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 Forum index » Other Projects » Released » Star Strike » Factions » SSIA
'Resilient' Class Battlecruiser
Moderators: EVA-251
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 12, 2008 4:10 pm    Post subject:  'Resilient' Class Battlecruiser Reply with quote  Mark this post and the followings unread



SSIA Battlecruiser:
Cost: 2300
Armor: Ship
Speed: Medium
Weapon: 125mm Tri-Cannon
Anti-Sub Missiles
Anti-Aircraft Missiles
Range: Medium-Long
Medium-Long
Medium-Long
The SSIA Battlecruiser, class 'Resilient', is the primary battle unit of the SSIA Naval branch. What sets the Battlecruiser apart from its lighter counterpart, the Raider, is that the Battlecruiser was conceived after the time transfers. During the Main War, the SSIA had no blue-water navy, and with the destruction of the space-fleet, had nothing but RRV/Ts and Hover Tanks to spare for naval operations.

The SSIA Battlecruiser was designed to fight in blue-water, most notably against other blue-water ships and even submarines. The 'Resilient' class features an advanced armor package including torpedo shields, composite, impact resistant hull plating and absorption plates to provide protection from most anti-ship weapons.

The offensive capabilities of the 'Resilient' class lie in an advanced 125mm tri-cannon weapon system. The 125mm tri-cannon system functions on a single barrel and a revolutionary caching system which allows for the ship to fire three shells in rapid succession. To provide protection from submarine and airborne threats, an integrated sensor-missile launcher system is included on the ship. These are functions that no other SSIA vessel can take on.

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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Thu Dec 25, 2008 6:01 am; edited 4 times in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Sep 12, 2008 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks smexy...

But it's kinda TOO tall #Tongue

Add in an aerial or 2.
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Sep 12, 2008 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesomeness!!
Apart from:
Quote:
SSIA Sentry Drone:
#Tongue
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 12, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doh. Yay for copypaste.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Fri Sep 12, 2008 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That kicks so much ass compared to the original!
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 12, 2008 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I think it looks smexy...

But it's kinda TOO tall #Tongue

Add in an aerial or 2.

Its very tall compared to the original, but if I showed you the Tesla Cruiser or EDF Destroyer, you'd say otherwise #Tongue

As for aerials, sure.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sat Sep 13, 2008 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... if the mod takes place in the mid 23rd century, wouldn't you think they'd evolve naval comm systems to be antenna-free? I mean, we already have ships like that in the works.

Eh, maybe one or two, but not a lot like on modern B-ships.
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Sep 13, 2008 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ better reason to clarify the storyline of the mod >_>
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 14, 2008 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it is perfect the way it is. No need to alter it.
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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Sep 14, 2008 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this voxel is rly good
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Sep 14, 2008 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its Large and In Charge

EDIT: the H for the Helipad is broken #Tongue
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 14, 2008 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's no H anymore #Tongue
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TS is abysmal to play, unless you're just casually city building in it.

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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 14, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol. I truly never looked at that detail like that, Orca, seriously.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Sep 15, 2008 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can be a perfectionist at times
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Sep 15, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

is it suppose to be amphibious? It looks very similair to the Assualt Destroyer from ra3.
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EVA-251
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Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Sep 15, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can see what you mean with the way the hull widens, but no, it is not supposed to be amphibious.

The gray part near the waterline is what I labeled as a torpedo shield in my sketches.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Mar 14, 2009 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well, turrets kinda too far in the front, looks like it would make the entire thing fall #Tongue
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Twistedbrain72
Medic


Joined: 20 Jan 2020
Location: Hiroshima Kure Japan

PostPosted: Wed May 05, 2021 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I perfer the edf battleship 5 inch vs 16 inch
the ssia battlecruiser is sure to loose against the edf battleship

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