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Screen Shots --Updated!--
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jun 18, 2003 5:26 am    Post subject:  Screen Shots --Updated!-- Reply with quote  Mark this post and the followings unread

Random screenshots from all sides will be posted here. To start off, heres some featuring GDI and a custom map, Glowing forest.



gdi_1.jpg
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gdi_1.jpg



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Last edited by Triforce on Thu Sep 11, 2003 1:06 am; edited 1 time in total

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Triforce
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Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jun 18, 2003 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Some new abandoned TD buildings have been added aswell.



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Triforce
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Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jun 18, 2003 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

New GDI units, the little one on the far right is an exploding mine drone.



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jun 18, 2003 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

good, very good stuff! i see you're taking the same background for every gdi building... interesting idea. Did you create the new vxls (or shp's, whatever they are) yourselves or did you take them from opensource?

BTW, change the lighting values of the buildings this way:

*DoubleLightvisibility
*Set Intensity to 0.001 (that's 3 times a zero)
*This works well for Nod, but for gdi the intensity may need to be a little higher, try it.

This way, Your Base more than your individual buildings will be lighted.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 18, 2003 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh, it's really cool... I loved that airstrip Smile. GDI base also looks quite cool... what does the Kodiak Tech Center do?

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PostPosted: Wed Jun 18, 2003 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah very very good job Smile

i love the nod airstrip too Smile

and on the first map, you see the road with the three in the middle ? i have never seen it (it was in FS or not ? (i don't have it Sad )

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 18, 2003 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's something common in my country and many others...

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jun 18, 2003 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am very impressed Triforce, very impressed indeed

nice map
nice cameos
and nice new units

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jun 20, 2003 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you all very much. The Kodiak Tec center has the same purpose as the normal tec center, only it enables the new highest powered units to be built. Nod and NCM have an equivilent buildings aswell, the Pyamid Of Kane and the Advanced Technology Lab. I'll put in those light values and get screens up, I was wondering why they didn't light each other up.

Triforce

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FireStorm
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Joined: 30 Dec 2002

PostPosted: Sat Jun 21, 2003 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

lol..darn 56k, that took a while to load.... btw Triforce, mod look awesome, nice job dude.. err could it be possible if next time you post a pic up, in somewhat a lil smaller resolution? #Tongue heh..

And yes those trees in the middle of the road, where you got it.. lol i never seen b4, or prolly i've not played on all the maps..

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PostPosted: Sat Jun 21, 2003 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

that would be very cool if we find or make some road smaller, then we can make a real old deserted city Razz

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Jun 21, 2003 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's in some map that I've seen recently, can't remember what it was tho... it was westwood made tho...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 22, 2003 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

MaXiM wrote:
yeah very very good job Smile

i love the nod airstrip too Smile

and on the first map, you see the road with the three in the middle ? i have never seen it (it was in FS or not ? (i don't have it Sad )


?? It's the first tree in the list... (tree05.shp i think... no tree01-04 for some reason)

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun Jun 22, 2003 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

he means the road piece it's on...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Mon Jun 23, 2003 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yes that one's just in the mix files.. you can use it with finalsun

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jun 23, 2003 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, its just a piece of road with some trees on top. Gives a good result tho, very impressive indeed.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jun 23, 2003 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Triforce did you make that map or is it a modified official map ?

cause it looks very good

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Jun 23, 2003 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made it myself. Very Happy I haven't made a TS map in a long time but this one somehow turned out really well. Heres some screens of NCM this time, still on the same map though. (Ignore the icons, I want to make new ones using Gmax models and I think theres still a borrowed Mammoth icon in there)



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Triforce
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Location: Ohio, USA

PostPosted: Mon Jun 23, 2003 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I should also mention that the SSM Launcher turret is from a graphic website, with some recoloring by me. I don't think the site is still around, it would help if I could remmber the site too. Very Happy

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Thu Jun 26, 2003 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

where is the "Seeker Control" Cameo from ?

i would guess its from the Radar Hi-Res pic but im not sure where abouts on it u would have got it

or is it from somewhere else i dont know of ?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jun 27, 2003 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya, its from the GDI radar Render. Its right above the Ion Cannon Plug and to the back.

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Fri Jul 04, 2003 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

have u made any other maps

cause if u have i wanna see them Razz Cool

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jul 04, 2003 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The maps are not what impresses me Wink They're just normal big maps with lot's of city...
but...

the units rock!! especially the mobile ion cannon...(i assume it's a mobile ion canon)

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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Jul 05, 2003 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whats the huge tank on the last screenshot do?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Sep 11, 2003 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Long overdue, Fresh Ingame Screens from Nod and NCM.



nod_base.jpg
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My nice, built-up Nod base. On the top and bottom right you can one of Nod's new units, the Scorpin Tank. Its basicaly a mobile version of the Obelisk, but much weaker.
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Sep 11, 2003 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Another new Nod unit in action (7 really), the Subterranean Suicide Drone. Try and guess what its doing!



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Triforce
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Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Sep 11, 2003 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

A strong Force of NCM tanks protects the MCV. The only voxel I didn't make myself is the SSM turrent, But I can't rember the site that I got from to give the athour credit. If you know who or made it, let me know so I can give due credit.



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Triforce
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PostPosted: Thu Sep 11, 2003 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

And last but not least, a frist look at the new buildings ingame! I'm still hunting down missed red specs, so nothing here is finnal. You also can see what the mod was like long ago, a RA2 building still lingers on from when Red Alert / RA2 played a bigger part in the NCM story.



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Sep 11, 2003 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

That last pic is missing. The new unit voxels look very nice though. But what's new on the first pic?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Thu Sep 11, 2003 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

OMFG!!! Now the last pic with the buildings loads..... mand that's just awesome work!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Sep 11, 2003 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, it's really well done Smile. Congrats Trifoce Very Happy.

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PostPosted: Sat Sep 20, 2003 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

they are a little too big ...

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Sep 20, 2003 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

omfg those are nice Very Happy
if u made them with 3dsmax or gmax can you tell me how u did the doors?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Sep 22, 2003 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Heres a screen shot of the new ICBM Silo in-game!



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Banshee
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Also Known As: banshee_revora (Steam)
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Location: Brazil

PostPosted: Mon Sep 22, 2003 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Great Smile!

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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Sep 27, 2003 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someones forgetting about shadows on the new buildings.

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Mike
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Joined: 11 Jan 2003
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PostPosted: Sat Sep 27, 2003 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think there are shadows on them but the blue light doesn't let you see them

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Sep 27, 2003 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Triforce, is your mod hosted anywhere? If not, we'd love to host it at TumSun. You'd get your own site for it, and a forum... And you'd be joining the ranks of TSR and TS:TW Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 27, 2003 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

his forum here is already quite popular...

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PostPosted: Sat Sep 27, 2003 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
You'd get your own site for it, and .........


and ? guess what

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Sep 27, 2003 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon, i understand that TiberiumSun just started off and you guys are looking for mods to host but no offence, its kind of cold to come in and try to steal our members/visitors if you know what i mean. I have no problem with you hosting there mod but how about just linking to their forums here to save confusion?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Sep 27, 2003 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shadows have not been added yet. I have them last on the list of things do Smile None of the new buildings have damage stages or animations yet either. Yet. Wink

I'll take your offer FinalMoon. I would however like to have the fourm here be the only one, if thats okay. It would be much easier for me. Very Happy

Triforce

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Sep 29, 2003 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Good deal! I wonder if MaXiM could make another layout? Tongue He's pretty busy with the TS:TW one, so it would probably take him a while to make one for you... Maybe Tratos?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Tue Sep 30, 2003 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The basic buildings are complete! Here is the NCM Barracks in game.

Edit: Also the War Factory has been rescaled because as noticed earlier it was too large. Its been changed slightly too, the door has a different texture and some metal drums were added in front.



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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 30, 2003 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, this barracks is just great Smile. War Factory is a bit better.... Nice job, Triforce Smile.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Tue Sep 30, 2003 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

any chance of a new refinery?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Oct 01, 2003 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe, the TS one doesn't really fit in, does it? Hmm...

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Wed Oct 01, 2003 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

no, it doesnt Sad

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Oct 01, 2003 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That NCM GI cameo looks awesome, where'd you get it?

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The DvD
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PostPosted: Thu Oct 02, 2003 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

It's from the GDI intro movie where Chandra surprizes McNeil during training in the desert.

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