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The New Tibsun MADE BY ME.
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Wed Oct 01, 2008 12:25 am    Post subject:  The New Tibsun MADE BY ME.
Subject description: MADE BY ME!
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This is a project I am working on, to give modders an engine.
I will try to emulate all that I can in tiberian sun and put it into this game.
This is coded in GM7 Pro.

So far, I only have aircraft able to be programmed. (Figured I start with the hardest first.)

You can create units via the rules.ini included in the file. It uses "fake" voxels.
They are created by overlapping 2d images at one level higher than the last.
They can not be animated yet.
Anyway, some screenies, and the link.


NOTE: this is very basic right now, I hope to emulate all of tiberian sun.
http://www.zshare.net/download/19724277801dfe17/



screenie.png
 Description:
Pics of the orcas. These orcas are different from eachother, and they are created via INI files!
 Filesize:  35.54 KB
 Viewed:  2185 Time(s)

screenie.png



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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Oct 01, 2008 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, good luck on this.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Oct 01, 2008 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know much about GM7's capabilities, but I can already tell, this will take a LOT of work!

I wish you the best on your endeavors

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Oct 01, 2008 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Will GM7 be able to run such a complex game as Tiberian sun fast enough?
Is it realistically possible doing this considering the amount of work that you'll need to put into this?
Anyway good luck.

OFFTOPIC: Team Black/White/Blue are we having an identity crisis? If so i suggest Team Periwinkle Blue, or just Team Periwinkle.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Wed Oct 01, 2008 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thankyou. I am going to start work on vehicles and infantry next,
then weapons and attacking logic. And somewhere in there, I am going
to modify the movement logic so it works.


And yes, it is possible for gm to handle it with outside external loading.
I am going to try my hardest, and if I can't do it, I'll probably make it
open source.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Oct 01, 2008 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ummm... so what exactly can this engine of yours do, besides displaying 2D images and reading ini files?

_________________

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 01, 2008 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suspect GM7 stands for GameMaker7 right?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Oct 01, 2008 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohhhhh Fail #Tongue

Go do a Judeau for +1 internets xD

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 01, 2008 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only GM7 I find is Gamemaker 7 and some kind of guitar #Tongue

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Wed Oct 01, 2008 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

@SMT:
First of all, ignore Electro.
Secondly, looks interesting, but a few of Electro's points are valid - it's questionable how the performance of your engine will be. If you can program, joining or taking over one of the existing attempts to re-code TS might be a more efficient and promising way of accomplishing a working engine.

On the other hand, at least to my knowledge, all those attempts are currently stalled or dead. So on the very basis that the "let's program our own TS engine!" approach seems to have failed multiple times in the past, you could consider continuing - because even if your engine's performance will be far below a C++ one, if comparable C++ engines don't exist, something is better than nothing.

Bottom line: You should be aware that your approach is, resource-wise, very inefficient, that it will cost a whole lot of work to complete an entire engine, and that people will not have any faith in this project until you actually have something usable to show. But you can rest at ease on the knowledge that all those screaming "this sucks! you should program it in C++/C#/Delphi/Pascal/COBOL/lolcode!" have yet to produce a working engine themselves.

A native C++ engine would be preferable to a GameMaker engine. But if your project succeeds, and the C++ projects fail, you still win. Don't get discouraged, but have a realistic view of what you're trying to do, and in what way.

_________________
#renproj:renegadeprojects.com via Matrix - direct link

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 02, 2008 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had to split this mess, so Electro's post and all its consequences are at the crap forum now.

Anyway, Game maker might be a tool that could be used to learn how games may work, but I really do not recommend it for public projects at all, as it will bring you some heavy limitations, specially in terms of performance. A game at this graphical quality is perfectly able to have more than 60fps with 240 orcas on most of our machines.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Oct 03, 2008 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Thankyou very much Banshee, but I will see how far I can get with just GM7.
It keeps me occupied.

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Slava_92
Medic


Joined: 20 Sep 2008

PostPosted: Sun Oct 05, 2008 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks Good , keep the good work Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 05, 2008 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

EDIT: Edited because I was an idiot.

Last edited by Orac on Sat Feb 07, 2009 8:29 pm; edited 4 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Oct 05, 2008 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm actually you cant say bump, it was 2 days.

And, for the sake of argument - Do you know why topics are left open? So people can add to them later. Unbelievable I know, the system going behind your back like that for so long!

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Mortecha
Commander


Joined: 30 Nov 2006

PostPosted: Mon Oct 06, 2008 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha what more entertaining is that Orac wanted to lock it Laughing

Ok dont sway too far from the topic this time:P

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