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And this is the DRM that will come with RA3.
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Equiredox
Rocket Infantry


Joined: 29 Jun 2005

PostPosted: Fri Sep 12, 2008 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

So this explains what I have been reading about in the Electron Post.

<"Freddy", the generic project manager of EA, googled some of his EA works, whilst cleaning his monocle with his usual big grin. This grin soon vanished, as he came across downloadable packages called "torrents". As this was alien to him, he was utterly horrified at the fact the Internet wasn't policed, and had an emergency meeting declaring war on the free world the next morning. A preliminary intelligence report, compiled by his secretary "Jess", linked a site called PPM as a front used by rebels who were against stupid design decisions by large software corporations that swear they ain't evil. "

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Fri Sep 12, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Basically, nothing is virtually unstoppable, games will always still get pirated, just like how DVD movies and music are all downloaded online illegally.


Then why bother with all this annoyance? Just do away with the whole thing altogether and stop annoying customers. Pirated versions will always be available so what's the difference between a protected and non-protected copy? THE USER PREFERS NOT HAVING TO SCREW ABOUT SATISFYING DRM REQUIREMENTS. What the heck was wrong with just needing a CD-Key to install, and the CD to play?

I guess online registration would help a little, since you need at least one person you know to have a real copy to install a pirated one. But then the need to register can always be removed by pirates.

Bottom line: If you want your game to be played decades from now, don't over-copy-protect it.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Sep 12, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somebody Else wrote:
What the heck was wrong with just needing a CD-Key to install, and the CD to play?


The Unreal Tournament 99 approach is even better, no serial key to install and no disc required to play.

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Fri Sep 12, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well to be honest, yeah Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Sep 12, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

They will hand them out to EA employees and a few fake people so they look nicer, everyone else has to pay £39.99 for another boxload of shite...

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Fri Sep 12, 2008 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blargh. I doubt RA3 will be anything special anyway. EA don't care about their games, that's what makes it so tragic, Westwood studios actually gave a damn about the games they were making, hence people are still playing them a decade since their first release.

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sat Sep 13, 2008 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, Somebody.
No seriously, lol.

Westwood didn't give a damn at all. I am sure Carno could set you straight, but he left. Oh well.

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 13, 2008 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Westwood didn't give a damn at all.


Quote for truth. Westwood was not a saint either, specially after EA bought it.


And do not expect any response from EALA people on this DRM anywhere (including that lovely thirty something pages topic on EA forums). They'll simply let the horde forget it, which is better for them and I doubt they'll change this DRM system, otherwise we would have seen a message from them some days ago.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Sep 13, 2008 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't think "Apoc" or "Raj" or that fat bald guy actually had any say in this do you? The people who actually run the companies are just old capitalist guys who honestly don't care about games. To them , people are stealing their money from their investment, and they want their stocks to be as high as it can get. To them this drm is a way of reducing people getting the game for free and increasing their revenue. If the market annalysis didn't think this would increase revenue, they wouldn't do it. GM created a faulty gas tank in a car model one year, and they knew that if it was hit, it would explode. They even have blueprints for a model that didn't explode. But since they already had tools built to mass produce the first tank, the calculated that it would be cheaper to deal with the lawsuits than to build another set of tools. Tehy averaged it out to be 11 per car for building a new plant, and 7 dollars per car for paying the lawsuits. And they paid the lawsuits.

These people on top are ruthless. They'll do anything to make a buck. You want to try reasoning with them? The issue at hand is far less serious than someone's life, and they didn't even compromise there. This is just another way to maximize revenue.

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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Sat Sep 13, 2008 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I can imagine that the heads of EA gave 'em a choice of protection, and this one was probably the best one.

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DonutArnold
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PostPosted: Sun Sep 14, 2008 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 14, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

And its growing.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Sep 14, 2008 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread


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DZ
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PostPosted: Wed Oct 29, 2008 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the bump, just thought I'd point out that one of my predictions is spot on already Very Happy

The game needs a ZERO DAY patch as officially announced by APOC that "includes a few hot technical fixes. He has already confirmed another patch is already needed because map transfer doesnt work. Showstopper bug on day one LOL.

Same shit, different wrapper.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 29, 2008 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Even though it's bad, I prefer they fix it now instead of waiting a few weeks untill they fix it...

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Sir Modsalot
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Joined: 28 Sep 2005
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PostPosted: Wed Oct 29, 2008 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

DZ wrote:
Same shit, different wrapper.


Go ahead and believe that all you want... the fact they're working full-steam on patches before the official global release shows they're really improving.

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OmegaBolt
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PostPosted: Wed Oct 29, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

A game needing patches is only a bad thing if it never gets one.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

<ahem> The first decade <cough>

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Oct 29, 2008 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well its your fault for buying a compilation of games when you could have had the originals. #Tongue

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Nyerguds
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PostPosted: Wed Oct 29, 2008 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
To all: have eyes? Use them FFS...
The other topic says that you can reinstall the game unlimited times on the same pc, as long as you don't change your pc's hardware too much.
Received and understood I hope? Rolling Eyes I'm sometimes thinking that the average IQ on PPM has severly dropped because of sheer stupidity...

Received and understood all right.. especially after the other thread says "No, there is no limit on the number of installations, only on the number of ACTIVATIONS!"

Rolling Eyes

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OmegaBolt
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PostPosted: Wed Oct 29, 2008 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but if you reinstall it on the same PC, it isnt another activation wasted.

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Dutchygamer
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PostPosted: Wed Oct 29, 2008 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, as I have got RA3 now, I can say this: I haven't noticed a bloody thing about any DRM. I even didn't had to go online to register my game. So what stupid DRM huh? Rolling Eyes And if you excuse me, but I'm going to have fun with my new game Wink

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Oct 29, 2008 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it might be a hidden background thing. I don't think you can actually see it or monitor it yourself.

I wonder if they could make the expansion pack so it doesn't have any drm, because if you have ra3, then you computer will have obviously already been activated/you have a legite copy.

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X-T-C
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PostPosted: Wed Oct 29, 2008 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
DZ wrote:
Same shit, different wrapper.


Go ahead and believe that all you want... the fact they're working full-steam on patches before the official global release shows they're really improving.


Naw, that shows they cant even get it right before it ships - same thing happened with C&C3 as well IIRC. And thats without mention of the thread in their forums about serial numbers no working online which isnt addressed in that patch Rolling Eyes

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Nyerguds
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PostPosted: Wed Oct 29, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Well, as I have got RA3 now, I can say this: I haven't noticed a bloody thing about any DRM. I even didn't had to go online to register my game. So what stupid DRM huh? Rolling Eyes And if you excuse me, but I'm going to have fun with my new game Wink

That's the point. You don't notice it yet. But in a few years, you might.

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EVA-251
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Also Known As: evanb90
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PostPosted: Wed Oct 29, 2008 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

X-T-C wrote:
Sir Modsalot wrote:
DZ wrote:
Same shit, different wrapper.


Go ahead and believe that all you want... the fact they're working full-steam on patches before the official global release shows they're really improving.


Naw, that shows they cant even get it right before it ships - same thing happened with C&C3 as well IIRC. And thats without mention of the thread in their forums about serial numbers no working online which isnt addressed in that patch Rolling Eyes

As with most naive gamers of our time, you fail to grasp the concept of the difficulties encountered when developing a game, not only from a technical standpoint, but from a corporate standpoint.

EALA is not an independent entity, they do not have the authority to push the release of RA3 back so they can put these last fixes in. They are following a schedule.

The best thing they can do is release a patch in this manner.


And Nyer, EA has said a patch will kill DRM should the servers be taken off for good.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Oct 29, 2008 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

You call him naive and then tell us to trust in EA´s promise to shut down the DRm limit? Jeez...

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Apex
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PostPosted: Wed Oct 29, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh look, it seems EA fails again and RA3 is (almost)cracked
(screenshot, not link)


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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA+DRM=EPIC FAIL

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Thu Oct 30, 2008 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
You call him naive and then tell us to trust in EA´s promise to shut down the DRm limit? Jeez...

Oh sorry, you must be one of those "EA IS LOOKING TO HURT THEIR CUSTOMERS AS MUCH AS POSSIBLE" hooligans.

EA is a business. Not shutting off the DRM following the shut down of the validation servers is bad business.

End of discussion, good day sir, may you fail another day.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Sir Modsalot
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Joined: 28 Sep 2005
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PostPosted: Thu Oct 30, 2008 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

X-T-C wrote:
And thats without mention of the thread in their forums about serial numbers no working online which isnt addressed in that patch Rolling Eyes


Then you're a presumptuous fool that fails at looking at EA's boards to see if APOC posted anything about it (crazy thing to say, but not so crazy as it used to be), which he did:

http://forums.ea.com/mboards/thread.jspa?threadID=456104&tstart=0

No patch required, just a short wait. Abort, retry, ignore?

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X-T-C
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PostPosted: Thu Oct 30, 2008 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
X-T-C wrote:
And thats without mention of the thread in their forums about serial numbers no working online which isnt addressed in that patch Rolling Eyes


Then you're a presumptuous fool that fails at looking at EA's boards to see if APOC posted anything about it (crazy thing to say, but not so crazy as it used to be), which he did:

http://forums.ea.com/mboards/thread.jspa?threadID=456104&tstart=0

No patch required, just a short wait. Abort, retry, ignore?


There is no call for personal attacks. It is not presumptuous to state facts - the game shipped with problems that it should not have.

With all the fuss raised recently about installtion limits and DRM, I would have expected the installation process at least to have got tested properly.

The game should not have shipped with LAN/online map transfer not working. That bug was not present on the previous incarnation of the engine so it has been introduced. With co-op and online play being touted so highly on this game I would have expected that to have been tested too - wasnt there an online BETA?

The map transfer issue worked fine on the previous game.

If you live in denial of facts there is no discussion with you.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Thu Oct 30, 2008 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Golan wrote:
You call him naive and then tell us to trust in EA´s promise to shut down the DRm limit? Jeez...

Oh sorry, you must be one of those "EA IS LOOKING TO HURT THEIR CUSTOMERS AS MUCH AS POSSIBLE" hooligans.
No, I´m one of those "NO NONSENSE" hooligans. If you have a point to make then do so.

EVA-251 wrote:
]EA is a business. Not shutting off the DRM following the shut down of the validation servers is bad business.
You mean bad business like abandoning ZH after 1.04? Like Promising TW 1.10 and even release a patch log only to then drop it without telling so for several months? Like abandoning KW for half a year after releasing only one patch which completely turned gameplay upside down and still left countless bugs, shortcommings and oversights in the game that had already been fixed in TW i.e. they knew of them even half a year before KW released? Or perhaps like their brilliant attempts to keep the "user made content" community alive to further increase the value of their products? The way they kindly forgot about their earlier claims that the RA3 SDK would be released around the time of RA3 Worldbuilder and didn´t even bother giving an explanation?
Business means having the servers run for as long as RA3 is sold, nothing else.

EVA-251 wrote:
End of discussion, good day sir, may you fail another day.
No, not "end of discussion". If that´s your way of "convincing" others, why do you argue at all?

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MT
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PostPosted: Thu Oct 30, 2008 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd bet everything I have that

Hotcakes=X-T-C

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Thu Oct 30, 2008 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
I'd bet everything I have that

Hotcakes=X-T-C

You're wrong. Hotcakes uses single IP and X-T-C has different IP's.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 30, 2008 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay now give us your everything!

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MT
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Joined: 23 Jun 2008
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PostPosted: Thu Oct 30, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh well. they're acting the same though IMO.

btw, how can you see a persons IP? or is something only for moderators?

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Apex
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PostPosted: Thu Oct 30, 2008 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes. But anyway, if this IS an experiment to see how well DRM stops pirating, long answer short, it causes more if anything...

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Fri Oct 31, 2008 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

X-T-C wrote:
It is not presumptuous to state facts - the game shipped with problems that it should not have.


Boo-frigging-hoo. EVERY game is like that, deal with it. You WERE being presumptuous because you seemed to think we'd have to wait for a patch to fix that particular issue.

X-T-C wrote:
With all the fuss raised recently about installtion limits and DRM, I would have expected the installation process at least to have got tested properly.


It couldn't have been a smoother installation. In my situation the DRM will have zero impact on anything.

X-T-C wrote:
The game should not have shipped with LAN/online map transfer not working. That bug was not present on the previous incarnation of the engine so it has been introduced. With co-op and online play being touted so highly on this game I would have expected that to have been tested too - wasnt there an online BETA?


"on the previous incarnation of the engine" ... right. So RNA has been used in other games? As for your second point, they corrected a surprising number of problems across the 6 patches they issued for the beta demo. Support is staying strong so I see no problem.

X-T-C wrote:
The map transfer issue worked fine on the previous game.


Captain Obvious! Faster than the speed of stupid! Rolling Eyes Patch 1.02 will fix it, that's all there is to it.

X-T-C wrote:
If you live in denial of facts there is no discussion with you.


If you live in denial of proper research and reason there is no discussion with you.

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Golan
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PostPosted: Fri Oct 31, 2008 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

The RNA Engine is heavily based on the TW SAGE - from the technical details released, it is to TW SAGE what TW SAGE is to BFME II SAGE. They just put another name on it.
So yeah, his point that they "added" a bug which wasn´t present in the previous incarnations of that engine isn´t void at all.

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Fri Oct 31, 2008 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Captain Obvious! Faster than the speed of stupid!


Guys (and not only directed at Sir Modsalot), I'm busy, but I'm not blind. This is a forum, a place to have friendly discussions about Command & Conquer, modding, etc... If you guys does not tone down your offensive language with others, the ban hammer will have hell of an orgy. Believe me, it is already hungry to get new victims.

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Nyerguds
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PostPosted: Fri Oct 31, 2008 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, this is seriously getting out of hand -_-

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DaFool
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Joined: 07 Nov 2006

PostPosted: Fri Oct 31, 2008 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, "hell of an orgy"?

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Sir Modsalot
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Joined: 28 Sep 2005
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PostPosted: Fri Oct 31, 2008 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
The RNA Engine is heavily based on the TW SAGE - from the technical details released, it is to TW SAGE what TW SAGE is to BFME II SAGE. They just put another name on it.


Over 60% of TW's SAGE was re-written for RA3. It's nowhere near the same.

Banshee wrote:
Guys (and not only directed at Sir Modsalot), I'm busy, but I'm not blind. This is a forum, a place to have friendly discussions about Command & Conquer, modding, etc... If you guys does not tone down your offensive language with others, the ban hammer will have hell of an orgy. Believe me, it is already hungry to get new victims.


All right, then...

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Fri Oct 31, 2008 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
Golan wrote:
The RNA Engine is heavily based on the TW SAGE - from the technical details released, it is to TW SAGE what TW SAGE is to BFME II SAGE. They just put another name on it.


Over 60% of TW's SAGE was re-written for RA3. It's nowhere near the same


It's 40% the same. That's quite bloody similar.

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Nyerguds
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PostPosted: Fri Oct 31, 2008 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suiseiseki that depends entirely on what was rewritten

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Suiseiseki
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PostPosted: Fri Oct 31, 2008 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Suiseiseki that depends entirely on what was rewritten


Perhaps but if you look at it statistically, it's very similar.

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Sir Modsalot
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Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Fri Oct 31, 2008 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
that depends entirely on what was rewritten


Exactly. There's far too much you can do in RA3 that you can't in TW/KW that you just can't call it the same thing. That's why it was renamed to RNA.

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Fri Oct 31, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
Nyerguds wrote:
that depends entirely on what was rewritten


Exactly. There's far too much you can do in RA3 that you can't in TW/KW that you just can't call it the same thing. That's why it was renamed to RNA.


By that logic it should have had a name change from SAGE when they moved from generals to BFME, from BFME to TW etc.

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Golan
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Joined: 21 Nov 2007

PostPosted: Fri Oct 31, 2008 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
Golan wrote:
The RNA Engine is heavily based on the TW SAGE - from the technical details released, it is to TW SAGE what TW SAGE is to BFME II SAGE. They just put another name on it.


Over 60% of TW's SAGE was re-written for RA3. It's nowhere near the same.
"Being the same" is not the point here though. The point is that they screwed up what was already working before - whether this is because they broke what they took over from TW SAGE or because they replaced parts of TW SAGE with inferior code isn´t relevant for X-T-C´s point to be valid. Neither did I claim it to be the same.

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