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Some questions about the Sides
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Azurewraith
Civilian


Joined: 08 Sep 2008

PostPosted: Sat Sep 20, 2008 3:51 pm    Post subject:  Some questions about the Sides
Subject description: 3 questions about the ingame sides
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Greetings everyone, i just registered for this forum a few weeks ago, and i have a few questions about the ingame sides;

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Q1-

Is it possible to add around 4-6 new sides to a map as a mod?

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Q2-

Is it possible to make the "Mutant" or "Special" houses usable to players? (Obviuosly, settings of an other side would would be applied to both meaning they have their own MCVs etc...)

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Q3-

Is it possible to rename the 2 houses mentioned above to a different name and make them usable to players and AIs? (can an AI be made to not only be GDI or Nod, but may be set to use a new side?)


Please reply as soon as possible, im very active today on the forum to provide more detail to the questions if you guys didnt understnad me Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 20, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Q1- to a singleplayer map yes, to a multiplayer map no.
most of the original singleplayer maps use already additional houses to simulate other factions like cabal.
But unfortunately is this not possible on multiplayer maps nor in rules.ini. There are some attempts to create new sides, but they all still have several bugs ingame: e.g. only 1 starting unit on MP maps (the mcv), no AI etc

Q2- No. If you change them to playercontrollable sides the game crashes. In addition do both sides not allow an construction yard. If neutral or mutants deploy an mcv the game crashes.
Another problem is, that the game can handle only 1 mcv. You can't make side specific mcv's.

Q3- No. The names are hardcoded into the exe and used by several aspects of the game which you can't change. e.g. spawned visceroids always belong to the house with the name Neutral like all civil buildings on multiplayer maps generated by random map generator.

The things an AI builds are not only related to the existing houses. A GDI AI can build Nod units too, if these units are listed in the teams which the AI uses for attacks,defense etc.

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Azurewraith
Civilian


Joined: 08 Sep 2008

PostPosted: Sat Sep 20, 2008 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey thx for the quick reply, and yup, thought so that u can only add 1 new side to a multiplayer map....

anyway, i have another question here;

can you replace a default unit of GDI or Nod, to a new unit which u made? (a new SHP)

eg; replace the GDI unit "Titan" to a robot like the 1s in your SHPs as i had seen in your post??

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Sep 20, 2008 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't add any files to a map, so you would have to send a .mix file, too... And you can't create a new image, you have to use an existing one (I mean, you can't make any Art.ini entries in the map as rules....)

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Think of me as Nordos, 'cause Banshee wouldn't rename me

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sat Oct 04, 2008 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

If it's for a specific map, you will put in the unit that you are replacing in it's INI Editing feature, which affects the map itself only. For the unit you are editing via the map, you can change most, or all of it's values to your choice. If it is to look like another unit, then you will need the "Image=XXXX" tag where XXXX is the Art.INI of a unit that is already in the game by default, EG: Image=E2
That would make it look like a Disk Thrower Infantry I believe... Anyways, as with the statements above my post, this is basically another way, which also means you can add units, but not new art entries into the maps.

Welcome to PPM by the way, Azurewraith Very Happy

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