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A New Update For Kane's Wrath World Builder is Coming Soon!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 19, 2008 6:17 pm    Post subject:  A New Update For Kane's Wrath World Builder is Coming Soon!
Subject description: At the expense of a mod SDK for Kane's Wrath
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EA APOC has let us know that a new update for the world builder will be online soon. The editor should be at least... errr... working better than it was. The world builder that shipped with Kane's Wrath had far too many problems, memory leaks and other things that made it umbearable to many people. Here's APOC's announcement:



Quote:
In our recent updates, and mine specifically, I have not noted any specific dates or commitment to dates of support for patches for C&C 3 and Kane's Wrath. I also have not made any mention that we have forgotten support for either of those titles.

And i've also mentioned that our Live Team is in its infancy stage. We've only just begun building this department up, it's not something we'll make happen overnight. Ultimately, this new department will be responsible for patches and community support and that is why I am intricately involved. But, we can't takeover this role or functions overnight.

But here is what we are doing in combination with the Red Alert 3 Dev Team:

-we're fixing Kane's Wrath Worldbuilder, in fact, its being tested right now and I hope to release it very soon. The shape it was released in was not acceptable and I want to make sure (no matter how late it is now), that we put a fixed clean version out there. That is on track to you soon.

- we're scoping a second patch for Kane's Wrath that will be focused on critical balance changes and a few targeted technical changes. As i've previously stated, it's always been our intent to release balance update patches during the off-season of our Ladder Seasons, *but*, I won't rule out an earlier release. Right now, we're trying to acquire the resources while our dev team also finishes Red Alert 3.

As Mike Verdu stated in his previous blog, we're at a difficult transitional juncture where we're trying to build a Live Team (which will take a while), finish Red Alert 3, and try and utilize all the same resources to support C&C 3 and Kane's Wrath.

We need to patch Kane's Wrath again before C&C 3. I know we had a previous C&C 3 patch planned before KW 1.01, but C&C 3 has 9 patches, Kane's Wrath has had one. I'd like to see Kane's Wrath patched again, and then look back to C&C 3 for what a 10th patch should contain.

I hope you understand that we are indebted to suporting and I apologize that I haven't been as frequent in this section as I am in Red Alert 3 right now. That is also why I have a Mod team who is helping to moderate but I agree that more frequent updates would be appreciated.

We have not forgotten at all and I am personally working hard to get you guys the critical support noted above much sooner than you think.

Thanks again,
APOC




So, should we be happy, excited? No, it just confirms that because KW will not be moddable at all and they will not make a mod SDK for it.

Few months ago, I've organized a community wide campaign with the support from many websites and its community to make the KW mod SDK a higher priority than world builder (otherwise we wouldn't see a mod SDK for KW). EALA has originally replied in a positive way to it, but the actions have just confirmed the opposite, regardless of the six polls that confirmed that the vast majority preferred the KW mod SDK over World Builder.


Anyway, maybe it can serve as consolation... because it is better than nothing, although it is too early to celebrate it either, since we don't know what kind of new bugs it will bring with it.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Sep 19, 2008 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just because they are working on the WB does not mean that they ignored our campaign - merely that they deemed working on the WB to be a more efficient waste of their time. Updating the WB does not require a patch to the game, the program is by far simpler than KW itself and it has also been a lot less modified, thus making it much more feasible to port over older (working) code.

It is finally a step in the right direction. I too agree that this is not salvation of the modding community, it´s very far from it (especially when looking at the time frame this fix was made in), but it is finally something they did for us, the community. They perhaps don´t deserve our praise, but they certainly don´t deserve to get kicked in the ass for this.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 19, 2008 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errr... the campaign was to do the mod SDK before the worldbuilder. They did the opposite, of course they've ignored it, Golan. Don't be blind. Even if they ever make a mod SDK for the game (which I seriously doubt), they'll still have ignored it.

The only chance they had to make this mod SDk for KW was wasted with world builder. Now, this Live team will have to work on RA3... and then on its expansion, then the next C&C game, etc...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 19, 2008 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well its better to have one well working program than 2 crappy ones.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Sep 19, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Always like to hear great news from EA. [/sarcasm]

It COULD happen Banshee, it's not like it hasn't been considered, but hell, maybe RA3 will have one...If EA didn't release a new game/expansion every 6 months, maybe they would have time for the community >.>

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Sep 19, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Errr... the campaign was to do the mod SDK before the worldbuilder. They did the opposite, of course they've ignored it, Golan. Don't be blind. Even if they ever make a mod SDK for the game (which I seriously doubt), they'll still have ignored it.

The only chance they had to make this mod SDk for KW was wasted with world builder. Now, this Live team will have to work on RA3... and then on its expansion, then the next C&C game, etc...


Sorry, but no. The WB and SDK are not comparable on the basis of work required to get them to work properly. Favoring the WB over the SDK does not by default mean that they ignored the campaign - it´s much more likely that they simply didn´t have the abysmal amount of time required to make an SDK but did have enough time for the WB. Would you have wanted them to cancel both projects out of misplaced "respect" for our campaign?
We don´t know why they suddenly had time to fix the Worldbuilder. We don´t know how much time they really had at their disposal or how much more time they could have taken. We don´t know who the people involved in this were, if they´d even be the right ones to get an SDK done. We only know that for once in a very long time they actually did/might do something good for us.

Please don´t be so foolish to waste your position and influence on this errant crusade you seem to have started some weeks ago. Leave the mindless raging to the kind of people that happily get themselfs semi-banned from places they actually like, people that stir the flames just because they like to see things burn. They can dish it out because they don´t mind to take it. But you speak for more people than just yourself, and perhaps those cannot take it, even if they aren´t aware of it right now.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Sep 19, 2008 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Evil Aliens are killing the modding community of my favourite franchise and I can't complain? Liek WTF is this shit? If they have time to patch KW AND C&C3 AND make a Worldbuilder don't they have time to mess with the C&C3 SDK so it opens up the KW XMLs and .bigs? (or whatever they are, I looked at gens once and swore I'd never look at a next-gen game again before I've finished a Maths A-level #Tongue)

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sat Sep 20, 2008 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Let it go Banshee. Let it go.

The SDK won't come just like TFD 1.03 and anything else the rEAtards come up with.

Let KW die a slow and miserable death, a footnote at best in the dusts of gaming history.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Sep 20, 2008 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I think someone should do a test mod...

I'm just gonna like, copy a patch and rename everything 1.02, and see if it works. If that works, then we have something to work with...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Sep 20, 2008 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, they at least do something for KW...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Sep 20, 2008 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

THAT's the kind of attitude that keeps them in business Rolling Eyes

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sat Sep 20, 2008 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It´s also the kind of attitude that keeps this community in business...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 20, 2008 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
It´s also the kind of attitude that keeps this community in business...


This man speaks the truth.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Sep 20, 2008 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

tried to make a mod folder in the documents\KW folder, adding a mod to it, and then adding a commandline areguement to the KW link. Well, the game did crash, but it from up a screen that said "Did you remember to compile?" and gave like 12 instances of why the game crashed. Maybe the mod added too much that overlapped something KW did? Well, atleast I learned that the game tried to read the mod. Maybe we should experiment with simpilar additions? Like changine 1 units price?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 20, 2008 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need the -config.

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PostPosted: Sun Sep 21, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

By the time they patch Kane's Wrath, someone could of modded its features bug free into cnc3.

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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sun Sep 21, 2008 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not possible. Some of the KW features (like infantry inside the reckoner) are not in TW. You would have to hack the game to be able to do that.

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