Posted: Sat Oct 04, 2008 8:58 pm Post subject:
No updates yet, Any questions?
Subject description: No images, you can have information though
soon I'll get you people some assets to drool over, until then feel free to ask questions about the storyline, units, style, inspiration or anything else related to Moscow's Vengeance you care to name.
I'll answer, although the answers aren't facts when you ask about futurev plans or units. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
not counterstrike I don't play it and last time I heard it didn't have vehicles, especially not mobile SAMs, look up "SA6" and "SA11" on google or wikipedia, you'll see what I mean, take the turret off and put it on a small building kinda base. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Nah, Maybe an SA6 then, but You see the top with the 3 missiles on a turret? That's what I'm thinking of for the SAM Base defence. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Can we Allies get any missile AA too? Nah, just kidding. Hmm...this might get interesting. _________________ Please, read the signature rules of the forum. QUICK_EDIT
It seems to me this is a staff-only discussion apart from Gamingroach, either all the fans are now on the team or I've lost them somewhere :S _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Err...some the current internal build I have (Not Albrecht's)
Submarines currently > All ships. We haven't decided on the ASW weapons for the ships, so as of now Dests have Sonar only. Force firing? Yep. But I shall mention they're not too expensive though...
We might get hard counters, but that's for Albrecht to decide.
(Ftw Hornets ftw =3)
Albrecht!
THE Misl Sub's ROFL needs to be decreased, even a fleet of 10+ Aegises cannot target and defend my...sigh.
Also it needs the tag which makes it shoot other objects after shooting the first incoming object.
I notice our ships aren't auto-repairing, I added SelfHeals=yes and EliteAbilities=blablabla, but...I think it's just me. _________________ Please, read the signature rules of the forum. QUICK_EDIT
The subs are OP, the little ones still surface to fire right? The idea of the missile sub's torpedies is it can fire two fast then has to waitto fire more, which should make it better for hitting then running to the depths as it reloads, but it needs tweaking, another job for later.
There will be no 100% hard counters, if you have enough rifle infantry you will overwhelm a single pillbox or AP vehicle, but on the other hand you will need quite a lot! So a battleship can sink a submarine, but they'd have to do it RA1 Cruiser force-fire style, The destroyer needs more ASW so maybe It'll use missiles instead of it's gun for AS and get some depth charges. THe allied navy is in a state of flux, most units could be axed/changed...
The list now is:
Destroyer
Aegis
Carrier
cruiser
'phib
I'm thinking along the lines of this when I have time:
Sub chaser/gunboat
Destroyer
AA ship
Cruiser
'phib
Also, there's been a theoretical 3rd side bouncing around MSN and my conversations with my friend sam (who i use to bounce ideass off of because he's clever enough and knows a bit about modding), and after a brief discussion in the staff forums it may materialise here... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Mon Oct 06, 2008 5:36 pm Post subject:
Quote:
It seems to me this is a staff-only discussion apart from Gamingroach, either all the fans are now on the team or I've lost them somewhere :S
not all youre fans are on the team and if the others are like me thay are just lazy
are there any new building or units we can expect to see soon? _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
have you put any of the infantry I converted in yet?
Unfortunately not... Have you done the TOW guys yet?
Quote:
are there any new building or units we can expect to see soon?
Yes, quite probably Sectet is on a ...secret mission to make some stuff, I've been fiddling with the allied infantry (bye bye doggie) and there are one or two vehicles you guys haven't seen. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Mon Oct 20, 2008 3:53 am Post subject:
It feels quiet in here , well I found some usefull blueprints while surfing Moddb was thinking if you were interested in some voxels based off of them.
Tesla tank as we know it...
Teh olde mammoth tank
Teh Ranger...
and finally Mobile Gap generators
Keep in mind that I now hand paint normals on all my voxels
I'm also willing to make a tutorial on Normals if anyones interested...
so yeah I was thinking of making these to add to my personal collection but also contribute it to a mod. I also have a few old unused assets if you want them tho. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Ah...the images from A Path Beyond. We'll have to get permission from Chronojam or the APB staff to use them I'm just afraid he'll start sniping me when I get in-game...
I'm sure Albrecht'll accept any help...I think _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Mon Oct 20, 2008 12:14 pm Post subject:
I don't think making voxels out of them would spark any trouble but eh... I'm just using the blueprints as templates when making voxels to achieve the best accuracy as possible. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
I don't think making voxels out of them would spark any trouble but eh... I'm just using the blueprints as templates when making voxels to achieve the best accuracy as possible.
I agree with this, using these blueprints won't breach anything that will cause concern. QUICK_EDIT
I'm sure Albrecht is implementing the infantry. You don't have to worry too much. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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