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AI Base Defences
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Sep 03, 2008 12:55 pm    Post subject:  AI Base Defences Reply with quote  Mark this post and the followings unread

I've tried experimenting with these:

NodBaseDefenseCoefficient
GDIBaseDefenseCoefficient
MaximumBaseDefenseValue
DefenseRatio
DefenseLimit
AARatio
AALimit

(lowering all values dramatically)

However the computer still insists on wasting their money on base defences rather than trying to kill me. Are these tags redundant? or am i just not using them correctly?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 03, 2008 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

What are the originals and what are the new values?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 03, 2008 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

the original values are
NodBaseDefenseCoefficient=1.2
GDIBaseDefenseCoefficient=1.5
MaximumBaseDefenseValue=60
DefenseRatio=.4 ; ratio of base that should be defensive structures
DefenseLimit=40 ; maximum number of defensive buildings to build
AARatio=.14 ; ratio of base that should be anti-aircraft defense
AALimit=10 ; maximum number of anti-aircraft buildings to build

and he said he lowered them dramatically, so i assume he set this Wink
NodBaseDefenseCoefficient=0.01
GDIBaseDefenseCoefficient=0.01
MaximumBaseDefenseValue=1
DefenseRatio=.01
DefenseLimit=1
AARatio=.01
AALimit=1

but i don't see the point how this information could help you, since he wanted to know how they work or if they work at all.

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