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TS selfhealing
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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 23, 2008 12:27 pm    Post subject:  TS selfhealing Reply with quote  Mark this post and the followings unread

I always thought that 50% healing was retarded... Is it possible to change it to 100%? Because it's kind of retarded to have to give everything "heal in tiberium"...

EDIT: Since it's such a little question, I'll also ask if there are any "maps" of the rules.ini...

Last edited by Ixonoclast on Tue Sep 23, 2008 12:55 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 23, 2008 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why retarded? Its more balanced than to have every elite Apoc self-healing to 100% in less than a minute Confused

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 23, 2008 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you leave enemy selfhealing units healing back to 100% you're doing something wrong anyway...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 23, 2008 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, units that can heal only to 50% start the healing when they are damaged to half of their health, but units that can heal to 100% start healing as soon as they get hit.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 23, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Tongue I still don't like it.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 23, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then I'll answer to your question: Nope Razz

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 23, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

change ConditionYellow in rules.ini from 50% to 100%. Then it should heal to 100% health.
Though every unit/building has then only yellow health bar and buildings should start with the damaged state.
I haven't tested this yet, so it's up to you to find out if it works.

btw, selfhealing to 100% is retarded! SelfHealing to 50% is much more balanced.
Maybe you haven't noticed it yet, but SelfHealing and TiberiumHeal are two different ways of healing and should be also used in 2 different ways.
While TiberiumHeal is not always possible it heals to 100% and SelfHealing works always but only to 50%. That is imo a great solution.

If selfhealing would go to 100%, tiberiumheal would be useless.

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Ixonoclast
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PostPosted: Tue Sep 23, 2008 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll see what happens...

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