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Warming up my modeling skills once again.
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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Sep 26, 2008 6:28 pm    Post subject:  Warming up my modeling skills once again.
Subject description: Another Titan remake(NOW A TANK! maybe a motor scooter soon)
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I figured I would get back into modeling and I am working on a new version of the Titan. It is currently a WIP and the feet are just placeholders and so are the colors. would have a render but i was in a rush and it takes a while to render.

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Last edited by Apex on Tue Oct 21, 2008 12:27 pm; edited 2 times in total

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Sep 27, 2008 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, and I thought I was the only one here that uses AutoCAD to make 3D models. #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Sep 27, 2008 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

nobody uses 3dsmax these days #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Sep 27, 2008 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want freeDsMax

I know it's far from finished, but the only thing I like is the minigun

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Sep 30, 2008 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some progress, messing with the body design.



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Ello Guvna!
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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Oct 01, 2008 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I have to do now is refine the main shape, add detail, mount the guns, and buff out any errors in the design!



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Nother day, Nother update!
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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 02, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh damn triple post! I need an opinion on this one. Is this a good idea for a gun or should I switch back to dual 120mms?

EDIT: I just realized the last 3 pictures get progressively smaller.



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New gun
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Oct 02, 2008 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

To yellow, needs to be gold Confused

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 02, 2008 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

As stated at first, the colors are just to help me keep track of whats what. This is going to be what I will work off of in vxlseIII when its finished.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Oct 02, 2008 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, make the gun piece (witch connects the body with the 2 guns) thicker as it looks like it could snap any moment.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the new gun. Confused

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Oct 04, 2008 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like a submersible vehicle of sorts with harpoon guns. Continue to develope your model. also the feet do not look conventional

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Oct 07, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I added a few things and finally got rid of the semi sphere feet. The guns will be changed when I come up with a new design for them. I wish I had more time but I have been busy.



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version 4
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 07, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the turret bigger at the front and more forwards.

Get rid of those guns and have a box with a 120mm barrel from the front and a case ejector port on the size and a kinda ammo belt feeding in. Semi-auto 120mm guns.

And make that sgrenade box smaller, it looks like one of those metal storm launchers.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 09, 2008 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I see is AA missiles, no grenades here #Tongue . And as for the 120mm, I will go for rapid 60mm.



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Undeployed Titan
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 09, 2008 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn... Those guns look like rapid '75s, you could obliterate an entire Nod base by closing your eyes and holding the triggers :O

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Oct 09, 2008 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks awesome Smile , but I find it hard to believe those massive guns can be held up by those puny legs #LOL.
I'd say make them thicker.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Oct 09, 2008 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT. wrote:
Looks awesome Smile , but I find it hard to believe those massive guns can be held up by those puny legs #LOL.
I'd say make them thicker.


Or better still have everything above the legs as a turret and give it an uber tracked base:P

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Fail Boat
Civilian


Joined: 09 Oct 2008

PostPosted: Thu Oct 09, 2008 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a pretty bad Titan, lol.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu Oct 09, 2008 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Or better still have everything above the legs as a turret and give it an uber tracked base:P


DO IT!!!

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Oct 09, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make a Centaur Titan!

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 09, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

DO IT!!!

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 09, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, I will try to make a tracked version when I have time #Tongue . And yeah, I will make the legs atad thicker.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 10, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orawr!



mtrak.PNG
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Want an tank!?
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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Oct 10, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh,yeah #Tongue

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Oct 10, 2008 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

now give us a download!

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Oct 10, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

More like, "Now give us a voxel!"...

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 10, 2008 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will finalize the tank model and then work it into a voxel. But this is a problem for me. I will have to remake it as a voxel from scratch #Tongue . After this is done I will go for the mech version.

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 10, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

3ds2vxl.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 10, 2008 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried exporting from cad in .3ds but there isnt an option for that.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 10, 2008 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

milkshape 3d has a lot of exports it might be able to import what your using.

BTW: EPIC WIN

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Oct 11, 2008 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful, love that tanky:P

Thoigh it will need more detail and I thing the width of the tank should be alittle narrower, just a tad:P

Good job none the less.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Oct 15, 2008 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just cause I am running out of ideas for the tank, its time for useless stories behind the ammunition.

"Screamer" Guided 60mm round w/ LRGG-4:
Cost per shell: $700
Cost per gun: $1,800,000
Descriptions:
Ammunition The newest addition to guided munitions is the Screamer. The shell is equipped with 3 ounces of highly condensed, slow burning, rocket fuel. Once fired, the miniature rocket in the back fires and lasts 3 seconds if firing at a stationary target for longer range. If firing at moving targets the rocket uses small bursts to make course adjustments to stay on target.

Weapon: The LRGG-4 is a marvel in itself. Firing 60mm shells at high speeds without the worries of overheating. It can, when warmed completely up, can fire 250 shells a minute. Unlike the previous models of the LRGG, it is not vulnerable to small arms fire.

"Hellbound" Laser Guided Missile w/ Type 4 Marcus SAML:
Cost per missile: $72000
Cost per launcher: $958,000
Descriptions:
Ammunition: The technology itself is old but now refined. The powerful laser mounted on the SAM on back of the M.A.U.L.(Name for tank?) allows for use in all conditions. Rather tough missiles for their small size, they can take down modern bombers rather quickly.

Weapon: The Type 4 Marcus SAML is the only launcher currently able to fire the Hellbound. The thrust given off from the launches usually melts other launchers. Even with its substantial heat withstanding properties, it still has a slow CPU controlled rate of fire to prevent overheating from launches.



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Missile
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60mm
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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Oct 15, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, re-re-remake. And a story behind it too.

Unit Name: M.A.U.L.
Cost to produce one vehicle:$1.2 Billion
Number in existence: 3
Status: Experimental stages
Description: The project of several international companies to make the most advanced combat vehicles in the world. The M.A.U.L. is the first of the projects. Made for long range support, it can obliterate an entire enemy base from 2 miles away. Fitted with custom made 60mm rocket shells, it can launch shells that home in onto moving enemy vehicles. Also armed with a SAM launcher on its turret, its capable of defending itself against some air resistance. Its power source is made of 3 Amirkin Corp. 1348 hp Bronx engines.



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Da-da-da-da-datank!
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Oct 15, 2008 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

all this from a titan. keep it evolving and we'll end up with a motorised scooter.

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Biohazard
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Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Wed Oct 15, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

wtf does m.a.u.l stand for?b and why is the cylinder infront of the tank chasis there? i say get rid of it

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Oct 15, 2008 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

M.A.U.L stands for the 4 companies involved in the project; Marcus, Amirkin, United Arms Defense, Lanret.

The front roller is to clear mines while minimizing damage.

And I have the titan model still. I will work on it after this is done.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 16, 2008 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small Update:



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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Oct 16, 2008 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The sloped front of the turret looked way better imo. Als this thing needs way more detail if it's worth 1.2 bil apiece.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue Oct 21, 2008 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm running out of ideas to detail it with #Tongue

EDIT: Forgot the pic!



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*GASP*
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Oct 22, 2008 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It's getting there Smile very good so far. Hmm something bugs me about the tracks. Maybe they should be exposed at the front and back sides, and maybe alittle higher exposure on the sides.

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Biohazard
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Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu Oct 23, 2008 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

for some more detail get rid of those ugly ammo boxes and replace it with a chaingun belt feeding the weapon

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Oct 23, 2008 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

fix'd



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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 23, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

PERFECT! NOW TO VOXELIZE IT!!

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Biohazard
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Joined: 17 Jan 2008
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PostPosted: Thu Oct 23, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

the smile of death

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Oct 23, 2008 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

give it the kirov smile!

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Thu Oct 23, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
give it the kirov smile!


Seconded, DO IT! FTW!

And what? No little machine gun barrel for details that won't ever get used anyway? Razz

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 24, 2008 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well this gets a machine gun, and clown feet!



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Now with meat!
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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Oct 24, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

now the motor scooter! #Tongue

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