You know, you should really start releasing some of these voxels, the list is getting quite long.
Amazing work, as always, by the way.
thanks, it will be released soon as i put it all together, some just need some final work before it goes to public, BTW the Thor Gunship & MiG Fighter will not be featured in the pack as they're exclusive in Mental Omega...
and speeder, thanks for the ingame, damn gotta re-install RA2... _________________ Please, read the signature rules of the forum. QUICK_EDIT
no need for introduction on this unit... the Pride of Allied Navy is HERE!!, made for Mental Omega, no plans on releasing this to public yet, but will consider...
damn!! it took me almost 4 and half hours to achieve the result like this, still need few more work though...
comment?
Allied Aircraft Carrier - 3D View.gif
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Allied Aircraft Carrier - 3D View
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sorry no ingames yet since it needs few tweak... & another reason is i don't have RA2 installed ATM since my CD's also screwed up, i'm waiting for a copy of TFD from my cousin... _________________ Please, read the signature rules of the forum. QUICK_EDIT
sorry no ingames yet since it needs few tweak... & another reason is i don't have RA2 installed ATM since my CD's also screwed up, i'm waiting for a copy of TFD from my cousin...
So long as you have CD keys, poke me on MSN and I'll create ISOs for you to use. _________________ Discord: princess_marisa
Steam QUICK_EDIT
sorry no ingames yet since it needs few tweak... & another reason is i don't have RA2 installed ATM since my CD's also screwed up, i'm waiting for a copy of TFD from my cousin...
As soon as you tweak it and finish it, send it over to Speeder, and have him produce some in-game screenshots of it, because that thing is GODLIKE. QUICK_EDIT
Massive Epic vxl. I didnt even know it was possible to make vxl's look the superior. I'm just speechless now. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
very sexy _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
no need for introduction on this unit... the Pride of Allied Navy is HERE!!, made for Mental Omega, no plans on releasing this to public yet, but will consider...
damn!! it took me almost 4 and half hours to achieve the result like this, still need few more work though...
comment?
Can you make a Different Version for public release? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
I'm not a huge fan of the carrier either. It seems too complex (especially at the SE and SW angles) and too smooth over all. More contrast between the lower and higher areas, and removal of some of the superfluous features along the sides would help.
IDK, a more well detailed version of the vanilla carrier would probably have been a better choice, although I don't know what MO is going for... QUICK_EDIT
ignore the jets they're just a placeholder i'm just about to redesign the new graphic for those jets, those jets will be removed since there's a hangar on the back... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hmm, not a big fan of the Carrier either. The back just looks odd how it ends with no gradient and the air strip itself is too thin and cluttered by the stuff at the side. QUICK_EDIT
Can you make a Different Version for public release?
as i said on previous post "will consider"....
so there is no other version will be made as this one already painful to model...
I Think I missed my meaning. Can you make a different, yet still in your style carrier? Dose not have to be as lavish as the MO one. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
I'm in total agreement with Fen, Orac, OmegaBolt, and Mig Eater. The detail in the back overloads the voxel. If you ditched the back housing unit (which has two tunnels that appear too small to let actual planes through) it would look amazing. QUICK_EDIT
I'm in total agreement with Fen, Orac, OmegaBolt, and Mig Eater. The detail in the back overloads the voxel. If you ditched the back housing unit (which has two tunnels that appear too small to let actual planes through) it would look amazing.
then you better check this out...
how come the lift on the side will fit those jets, those jets are two times bigger than the lift, and the control tower also smaller than the jets, didn't mean to compare with mine and i didn't say my ACC are better than this one...
no offense here mate but there's no need to be so realistic about size, you want a precise modelling then use the 3dsmax...
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azri_apoc is right. To achieve realistic proportions is wrong in the first place since there is no realistic proportion at all in C&C.
However i think the proportions inside one object should be at least a bit accurate and fit together. Thus i would suggest removing the planes from the runway, so the 2 start/landing ways and the hangar entrance/exit fit together.
The carrier without the planes is imo one of the best (if not the best) carrier for RA2/YR. It has a unique cool design, great detail and looks plain marvelous. _________________ SHP Artist of Twisted Insurrection: Nod buildings
azri_apoc is right. To achieve realistic proportions is wrong in the first place since there is no realistic proportion at all in C&C.
However i think the proportions inside one object should be at least a bit accurate and fit together. Thus i would suggest removing the planes from the runway, so the 2 start/landing ways and the hangar entrance/exit fit together.
The carrier without the planes is imo one of the best (if not the best) carrier for RA2/YR. It has a unique cool design, great detail and looks plain marvelous.
no offense here mate but there's no need to be so realistic about size, you want a precise modelling then use the 3dsmax...
There's reason to at least make sense on a per voxel basis. Using RA2's silly standards is just an excuse to be lazy or an excuse not to think. However, the new one attached to this post is much better. It's not goofy or over the top; it's sensible, which can work well even in RA2. Most ACCs really are just runways anyhow so anything fancy is just unnecessary, even for RA2. _________________ Discord: princess_marisa
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Oh. Well... in any case, that's the kind of thing that looks good in RA2 so my point remains valid. _________________ Discord: princess_marisa
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Have to say, azri's carrier gives me a impression of a battleship hull than an carrier and why bother with a runway (Mig only does since realism and accurate to original...) as RA2 can do nothing but vtols rising directly vertical and parked planes on runway method is not too super either, as boring it might be, i prefer the original acc hole method.
Also lose the water line remaps, they aren't tasty. QUICK_EDIT
*looks at Azri_Apoc's carrier*
...oh. Hi there CV-565 Saratoga II! That thing it's supposed to orbit! XD
Are the allies getting Variable Fighters in Mental Omega? QUICK_EDIT
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