I Think that the terrain texture is a little bit repetitive, a little bit more variation and it'll be great in my opinion. Last edited by Aro on Thu Oct 23, 2008 10:42 pm; edited 1 time in total QUICK_EDIT
Note that the normal and advanced powerplant's aren't in the same angle, doesn't really matter if it's made from a 3D model though, because that's an easy job changing it. QUICK_EDIT
It looks good. Maybe the buildings could profit from some more detail (e.g. better shadows and lighting), except you want to keep the RA1 atmosphere as good as possible. In this case they are good as they are now.
The tanks could be improved with some kind of camouflage texture imo. The red is a bit too plain, but the tracks look great and nicely detailed.
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Oct 24, 2008 12:02 am Post subject:
Amazing. Everything looks so RAish, to say the very least.
My only complaint is the CY. The windows do not cover that much of the building. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
this is owesome!!! building, terrain & voxel, but the Conyard look bit empty. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Now finish this mod project and don't disappear all sudden!
i will
there will be a "lowtech" release in the next months
Lin Kuei Ominae wrote:
which engine is this? RA2YR?
It looks good. Maybe the buildings could profit from some more detail (e.g. better shadows and lighting), except you want to keep the RA1 atmosphere as good as possible. In this case they are good as they are now.
The tanks could be improved with some kind of camouflage texture imo. The red is a bit too plain, but the tracks look great and nicely detailed.
But the infantry, vehicle , building proportions are great.
RA2YR it is...
i´m happy with lightning/shadows...maybe optimize later...same goes for detail.
tanks will stay as they are (for now) and yeah i like the proportions too
though i have to work on the inf a bit... (converted colors etc...)
Hyper wrote:
Mmmm, RA project, reminds me of RAR...
If you ever need help with logos or so, graphic work, and anything else along that line. Let me know
Suiseiseki wrote:
So how many *C&Ctitlehere* to RA1 mods we got now? Five?
It looks nice but the angles of the buildings would just annoy me, I like my bases lining up nicely.
yeah logo help would be nice =)
this mod/TC is still RAlike which i started more than 3 years ago...
and i want those buildings to be rotated...imo it gives more "life" to them.
EVA-251 wrote:
Amazing. Everything looks so RAish, to say the very least.
My only complaint is the CY. The windows do not cover that much of the building.
cyard was the first building i did and will be updated (windows/texture)
Dutchygamer wrote:
Ain't there a similar mod by Daz?
Anyways, looks very nice!
yeah there´s ICFRA (go download it!)
but RAlike has some other focus and other nice additions in the future
Loadingsreen.png
Description:
the command and conquer is from hyper´s cnc logocreationthingiedingie psd-file
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_________________ just a simple logo by bricks @ raminator, on Flickr Last edited by raminator on Mon Oct 27, 2008 2:08 pm; edited 1 time in total QUICK_EDIT
Conyard needs some AA from the look of it and the windows texture looks like it was drawn on. Also, the conyard had a door in front of the crane which opened when building something that it doesn't seem to have here.I also agree with the others who are against the random angles on buildings. QUICK_EDIT
Minding the bad lighting on the door, that is good example of what it should look like. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I think I need to change my pants _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Oct 27, 2008 4:13 pm Post subject:
CY looks better, but that area in front of the crane still needs to be a door, the windows shouldn't extend that far down, and it seems like there is nothing behind those windows, as you can see the concrete base of the building through them.
The WF windows go down too far (they shouldn't even extend down onto the wall)
Lastly, the WF door should be a little more distinguishable.
Besides that, incredible. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I just realized the empire's build mechanic could probably be made to work in YR. Kinda random, I know, but seeing th MCV is close to the conyard made me think of it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Tue Oct 28, 2008 6:05 am Post subject:
The soldiers should be bigger, especially for the RA2 engine. I don't care about scale, as much as practicality.
I don't want to see a bunch of 5-pixel ant-sized infantry kill a huge honking building..
Infantry-sized ants though would be another story.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
I dont like the door on the war factory. The light and the dark color switch, _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Oct 29, 2008 7:43 pm Post subject:
Eh, seen better... like this one.
(created by Merophage for the cancelled mod "Red Alert Paradox Device") _________________ Last edited by Nyerguds on Wed Oct 29, 2008 7:46 pm; edited 1 time in total QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Oct 29, 2008 7:44 pm Post subject:
Meh
The side door on that version is ungodly huge.
But besides that...Thats insanely detailed _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Incase anyone wonder about Merophages mod. This is what he said in a PM to me:
Merophages wrote:
I have no current inteNest in finishing it, nor do I see myself interested in the forseeable future. nobody I know that can finish it either has the time or interest to do so as well. However, I'm willing to give out all the work done for the mod to any capable team if one such team exists, but that's the best I can do.
I suggested rami on revora to take over his mod, but he didnt want to
I dont understand, why do ppl always want to make there own mods? Majority of all mods die, get canceld, author get sick of ra2 engine, get hardware failure etc. Exemple if rami, madhq and mig eater took over Merophages mod, they could finish the gfx in 1-2 mounths. Almost every building is already done by Merophage.
No offence rami, but I dont think this mod is ever going to be releaed _________________ Please, read the signature rules of the forum. QUICK_EDIT
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