Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Oct 22, 2008 11:23 am Post subject:
Updated Explanation on the Red Alert 3's DRM:
Subject description: You'll be able to de-authorize it.
The Premier Chris Corry has posted an update on the copy protection of the game:
Quote:
Hi, guys. Chris here.
It feels like there’s still some uncertainty swirling around our plans for Red Alert 3’ s PC copy protection. I want to clear the air and explain what you can expect when the game ships on Oct 28th. I know there’s a lot of detail here, but I think that’s what many of you are looking for, so please stick with me.
DRM and why we need it
Software piracy is a really big deal for the developers of PC games. We work for years, putting our soul into making software and it breaks our hearts to see it pirated. Imagine going to work every day for two years to create something special, only to see it stolen. Copy protection may not be a perfect solution, but we can’t sit back and do nothing. The copy protection in Red Alert 3 helps strike a delicate balance between protecting ourselves from casual piracy and allowing players the flexibility to enjoy the game on multiple machines.
No disk required
Here’s one thing that is unambiguously cool about Red Alert 3: you do not need the DVD in your drive to play the game. Install the game on your machine and then put the disc away in a safe place – you won’t need it again unless you want to install it on another machine. All of the game content is placed on your hard disk, which helps make loading times fast and video playback smooth.
Authorization limits
Red Alert 3 comes with no installation limits whatsoever. You can install and uninstall the game on as many machines as you want, as many times as you want. But you are limited to five authorizations. So what’s an authorization? The first time you actually run the game on a machine, we will authorize that machine. If you reach the authorization limit, the game will not run on a new machine. If you make major changes to the computer (switching out multiple pieces of hardware, install a new OS, etc.) you might need to reauthorize the machine. This is quite similar to what other commercial applications do.
Just give us a call…
Most importantly, and I really cannot stress this enough, we are not going to leave you hanging. If you had a run of bad luck, some hardware failures, a botched OS install, your notebook was stolen, you spilled a coke on your keyboard – you get the idea – and all five of your authorizations have been used up, just give us a call. We’ll work with you and provide as many additional authorizations as are appropriate.
… Or do it yourself
It’s not going to be ready in time for the game’s release, but we are working on giving you the ability to deauthorize machines yourself. In a future Red Alert 3 patch, we plan to provide you with an easy way to remove the authorization on a given machine, freeing it up for use on a different computer. Now we don’t know how long it will take to prepare this feature. We are shooting for the end of the year but we believe that it’s much more important to implement it correctly than to rush it out the door. And while it’s true that being able to deauthorize your machines doesn’t address those rare “act of God” scenarios that wipe out five authorizations all at once, it will be very easy to move an authorization from one machine to another under more typical circumstances.
Looking Ahead
A few weeks ago I installed an original copy of Red Alert 2, released in 2000, on my work machine. I don’ t know if the authentication servers will still be up and running 8 years from now, but if the previous C&C games are any indication, we’re going to be playing Red Alert 3 for a long, long time to come. Knowing this, once the game has lived its natural life and the risk for piracy has died down, we plan to patch the copy protection out of the game. We don’t have any preconceived ideas about when this will occur, but when we decide to decommission the authentication servers we will first make a patch available that will disable copy protection from the game. I think this will come as a relief to many of you; it does me.
I know that some of you will disagree with this approach, and again, I understand where you’re coming from and really do respect your position. The development team is extremely proud of Red Alert 3 and I want all of you to have the chance to experience it for yourself. I hope you’ ll give us the chance.
- Chris Corry (EASmudge)
Executive Producer, Red Alert 3
While it looks better than before, due to the future ability to de-authorize, don't be fooled by his words: EA support won't be friendly at all to give you a new authorizations as you require, following experiences from other fans with other EA games. And the phone call isn't cheap either, although you can also contact them online (which is costs nothing, but it is harder to convince them to give additional authorizations). QUICK_EDIT
I personally think people have been over reacting about the whole DRM thing, I slightly agree with your skepticism Bansh but RA3 seems to be run differently than other cnc titles made by EA (cough TW.............). QUICK_EDIT
There's a bunch of old men who have invested millions of dollars into EA, and who probably haven't played a game in their life. All they care about is their profit margins, and when someone tells them if they this or that and their products will make more moeny, they will do it. DRM is probably some independant company who "consults". They call up the investors and tell them that pirates are destroying their buisness, and the only way to save their money is if they buy the DRM from the company. It's all nickles and dimes.
Same thing with ingame advertisement. They make money off of it, but they use it to pad their profits, not to lower the cost of a game. Heck, with enough ingame advertisement, the games could become like TV-FREE. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Know who does customer service right?
SEGA.
I bought a used copy of Universe at War, and the serial key wasn't in the box. So, I sent them a message on their website, and about a week later they apologised for keeping me waiting, and gave me a new key, no questions asked.
If EA handed out authorisations like that, there'd really be no problem. And really, I imagine they will. Copy protection just isn't designed to stop you lending or giving away a game to a friend, it's designed to stop you from distributing the game to thousands of people online. I really doubt that they're concerned with giving away an extra 5 authentications when you call them up. Ask for a thousand, though, and you might raise some suspicion. _________________
In-game advertisments are something I am against completely. I was so pissed off when I saw an add for Battlefield Bad Company in BF2142 because it detracted from the gameplay and ruined the depth of the game. If advertisments are used they should be used in a way that enhances the gameplay and contrubutes to the atmosphere of the game, but I think this will never happen.
Anyway this isn't a topic about ingame adds. I think most people dont understand how games companies work. Their only purpose is to make money and the amount of games played by the CEO's are irrelevant. Designers are paid to design the games that appeal to the target market, not the oldies who are on the top and make all the big decisions about the direction of the company:) (no offence there DaFool).
I personally support the use of the DRM now in its new state as it will prevent the ability to transfere this over torrents and still be usable in its current state. However Piracy will always be around us and It will only be a matter of time before this software is reverse engineered.
The prospect of having the DRM eventually shut off in a good 8 years time or so is another bonus:P QUICK_EDIT
DRM and why we need it
Software piracy is a really big deal for the developers of PC games. We work for years, putting our soul into making software and it breaks our hearts to see it pirated. Imagine going to work every day for two years to create something special, only to see it stolen. Copy protection may not be a perfect solution, but we can’t sit back and do nothing. The copy protection in Red Alert 3 helps strike a delicate balance between protecting ourselves from casual piracy and allowing players the flexibility to enjoy the game on multiple machines.
Must make them outright suicidal when their games are online for 'casual'' pirates days before official retail stores can even sell the game. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Oct 22, 2008 2:00 pm Post subject:
As long as you don't change pc's 5 times in a year (I guess that patch will take a year at max), you're fine. As Dregan said (and I many times before), some of you have been overreacting much lately QUICK_EDIT
Perhaps I'm not as intelligent as I'd like to give myself credit for, but in the Authorization Limits paragraph, I feel as if the first two sentences contradict the rest of the paragraph.
Looking at it another way, It sounds like they're toying with words. No one likes "install limits" so change the wording to "infinite installs but limited authorizations," creating the same result as "install limits."
I still plan to buy this game eventually when I can also afford to upgrade my pc, but I wish EA would stop dancing around the DRM subject. QUICK_EDIT
Its wordplay and spinning at its best. Its to get the idiots to say "OMG UNLIMITED INSTALLS!? SHIT REALLY!?!?!?!?" Plus EA needs to realize that the game would sell much better for PC if they ditch SecuROM for something much less rash. Hell, put the security on a program that Governments have for data protection and send it to everyone and someone's going to crack it! _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Wed Oct 22, 2008 4:10 pm Post subject:
WARNING: Semi-Long post
how about they monitor the torrents of the pirated copies, can hire this out to a 3rd party or put a few freelancers on retainer so as not to burden the company to much, and when the see which serial is being used they update an internet database the the game connects to on start up to see if the serial matches any black listed ones. if it is black listed. If it is black listed they get a notification that all online features are disabled, including patches, and gives them contact info on how to buy a squeaky clean serial, IE one not printed on any game manuals jewel cases ect., maybe for $5?, then they just got to do a repair installation, notice a not full installation, and the serial becomes updated and they get full playability back _________________
Good luck, you do know how torrents work right Orca? Think of a spider web and your in the middle. Now each line if this web is another user with the file your after. Now torrents work by splitting the file into mb size packages and each of those users take it in turns to send you a small packet. This makes it very hard for the authoriters to even trace whats in transit and what sort of file it is.
There is no way to remove a torrent unless a user is traced and his computer is seazed, but then thats only one user. one out of thousands. Not only that but torrent users use IP hiders, proxies and a myriad of other protection mechanisms.
Not only that but the torrent servers are not even responsible and are based in countries that do not monitor cybercrime at the standards to hinder piracy, eg Sweden, Norway and Denmark. These torrent servers dont even store any illegal material. the ones im refering to are Bit torrent, The pirate bay, mini nova, theres 10 or so good torrent clients out there.
Don't forget serials are useless after about a month after a new game is released due to the implementation of cracks and keygens.
And this stuff has been going on for years, just imagine what will surface to get around DRM implementation and other forms of protection. QUICK_EDIT
Posted: Wed Oct 22, 2008 6:58 pm Post subject:
Re: WARNING: Semi-Long post
ORCACommander wrote:
how about they monitor the torrents of the pirated copies, can hire this out to a 3rd party or put a few freelancers on retainer so as not to burden the company to much, and when the see which serial is being used they update an internet database the the game connects to on start up to see if the serial matches any black listed ones. if it is black listed. If it is black listed they get a notification that all online features are disabled, including patches, and gives them contact info on how to buy a squeaky clean serial, IE one not printed on any game manuals jewel cases ect., maybe for $5?, then they just got to do a repair installation, notice a not full installation, and the serial becomes updated and they get full playability back
They do this anyway, if you use a serial that's already used you get no online. Pirated copies = No online features.
EA need to realise the lack of online is a big enough deterrent as it is. If I only care about single player the pirated copy is smoother installing and starting than a real one, not much of an incentive there to get a retail copy. QUICK_EDIT
Your rediculous view on piracy is that if we replace a KEYBOARD we require another authorisation?!?
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Here’s one thing that is unambiguously cool about Red Alert 3: you do not need the DVD in your drive to play the game.
I'd prefer it with the disc in the drive. This way if something goes wrong I can at least crack it to continue using it.
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Red Alert 3 comes with no installation limits whatsoever.
Admitting that the coolest part abot Red Alert 3 is the installer (ie no one will actually want to play it after installing) - really uncool.
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we believe that it’s much more important to implement it correctly than to rush it out the door.
Unlike your actual products.
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if the previous C&C games are any indication, we’re going to be playing Red Alert 3 for a long, long time to come.
It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
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I know that some of you will disagree with this approach, and again, I understand where you’re coming from and really do respect your position.
Yup I disagree, I don't at all respect your position and I totally understand where you're coming from - total douchebag.
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how about they monitor the torrents of the pirated copies, can hire this out to a 3rd party or put a few freelancers on retainer so as not to burden the company to much, and when the see which serial is being used they update an internet database the the game connects to on start up to see if the serial matches any black listed ones.
They already do this. They also send copyright infringement notices to your ISP.
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Good luck, you do know how torrents work right Orca?
Do you? For each packet to be sent, you need a direct connection to that persons machine. So, to do this, YOU JOIN IN. EA (or their hired goons) have a custom built bittorrent client that can be joined to popular torrents and monitor everyone who connects and sends to it. It will also send out bogus data, corrupting your download. Many big media companies are taking this approach.
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Not only that but torrent users use IP hiders, proxies and a myriad of other protection mechanisms.
It's much easier and faster just to pay for Usenet access.
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Don't forget serials are useless after about a month after a new game is released due to the implementation of cracks and keygens.
Or in Spores case, a couple days before release. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Oct 23, 2008 4:35 am Post subject:
Hotcakes wrote:
Quote:
if the previous C&C games are any indication, we’re going to be playing Red Alert 3 for a long, long time to come.
It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
When you speak for all us of us, we will let you know. Until then, please, GTFO. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Thu Oct 23, 2008 4:54 am Post subject:
Hotcakes wrote:
I'd prefer it with the disc in the drive. This way if something goes wrong I can at least crack it to continue using it.
If you need the disc to crack it, you've been doing it wrong. That's all I'll say. Otherwise, the rest of us will enjoy the first natively no-CD C&C game, the enjoyment being a faster RA3 experience than we'd have if they forced the disc back in our drives. Those of us with a single optical drive, like myself, do appreciate being able to flip from one game to another with minimal fuss, as I can keep, say, my C&C3 disc in and still play Unreal Tournament or whatever which is no-CD. I know, I'm a cheap bastard for only having one optical drive, but whatever. It's how I do things.
Hotcakes wrote:
It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
If they deliver the SDK soon enough, the game will be around for a LONG time. Don't forget, the success and lifetime of the game in a community like this depends significantly on its openness to modification.
Hotcakes wrote:
They already do this. They also send copyright infringement notices to your ISP.
Since when is this a big problem? If you're that concerned about it, just don't do it. _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Oct 23, 2008 9:31 am Post subject:
EVA-251 wrote:
Hotcakes wrote:
Quote:
if the previous C&C games are any indication, we’re going to be playing Red Alert 3 for a long, long time to come.
It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
When you speak for all us of us, we will let you know. Until then, please, GTFO.
It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
If they deliver the SDK soon enough, the game will be around for a LONG time. Don't forget, the success and lifetime of the game in a community like this depends significantly on its openness to modification.
Seriously, I loled. Still am, in fact. The RA3 modding community would have to mainly draw form the TW modding community at the start - oops, didn´t that one flatline a few months ago? Well, at least there´s still many competent people left in the Gen, RA2 and TS community - wait a minute, didn´t these people willingly stay with the "inferior" engines instead of switching to an Engine that basically offered the same novelties as the RA3 engine does? Good thing that EA has learned from their past mistakes and now supports modding better than ever before - as demonstrated with the KW Art assets, SDK, the many file format documentations and the swift answers to email requests. Booyah!
Anyways, about the DRM statement, it really feels like they´re treating us like moronic kids. They´ve made their decision and if they don´t want to change it then it´s their choice, but posting shit like "Red Alert 3 comes with no installation limits whatsoever. You can install and uninstall the game on as many machines as you want, as many times as you want. But you are limited to five authorizations." is just retarded if you want to convince people that you´re taking them seriously. _________________ Off Duty. Last edited by Golan on Thu Oct 23, 2008 11:04 am; edited 1 time in total QUICK_EDIT
As for DRM, its good to hear that we have news regarding this pesky little thing. At least we know we can move it around now, unless if I read it wrong. _________________ ... QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Oct 23, 2008 11:51 am Post subject:
Quote:
DRM and why we need it
Software piracy is a really big deal for the developers of PC games. We work for years, putting our soul into making software and it breaks our hearts to see it pirated.
bull. Everyone knows EA is a heartless, soulless corporation _________________ QUICK_EDIT
DRM and why we need it
Software piracy is a really big deal for the developers of PC games. We work for years, putting our soul into making software and it breaks our hearts to see it pirated.
bull. Everyone knows EA is a heartless, soulless corporation
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Thu Oct 23, 2008 6:15 pm Post subject:
Team Mischief wrote:
As for DRM, its good to hear that we have news regarding this pesky little thing. At least we know we can move it around now, unless if I read it wrong.
Yeah, for instance if you get a new machine, you can de-activate RA3 from the old one and not lose an installation. So this is a step in the right direction, but they need to look harder at how Steam does it. _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
But if they use something like Steam there is a second hand market so they can't have that. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Thu Oct 23, 2008 7:03 pm Post subject:
Team Hatred:P wrote:
Good luck, you do know how torrents work right Orca? Think of a spider web and your in the middle. Now each line if this web is another user with the file your after. Now torrents work by splitting the file into mb size packages and each of those users take it in turns to send you a small packet. This makes it very hard for the authoriters to even trace whats in transit and what sort of file it is.
There is no way to remove a torrent unless a user is traced and his computer is seazed, but then thats only one user. one out of thousands. Not only that but torrent users use IP hiders, proxies and a myriad of other protection mechanisms.
Not only that but the torrent servers are not even responsible and are based in countries that do not monitor cybercrime at the standards to hinder piracy, eg Sweden, Norway and Denmark. These torrent servers dont even store any illegal material. the ones im refering to are Bit torrent, The pirate bay, mini nova, theres 10 or so good torrent clients out there.
Don't forget serials are useless after about a month after a new game is released due to the implementation of cracks and keygens.
And this stuff has been going on for years, just imagine what will surface to get around DRM implementation and other forms of protection.
I meant that they would download the torrent and see what serial is included since most game torrents have a text or nfo file with a serial in there.
Hotcakes: I do know how torrents work. if they do that already why don't they just implement the blacklist. a lot simpler and you punish them immediately instead of waiting to see if the isp wants to penalize the offender. Also utorrent for example supports hash checking so if they send corrupt data it rejects that data and after a certain amount of times it will never connect to that peer again. _________________
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Thu Oct 23, 2008 9:54 pm Post subject:
My point flew completely over your heads. I meant EA needs to try something SIMILAR. Not for them to use Steam itself or to use the same DRM as it. _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
Problem still remains, Steam doesn't remove the DRM, in case if you didn't know, they can't legally. Its the publishers design, thus, their trademark, however Steam can't remove the DRM without backlash from the publisher, and no, they don't water it down for Steam. (inb4waterdown'd DRM) _________________ ... QUICK_EDIT
When you speak for all us of us, we will let you know. Until then, please, GTFO.
Just stating what happens with every big name new release title, like, ever. Hit a nerve?
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If they deliver the SDK soon enough, the game will be around for a LONG time. Don't forget, the success and lifetime of the game in a community like this depends significantly on its openness to modification.
What, like Tiberium Wars?
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Since when is this a big problem? If you're that concerned about it, just don't do it.
Who said anything about a problem?
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And you were doing so well at pretending you knew what you were talking about too.
Some would say otherwise, but that point in particular was entirely correct. I fail to see why anyone would take issue with it.
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I do know how torrents work. if they do that already why don't they just implement the blacklist.
As I said, they do that. I lost access to the C&C frontpage (IP ban) when they caught me acquiring The Sims. :p
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a lot simpler and you punish them immediately instead of waiting to see if the isp wants to penalize the offender.
I'm pretty sure their hired goons send out the copyright notifications to the ISPs and it doesn't seem like they 'wait around' for anything. I would suppose if you were caught a second time and so on they would start pressuring my ISP about it more, but a one time offence seems to be to send out the notice and be done with it.
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Also utorrent for example supports hash checking so if they send corrupt data it rejects that data and after a certain amount of times it will never connect to that peer again.
So like, you have to authorive it the first time, but then like, can you go to a comp that doesn't have internet and play it there? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Oct 24, 2008 2:26 am Post subject:
Hotcakes wrote:
Quote:
When you speak for all us of us, we will let you know. Until then, please, GTFO.
Just stating what happens with every big name new release title, like, ever. Hit a nerve?
You made an inclusive statement, assuming all of us were part of your group.
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It's not an indication and we won't. Only the 'hardcore' that flit from title to title within the first two weeks of each new games release will play it much.
First, "we". Unless you are referring to yourself and a few others, there is no WE.
Second, "only the 'hardcore'" will "play it much". I know I am not hardcore when it comes to playing games of any genre. And I know I will be playing RA3 years from now.
I won't vouch for others, but I bet some people besides myself will be playing RA3 in the years to come.
And more on-topic...Could give a shit about the DRM. It has no impact on me, except for a very, very positive one. No DVD required = epic win. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
It will also send out bogus data, corrupting your download.
And you were doing so well at pretending you knew what you were talking about too.
I'm seconding Suiseiseki on this. You have no idea what you're talking about. Bogus data, is always found by the clients and ignored. If a client receives enough of your bologna, YOU GET BANNED. Thus ending in a clean, bologna free download. To reiterate just to see if it sinks in:
Hotcakes wrote:
Quote:
Also utorrent for example supports hash checking so if they send corrupt data it rejects that data and after a certain amount of times it will never connect to that peer again.
Nice.
That's it? "Nice"? You know NOTHING.
Later, when you're done spewing bullshit and actually know something about the subject at hand, you can join the rest of us. Oh, and take your tinfoil hat off while you're at it. _________________
So like, you have to authorive it the first time, but then like, can you go to a comp that doesn't have internet and play it there?
Of course not. Everyone has the internet connected to their gaming machines, what are you?
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You made an inclusive statement, assuming all of us were part of your group.
Vast majority. There's always exceptions to a rule.
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First, "we". Unless you are referring to yourself and a few others, there is no WE.
Well, unless I am referring to myself and at least one other. Note I never said EVA-251.
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I know I will be playing RA3 years from now.
We'll continue this years from now then. I do doubt it though.
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Nothing like that. This is a completely different game, they may just surprise us with a different method of opening it to modification
Awwwwwww. Seriously, that is cute.
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You brought it up with your other points, so it was natural to assume you had a problem with that.
Just stating opinions... if I don't say there's a proble with something then I have no problem with something.
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...Wow... that's all. Just wow
Yah.
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That's it? "Nice"? You know NOTHING.
Strange attitude.
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Later, when you're done spewing bullshit and actually know something about the subject at hand, you can join the rest of us. Oh, and take your tinfoil hat off while you're at it.
Lol that's right. Despite the personal experience involved, everyone you don't agree with must be wrong. Troll. QUICK_EDIT
Lets talk about ingame advertisement. Now, they can do it subtly, and still profit from it. For example, advertisements in the lobby, the loading screen (after a while the normal loading screens gt old, and don't really contribute to the game. Like the 100th time you've read the story about camp gibralter). Actual ingame advertisements on billboards... now I don't really mind them, and they can actually fit in. People advertise on billboards in real life, but it ruins the atmosphere in a way. The last way I think of (and I totally oppose this) would actually have the advertiser be in the game. Like a mission to McDonalds or a bestbuy building or something like that.
It can generate money for the game, which can either lower the costs of the game for the player, or the profit can be used to run the servers. Would you rather pay x amount of money per month to play WoW, or would you rather see "CocaCola" in the corner while you load the game? The biggest evil is when the company uses the money to pad their profit rather than helping the customer (such as battlefeild). The other negative would be that advertiser would drop games if they don't like the game content or attempt to change the game's content. When I play online, where I beleive the advertisement should take place exclusivly, I kind of lose the sense of story and atmosphere. I'm not some dude in the future fighting a battle, I'm Timmy playing a game. Playing a game a million times kinda takes the atmiosphere element for me. I enjoy it soley as a game. _________________ Please, read the signature rules of the forum. QUICK_EDIT
If it saved me money I'd quite happily have ads all over the menus and load screens aslong as it didn't get in the way of using the UI.
I don't want ads ingame unless it fits the world though - Bioshock with a GAME advert would look ridiculous for example, but a Coca Cola poster ad done in the Bioshock art style dotted in with the posters already there would be fine. _________________ QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Oct 25, 2008 8:27 am Post subject:
Hotcakes wrote:
*stupid anti-EA/RA3 rant*
Dude, you're at the wrong forum for this shit. At least the half of the community here likes RA3, and I think it's the same at several other forums (Fallout Studios IE).
Also, I highly advice against calling Icy a 'troll', because he's completely the opposite of that... QUICK_EDIT
Dude, you're at the wrong forum for this shit. At least the half of the community here likes RA3, and I think it's the same at several other forums (Fallout Studios IE).
Also, I highly advice against calling Icy a 'troll', because he's completely the opposite of that...
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sat Oct 25, 2008 12:38 pm Post subject:
I can handle ingame ads as long as it is done tactfully and not obnoxious. IE like a vending machine in an fps game saying coca cola. _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Oct 25, 2008 3:19 pm Post subject:
I can't handle ingame ads. If I paid for the product, I want to use it without ads... although most of EA products are full of ads and even non-EA products, specially when the game launches. QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Sat Oct 25, 2008 5:47 pm Post subject:
Suiseiseki wrote:
Indeed, Icy is our forum princess.
LOLWUT.
As for ingame ads, either don't have them or make them so discrete that you have to hunt for them. But having them when the game launches, to me, is perfectly fine as long as I can skip through them. _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
The idea is you can pay significently less for the product.
How much companies would be willing to knock off is certainly open to debate though, alot of the £40 games aren't worth £40. _________________ QUICK_EDIT
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