Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Aug 31, 2008 9:09 pm Post subject:
Tiberium Wars Advanced 1.51 released!
Subject description: Making Tiberium Wars even cooler!
Stygs, from the german ThunderMods.Net, released Tiberium Wars Advanced 1.51. This mod aims to improve the overall gameplay by reducing the pace and bringing few things from Tiberian Sun, if possible. This quick fix (1.51) comes with the following changelog:
Quote:
General Changelog:
-reduced delay between important EVA massages
-reduced slowdowns when killing large armounts of tiberium
-varios detail changes (different debris for Predator Tanks, changed housecolot spots on the Juggernaught, different formation preview model for Buggys, edited Confessor model)
-fixed some description
-TWA should not crash anymore when changing your grafic settings
Brotherhood of Nod
*********************
-flame weapons do not instandly kill some garrisoned units anymore, instead they slowly damage the garrisoned soldiers
-Tiberium Vapor Bomb can now be used on map borders
Scrin
********************
-fixed formation preview for Buzzer
-Buzzer Hive HP doubled
-Scrin buildings now spawn 2 buzzer instead of one
-edited the rift effect
You can download the german version of the mod at ThunderMods, and the english version at ModDB. Have fun! Last edited by Banshee on Mon Sep 01, 2008 11:08 pm; edited 2 times in total QUICK_EDIT
So the Rift now sucks things into the magic black hole?
Finally!
So now the nuke has the awesome Generals nuke mushroom cloud replacing the epic failure of the C&C 3 mushroom cloud, and the Rift has proper vacuuming effects.
Hmm... Ion Cannon needs something. Maybe for the next update you can remove the initial converging beams and cut straight to the main blast. I've always hated the time delay caused by the converging small beams. I'd prefer one single blast with perhaps the beam lingering for a little longer for dramatic effect. QUICK_EDIT
You better post it on the place where they make this Mod buddy...
This place isn't ThunderMods.net...
Update was already at Thundermods
Anyway the translated names for the basic Nod infantry sound a little wierd, especially "Novice Squad" (a novice is a term usually associated with newcomers).
I think their Militant Rifle Squad and Militant Rocket Squad names are fine to begin with.
Also I think the Mutant Sentinel should replace one of the guys in the Marauder squad rather than being an entirely separate unit. Maybe to balance the fact that the squad will only have one Sentinel, its rocket damage can be increased.
BTW I'm getting a glowy effect at the base of Storm Columns when they attack. Dunno if its intentional but it also looks a little funny. Also, with regards to its attack, the lightning seems to originate from thin air. Perhaps some sort of light flash effect at the lightning bolt's origin would be better (something like the Devourer/Tripod's muzzle flash maybe?). The movement of the lightning bolt also seems too fluid (noticed it ever since C&C 3 came out). Perhaps speeding up the animation of the bolt will help?
Finally I feel the explosion at the target should also be a normal orange one rather than the black Scrin explosion (which IMO suits the Scrin plasma better) QUICK_EDIT
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