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Rage Wars
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Sep 21, 2008 4:24 pm    Post subject:  Rage Wars
Subject description: New Mod
Reply with quote  Mark this post and the followings unread

Oke I have to admit, Nations of the rising sund failed.
To many nations, to many units and to less modders.
But know, I can proudly annouce Rage Wars.
After some weeks of work we (Worksoft Studios and me) can make it official, that Rage Wars WILL come and WONT get cancalled.

About Rage Wars:
In Rage Wars are two factions:
The Western Federation (Nord and Southamerica, Australia, UK) and the Central Republic (Central Europe, Russia, Middle-East).
After nuclear holocaust, the world is in flames and two teams fighting for control.
The Plot is simple, and just a quick backgroundinfo for the skirmish only mod.

Units:
All Units in Rage Wars belong to 3 different tech-stages on the techtree.
Tech 1 is the forst and most simple stage. Only Infantry and light Tanks/APCs are available.
Tech 2 includes much more different vehicles, like tankdestroyers, artillery and transport units.
Tech 3 has the most devestating units. Prototype units and heavy tanks are now available.

Western Federation Unitlist:
Tech 1
A12 Light Tank
Armored Personal Carrier
Tech 2
Mortar Tank
Cougar Heavy Tank
Bison Advanced APC
Tech 3
Nuke Gun
[Placeholder]

Central Republik Unitlist:
Tech 1
Lancer Missile Tank
Avenger Tank
Tech 2
Goliath Medium Tank
Odin Chemical Tank
Search and Destroy
Tech 3
Achilles Landship
[Placeholder]



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Worksoft Studios
Lead designer and voxel artist.

Last edited by Sheridan on Wed Dec 24, 2008 12:41 pm; edited 5 times in total

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri Oct 03, 2008 6:55 pm    Post subject: A quick battle Reply with quote  Mark this post and the followings unread

Just to show some ingame screens.

1.): Before building a big army I have to deploy my base and just defend it with some small Tech1 Lancer and Avenger Tanks
2.): Now with enough money I build up a smal amry for attack
3.): My enemy doesnt fall back and allready killed most of my Tech1 Units. Good for me, that reinforcements will arrive soon...
4.): I broke through his lines and are destroying his HQ.
5.): Victory is close....except debres, nothing is left from his base.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 7:34 pm    Post subject: Avenger - Light Tank Reply with quote  Mark this post and the followings unread

Prologue:
The Central Republik Armory just, got finished, so I will post some background information, screens and other important stuff for every unit here.
Please notice, that all units are just in 1.1 Beta Stadium Wink
-----------------------------------------------------------------------------------------
Avenger - Light Tank
Primary Weapon: Heavy Mashinegun
Secondary Weapon: none
Attack: 50
Healthpoints: 225
Cost: 500
Armor: Light
Techlevel: 1

The Avenger is primary designed for fighting against infantry and targets without or light armor. Its own armor is light, to keep the weight low and speed high.
Its 12,7mm mashinegun has a firerate of 1200 shoots/min.
To bad that no one ever thought about armor piercing bullets.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 7:43 pm    Post subject: Lancer Missile Tank Reply with quote  Mark this post and the followings unread

Lancer Missile Tank
Primary Weapon: Dual Missilelauncher
Secondary Weapon: none
Attack: 50
Healthpoints: 225
Cost: 500
Armor: light
Techlevel: 1

The Lancer tank is cheapest Tank of the Central Republic.
This fact is the reason, why almost every commander loves this little tank.
His rockets can cause heavy damage to light and non-armored units.
To increase speed and mobility, the armor is to light to face medium tanks in battle.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:01 pm    Post subject: Goliath Medium Tank Reply with quote  Mark this post and the followings unread

Goliath Medium tank
Primary Weapon: 105mm Tankgun
Secondary Weapon: none
Attack: 65
Healthpoints: 355
Cost: 775
Armor: Heavy
Techlevel: 2

The Goliath tank is the backbone of the Central Republic tankdivisions.
Armed with an 105mm experimental gun, he can easily break through light and medium armor.
In addition to his firepower, his own armor is strong enough to stand against every light and medium unit, which the enemy can send into battle.
The chassis the same like the ones from the Lancer tank. Just modified to use the bigger weapon. The prototype turret got replaced by an open gun to give it a smaller profile.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:09 pm    Post subject: Search and Destroy Reply with quote  Mark this post and the followings unread

Search and Destroy
Primary Weapon: Hesh Warhead
Secondary Weapon: none
Attack: 80
Healthpoints: 120
Cost: 320
Armor: none
Techlevel: 2

This light radio controlled tank was designed to hunt and destroy heavy tanks, without the risk of wasting own soldiers.
It is cheap, fast and has a gigantic firepower. His Hesh rocket can break easily through evry kind of armor plates.
But this tank has two big disdvantages:
It has alomst no armor and the weapon has to get reloaded by hand after each shoot.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:18 pm    Post subject: Odin - Chemical Tank Reply with quote  Mark this post and the followings unread

Odin - Chemical Tank
Primary Weapon: Acidgun
Secondary Weapon: none
Attack: 125
Healthpoints: 350
Cost: 825
Armor: Medium
Techlevel: 2

The Odin tank was designed to support the armored force of the Central Republic. He is much more effective against infantry than the Avenger tank, but his acid weapon is useless against vehicles.
His armor is strong enough to stand against the most kind of bullets.
This unit may be cruel, but this is war, not a teaparty.



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Worksoft Studios
Lead designer and voxel artist.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Personally think that the voxels you're cranking out are too small. Do you plan on changing on the infantry scale?

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:29 pm    Post subject: Achilles Landship Reply with quote  Mark this post and the followings unread

Achilles Landship
Primary Weapon: 115mm AT Gun
Secondary Weapon: 115mm AT Gun
Attack: 90x2
Healthpoints: 500
Cost: 1200
Armor: Heavy
Techlevel: 3

The Achilles is the of everything.
This rolling destroyer is armed with two anti tank guns, which can break every kind of armor.
His own armor is strong enough to stand against most guns.
Its design is a tribute to the allied tankdestroyers in WW2. The open turret gives the tankcrew a good view in every direction.
This apocaliptic tank is only vunerable against artillery, which can hit the turret on its weakest point, the open top.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

@aro:
I plan to use TS infantry, which is a bit smaller than in RA2.
But maybe I will do own infantry troops, so the tanks look bigger.

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Worksoft Studios
Lead designer and voxel artist.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 09, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

open top= no more crew

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my opinion that last tank is very well made, I think you need to do a bit more texturing on your voxels and they'll be very well done, like your last Publicly released tank.
I admire your modding spirit though, I'm here if you need any modding support.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Modding support sounds good Very Happy
Cause I already got some big problems with my mod.
First of all I cant do SHPs. Thats why I use public buildings and TS units.
The other thing is, that Im still learning, so I cant get SHP.files into the game.

From now on I will aks you if I have a problem with modding Laughing
And (if my mod is finish) I need Beat test persons.

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Worksoft Studios
Lead designer and voxel artist.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a great SHP artist myself. I could make some artwork for you if you like. I'm not offering full time modding support as I'm pouring my heart and soul into Twisted Insurrection but I could make a bit for you here and there. Get me on MSN or something and I'll talk with you.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds good and well I know your working hard on yur own mod (I realy like it Wink) so it wont be much what I ask for.
But before I realy need help I have to finish all the voxels which will still take some months ^^

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Worksoft Studios
Lead designer and voxel artist.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well buddy, whatever you need that I'm capable of I'm willing to help. I think you have potential so I'm going to help you unlock it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 09, 2008 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck sheridan.
These guys are missing (from what I see):
Artillery
Aircraft
AA

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Oct 09, 2008 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Artillery will come, but not for Central Republic.
AA is missing cause I dont want to include aircrafts.
Same thing with ships. So I dont have to make a harbour and an airfield #Tongue

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Worksoft Studios
Lead designer and voxel artist.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Oct 09, 2008 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice voxels, this mod is promising Smile .
lol for the achilles, it seems it has invisible drivers #LOL

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat Oct 11, 2008 5:11 pm    Post subject: Final Solution - Bombtruck Reply with quote  Mark this post and the followings unread

Final Solution - Bombtruck
Primary Weapon: Bomb
Secondary Weapon: none
Attack: 1000
Healthpoints: 180
Cost: 2000
Armor: none
Techlevel: 3

If Central Republic forces are outnumbered by enemys, they can call this weapon of massive destruction to the battlefield.
This unit is the final solution in decreasing enemy units.
But caution, if this one gets destroyed in your own base it leaves more than a bad impression.



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Worksoft Studios
Lead designer and voxel artist.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Oct 11, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats no bombtruck....it has tank caterpillar tracks. it looks good but make your voxels bigger!! and also make sure AI builds these units also

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat Oct 11, 2008 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just called it Bombtruck, cause the name was the best explanation for the way of use Very Happy
Tanks wont get bigger, infantry will just get smaller Wink

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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Oct 19, 2008 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not a real update, just to show the Central Republic Techtree.



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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Wed Dec 24, 2008 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, yeah, Im back and I decided these days to go on working on Rage Wars. To be honest, the project got almost cancalled, cause both SHP artists left the Worksoft Team and I have to do it now alone.
After some askung arround I finaly got a new team member. He has no voxel or SHP skills, but he has some great ideas and does realy cool concept arts,
Another thing which realy hit us back, is that RA2 messed up and I cant do any ingame stuff for the next weeks.
But I already mastered more difficult things and Im happy to be back on PPM and go on working on Rage Wars Smile
So in the next days, I will release some of the concept arts for the Western Federation.

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Worksoft Studios
Lead designer and voxel artist.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Thu Nov 19, 2009 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Long time no seen...
So what happened to the mod? During the time both sides vehicles where finished the cpu memory messed up and all of my modding files got lost. So this may be the end of Rage Wars Crying or Very sad
So waht happened to me, that I´ve been away for almost a year? Just three little Words: Horrible bike crash.
Yeah so after all I think, that I have to get into voxeling again...

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Worksoft Studios
Lead designer and voxel artist.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Nov 19, 2009 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sucks. It's always good to back up one's mod files.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Nov 20, 2009 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. Bad stuff seems to happen to computers a lot Sad

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Nov 21, 2009 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's why you should:

Back-up, back-up, back-up!

things like this:
http://www.flickr.com/photos/roadhunter/68017710/

happens all the time Rolling Eyes

When I remember how I was riding the bike... if something broke when I was riding in the forrest... #Silly
those accidents are wayward... Confused

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zinkin
Medic


Joined: 12 Dec 2009
Location: CABAL CITY :D

PostPosted: Mon Dec 14, 2009 10:03 am    Post subject:  Wow! Reply with quote  Mark this post and the followings unread

Wow you changed tiberian sun to a totally different game! Lol. My mod is so simple.....

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Dec 14, 2009 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's because it is a different game.
It's for Red Alert 2. #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Dec 17, 2009 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

ROFL xD

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Dec 17, 2009 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

WarFighter, can you not see this is GTA Confused

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Dec 21, 2009 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
WarFighter, can you not see this is GTA Confused


Einstein,its Super Mario Adventures Mad #Mad

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