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Me experimenting.
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Oct 14, 2008 9:05 pm    Post subject:  Me experimenting. Reply with quote  Mark this post and the followings unread

Just some experimenting I am doing for a project.

Cookie for the person who knows this bugger and posts first.



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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Oct 14, 2008 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

chaingun dude from Doom. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 14, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Satan Claus bot from futurama. Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Oct 14, 2008 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Commando.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Oct 14, 2008 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

CGG=Chaingun GUY also known as the FORMER Commando/Heavy Weapon Dude from Doom II

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Oct 15, 2008 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Cookie to Ickus :3

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 15, 2008 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, can you please do the Revanant? I would love to have him for Yuri #Tongue
Or at least post the methode you used to convert him Wink

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DaFool
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Joined: 07 Nov 2006

PostPosted: Wed Oct 15, 2008 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

doom mod?

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Oct 15, 2008 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possibly @ DaFool, and later on I will, Dutchy.

The method I used was-
QME 3.0 Full patched to 3.1 (Quake Model Editor) and using the models from ZDOOMGl (which are in md2 format)

I rotated the model on the Y axis by -30 degree and used QME's snapshot function at 1x zoom to get a shot of each frame of animation. The increment of Z axis rotation was 45 degree

I then scaled it down by 70% with MS Paint.

(When I started converting DoomGuy, I shrunk him inside the program)

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Wed Oct 15, 2008 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The demons might come in handy for Nightfall... interesting...

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Wed Oct 15, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

A big step forward for you, who knows what you'll cook up next? #Tongue

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Oct 15, 2008 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing doom mod. makes me feel warm and fuzzy teehee. :3

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Last edited by Ickus on Wed Oct 15, 2008 7:06 pm; edited 1 time in total

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Wed Oct 15, 2008 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

This one could be handy for Tiberian Sun... Only if it had shooting frames also...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Oct 15, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, Doom is heavy on shades of red and that Former Commando was really a proof of concept
The red is remap.

However, right now I am using a custom RA2 unittem palette that makes remap into shades of purple and replaces the huge gap in the palette with Doom red shades.

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nikoleah
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Joined: 30 Mar 2007

PostPosted: Wed Oct 15, 2008 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Well, Doom is heavy on shades of red and that Former Commando was really a proof of concept
The red is remap.

However, right now I am using a custom RA2 unittem palette that makes remap into shades of purple and replaces the huge gap in the palette with Doom red shades.

Can you convert CGG for TS also? Well... If you can...

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Oct 16, 2008 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Just imagine the possibilities.... how many Doom-clones are there on the planet?

Do want.

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Ickus
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PostPosted: Thu Oct 16, 2008 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

only like one Doom RTS... that never made it..

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Thu Oct 16, 2008 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Doom RTS? Would that work?

OH ztype, MY ENTIRE BASE DEAD DUE TO DEMON INFIGHTING!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 16, 2008 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Doom RTS mod was in the making. But then people stoped caring.

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Thu Oct 16, 2008 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

ya know, we should do some Team Fortress infantry shp's #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 16, 2008 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

TF2 style preferable #Tongue
"Oh noes! A Spy sappin' ma defences!"

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Oct 16, 2008 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
ya know, we should do some Team Fortress infantry shp's #Tongue

Yeah, and we could..., we could have engineers Very Happy.
Laughing

on a serious note, I like it; good job on the conversion Wink.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Oct 16, 2008 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make TF2 shps nao!!!!!!!!! Laughing

Good job but his knees don't bend enough imo:P

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nikoleah
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Joined: 30 Mar 2007

PostPosted: Thu Oct 16, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
TF2 style preferable #Tongue
"Oh noes! A Spy sappin' ma defences!"

Yea... But how sapping could work anyways?

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Thu Oct 16, 2008 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some deploy trickery...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 16, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

nikoleah wrote:
Dutchygamer wrote:
TF2 style preferable #Tongue
"Oh noes! A Spy sappin' ma defences!"

Yea... But how sapping could work anyways?

Give him the spy abilities combined with some c4 of course #Tongue The internal name of the RA2 C4 is 'Sapper' Laughing

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Oct 16, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Doom RTS mod was in the making. But then people stoped caring.


What a pity. Would've been interesting to see what would have become of vehicles. And buildings...

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Oct 16, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dregan wrote:
Make TF2 shps nao!!!!!!!!! Laughing

Good job but his knees don't bend enough imo:P

Thats a problem with the animation. Not much I could do about it.

(also, if you check the fellow out up close, he is quite bulky)


The joy with all of my current conversions (Doom Guy, Former Human) is that they lack remap, meaning a complete redo is needed.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Oct 16, 2008 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Dregan wrote:
Make TF2 shps nao!!!!!!!!! Laughing

Good job but his knees don't bend enough imo:P

Thats a problem with the animation. Not much I could do about it.

(also, if you check the fellow out up close, he is quite bulky)


The joy with all of my current conversions (Doom Guy, Former Human) is that they lack remap, meaning a complete redo is needed.

Any ideas when you can release CGG with firing aniamtions also? (And possibly shadows)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Oct 17, 2008 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Not likely.

Like I said, TS palette, and RA2 palette lack the vibrant reds needed for Chain Gun Guy.

(and like I said, this stuff is for a currently private project)

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Fri Oct 17, 2008 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What a pity. Would've been interesting to see what would have become of vehicles. And buildings...


The Doom Mod.

Heh, old outdated version of the "Pig Harvester" is there. sadly it was lost in a hard drive crash.. Crying or Very sad

does this have anything do to with your ole' "Zombie Mod?"

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Oct 17, 2008 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread



Even after 2 years, models aren't even half as good as yours. Atleast I tried.

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Ickus
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PostPosted: Fri Oct 17, 2008 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh my. well he didn't model them someone else did....which EVA, you should check with them if its alright to use their assets in this manner.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Fri Oct 17, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean your piggy Ickus

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Oct 18, 2008 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
oh my. well he didn't model them someone else did....which EVA, you should check with them if its alright to use their assets in this manner.

I would if that was possible. The models are date back to pre 2000. I doubt they are around.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Oct 18, 2008 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Naybe you should get in contact with someone from ID.. But I dont think any harm of coming from them as no profit will be made off them.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Oct 18, 2008 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you should stop ripping old crap from old places and create something new?

@Everyone else: TF2, HL2, etc rips are lame. What the hell is wrong with this community? Does anybody have an original thought left?

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Oct 18, 2008 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, like a mario mod!

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Sat Oct 18, 2008 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Maybe you should stop ripping old crap from old places and create something new?

@Everyone else: TF2, HL2, etc rips are lame. What the hell is wrong with this community? Does anybody have an original thought left?


DaFool wrote:
Yeah, like a mario mod!


Ho ho ho!

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Oct 18, 2008 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Yeah, like a mario mod!

Shut up DaFool, you're an idiot. We didn't rip/convert graphics/models directly from existing games like what's happening here.

When you can do what we do, maybe then you'll have some influence.

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Arikado
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Joined: 17 Dec 2005

PostPosted: Sat Oct 18, 2008 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Maybe you should stop ripping old crap from old places and create something new?

@Everyone else: TF2, HL2, etc rips are lame. What the hell is wrong with this community? Does anybody have an original thought left?


DaFool wrote:
Yeah, like a mario mod!



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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Oct 18, 2008 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

your an arrogant egocentric nerd who beleifs that having influence on an internet site has some kind of value. Now, to argue against you, would require only pure logic.

You explicitly say "Doesn't anyone have an original thought left?". Hmm. That does not say that you do or do no rip assets, or convert asstes from another game. The object of your sentence was "thoughts". Now, I did not accuse you of any ripping or converting. All I said was "Like a mario mod!". Now think about. Take your time, I know you may require it. All set? I attacked the idea of the mod. The "thought". Is it unoriginal? Yes. Are you stealing assets? No. Are you stealing ideas? Yes, you are taking intellectual property. Do I care? No, not really. Then why put up this arguement? Simply because you had the audacity to call other people unoriginal.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Oct 18, 2008 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:


SAVED!

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Oct 18, 2008 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
your an arrogant egocentric nerd who beleifs that having influence on an internet site has some kind of value. Now, to argue against you, would require only pure logic.

You assume I care what you say. I don't, this is just for entertainment.

DaFool wrote:
I attacked the idea of the mod. The "thought". Is it unoriginal? Yes.

Wrong. Has it been done before? No. Thus it is original in that sense.

DaFool wrote:
Are you stealing ideas? Yes, you are taking intellectual property.

Ideas are not intellectual property. Ideas are things that do not yet exist. Intellectual property on the other hand, does.

DaFool wrote:
Then why put up this arguement? Simply because you had the audacity to call other people unoriginal.

See first quote.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Oct 19, 2008 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

1) Exactly how did I even slightly imply that I beleive I care what you think? If it was by pure virture of a response, then you returned the favor.

2) It's original in the one tiny sense. Was is original when the US landed on the moon? Jules Verne would say differently, but under your logic it was a compltely original thing. Did you invent the idea of taking something from somewhere else beit game, movie, or book and making a mod about it? You only plugged in the Mario variable into the formula.

3) I'll google 'intelectual property'.... here we go "A broad categorical description for the set of intangibles owned and legally protected by a company from outside use or implementation without consent. Intellectual property can consist of patents, trade secrets, copyrights and trademarks, or simply ideas. " - http://www.answers.com/intellectual%20property

4) Finally your response to a logical arguement is that you do not care. So, not that you care, but I won this arguement. Good Day.

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raminator
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Joined: 04 Oct 2005
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PostPosted: Sun Oct 19, 2008 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

hey fooly don´t give a peeeeep to what icy says...
he deserves some kind of respect for modding...
but he´s an a$$hole when it comes to ideas outside of taktics....ehm..."limited" universe

let him talk to your hand Wink

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Oct 19, 2008 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
So, not that you care, but I won this arguement. Good Day.

You must feel so proud of yourself. Good rebuttal, see you next round. Laughing

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Oct 19, 2008 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread




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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Oct 19, 2008 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Maybe you should stop ripping old crap from old places and create something new?

@Everyone else: TF2, HL2, etc rips are lame. What the hell is wrong with this community? Does anybody have an original thought left?

I lack a yawn emote to express my response to this statement.

Of course it is a talented 3d modeler, who would have this "everyone must live up to my standards" mentality. Not all of us can simply open up our favorite modeling program and assemble a decent model, let alone a demon, soldier or tank.

As for TF2/HL2 model rips for use as infantry in RA2, I believe that is completely original. Certainly the first time I heard such a proposal. But I agree with you Icy, using an untapped resource is lame.

As for the usage of those models, I am looking into the whereabouts of the authors, or if their usage in this way is permitted. Like I said, it was merely a proof of concept, and the time investment in converting it and the other two I mentioned is small.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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IcySon55
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Joined: 19 Nov 2003
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PostPosted: Sun Oct 19, 2008 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
As for TF2/HL2 model rips for use as infantry in RA2, I believe that is completely original. Certainly the first time I heard such a proposal. But I agree with you Icy, using an untapped resource is lame.

Carnotaurus already had that idea. Asked me to help him but it didn't get anywhere. So yeah, already proposed.

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