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Spawners are units too!
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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Tue Aug 26, 2008 5:43 pm    Post subject:  Spawners are units too! Reply with quote  Mark this post and the followings unread

I just discovered that if you apply a greater GuardRange to a Spawner=yes type unit, it behaves incredibly aggressively compared to normal non-Spawner units.

Then again, the units I have that are Spawner=yes do have incredible ranges.

So in essence, ModEnc/The Guide was right. Sight/GuardRange do influence targeting. Sight for obvious reasons, and GuardRange for the actual aggressive scanning.

That is all.

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