Posted: Tue Oct 14, 2008 2:22 am Post subject:
FireStorm SinglePlayer map
Subject description: Just as it says.
I got bored, and the least i can say is that I am not proud of this map. But well, here it is. There is no mod for it. I didnt add any text to it other than the basic This is what you gotta do stuff, and even some of that I didnt add . I DID HOWEVER SPEND ABOUT 4 hours on this. Well the way the map goes.
1st objective: Wait for the civilians to move their fat asses to the orca transport. If one dies, you lose.
2nd objective: Wait your ass out til a dropship comes with stuffs for you. I would also suggest NOT letting the armoury die as it makes less work for you if you let it live.
3rd objective: Kill the noddies.
I didn't add anything special to it yet, and i know of only 1!!!! big bug that annoys the hell out of me. That is that the nod harvester from the base above that APPEARS OUT OF NO WHERE is stuck and wont leave >_> Cant get rid of it.
Adding to Gufu's complaint on the details, use more of the other lats as well to improve the look. Also, I notice some cliff errors without using FinalSun XD Then again sadly my laptop holding my TS is in the repair shop so I can't make any more comments... QUICK_EDIT
I see a few places where the cliffs are screwed up, but they have no effect on gameplay, and yes, i plan on adding more terrains to this andmaking it good I guess...or makinga new campain and making that good too. _________________
Well, since you are saying it isn't that good, put some time into it and it will be good. I just wish the deadline for the Single Player Map Comp going on currently wasn't Nov. 2nd, since the laptop problem of mine tottally screwed me up (I was almost finished with it T_T [Terrain was basically done though... It was the triggers I was working on...]) so I might not make the deadline for it
But yes, it will be good (Unless you rush it)... If you take you're time on it, it will be good, and possibly epic. So keep working at it, improving it the best ways you think will make it more fun for the players (Assuming they don't rig their units and all )
-=-Edit-=-
Fixed my post
-=-Edit End-=- Last edited by Shakar on Sun Oct 19, 2008 4:59 am; edited 1 time in total QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Oct 19, 2008 6:18 am Post subject:
in SP maps, all the refineries spawn harvesters, on their top right cell. if there's a wall or building in the way, it'll spawn it further away at the closest free cell - if it spawns at the top of the map, it'll probably not be able to move, as the top of the map is off-limits to normal unit control _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
in SP maps, all the refineries spawn harvesters, on their top right cell. if there's a wall or building in the way, it'll spawn it further away at the closest free cell - if it spawns at the top of the map, it'll probably not be able to move, as the top of the map is off-limits to normal unit control
Afaik, you can control it, but you can't order it to move around in the very top part... Just, it'll go down into the playable area then move as close as it can to where ever you ordered it to go. I know it should work, even through triggers (If I remember correctly... I may be wrong). QUICK_EDIT
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