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Waveclass fix also bugged?
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 30, 2008 1:19 pm    Post subject:  Waveclass fix also bugged? Reply with quote  Mark this post and the followings unread

I was playing TS with the WaveClass fix (railgun replacement for lasers and dizzy waves), and some Dizzies where attacking my Obelisks from the south, both fired, and I still got an Waveclass error Surprised
Odd thing is, in the except.txt it doesn't say it's an WaveClass error. The EIP is almost the same, only 1 digit is different. I can't access the except.txt now, but I'll upload it asap...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Aug 30, 2008 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be just a byte pointer different, and by being one byte off, its still gonna be the alpha blending...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 30, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I'm even more surprised: it's the same general WaveClass error EIP as the one on ModEnc. I made a little mistake when looking. Anyways, still don't have the access to the except.txt...
EDIT: and now I have.
And never-fvcking-mind this topic... I forget to activate the WaveClass fix for the Dizzy -__- I r a fool...
*requesting locky here...*

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Aug 30, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah, a lock is not always needed, just let the topic die #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 30, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

But then you always get n00bs who think they have found the solution after several months, or worse, years Laughing

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