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Sensor Array
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 07, 2008 2:41 pm    Post subject:  Sensor Array
Subject description: it still work?
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like the name of topic. Sensor Array logic still work in YR? [if i remember it work in Ra2 ] because in my mod have alot of unit with Stealth abilities and i want to make unit like Mobile Sensor Array [lik TS] to detect it.

i cant test this logic by self because no one LAN with me.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Sep 07, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I be happy to LAN ROS with you Smile
I have 100/10mbit connection.

I have also read somewhere that Sensor Array is not working in YR.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 07, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
be happy to LAN ROS with you


LOL Laughing

I glad to but too bad i dont want people see my unfinish mod that's why i dont ask another people to LAN with. #Tongue

and another reason is ROS dont have team as Official that make me hard to consider to work with other people.

ps. and the mod has 150+Mb i dont have place to upload right now.

Last edited by Holy_Master on Sun Sep 07, 2008 3:15 pm; edited 1 time in total

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Sep 07, 2008 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I have no clue if it works or not... So all I can say is to try it.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 07, 2008 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't work.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 07, 2008 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Doesn't work.


too bad. and thank you.

and this logic is possible to work on building?

Quote:
Sensors=yes
SensorsSight=8

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Sep 07, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, that is the main problem with it. SensorArray=yes does work, it creates a radar event if a cloaked unit is detected within range, but can't do the detecting itself anymore. It also creates a radar event for subterranean units and shows their health bar as they burrow underground still.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Tue Sep 09, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Well you could use the psychic sensor logic and add the tag for that and detects stealth if that works on buildings dunno if it does or I've repeated what someone just asked Razz

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