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Broken Bridge Repair Hut
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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Tue Oct 28, 2008 2:27 am    Post subject:  Broken Bridge Repair Hut Reply with quote  Mark this post and the followings unread

I've been working on this annoying repair hut for the past couple of hours and it is driving me crazy. I can't figure out whats wrong with the bridge, but whenever I try to send an engineer into the repair hut it just gives me the "no repair" symbol like the bridge is unharmed. The only way the repair hut actually works is if I make a perfectly unharmed bridge and destroy it with units ingame. Could someone take a look and find what's wrong?



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Last edited by ARustySpoon on Tue Oct 28, 2008 2:35 am; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Oct 28, 2008 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok (points fingers on temples and hums). I see now. Are your end peices lined up? If you want us to look at it, you going to have to give us something to look at.

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Tue Oct 28, 2008 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, sorry. The attachment didn't go through, there you go. And yes, the ends are lined up.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Tue Oct 28, 2008 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

well the placement and everything looks fine. My only guess is that because you have it as it's own side(house) that, that is causing a bit of problems. Do you really need the bridge huts to have their own side? If not then try it with normal neutral bridge repair huts and see what happens.

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Tue Oct 28, 2008 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. Never helped. I just made a destroy bridge trigger that seems to work. Thanks anyways.

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