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test my beta?
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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Nov 03, 2008 9:42 pm    Post subject:  test my beta? Reply with quote  Mark this post and the followings unread

i need some one to test my mods beta and give feed back, i need to know if any of the units are OP or what ever, some things dont work, thats ok, im still working on it.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Nov 03, 2008 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its not letting me upload it so if you want to test out my mod, i could just email it to who ever wants it or some thing

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 03, 2008 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

it should let you upload it if its in .zip or .rar Confused ...

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Nov 04, 2008 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

*shrugs* it was but i would get a message saying some thing like ....... no post was selected? some thing like that, not really sure now but i will try it again in a min

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Nov 04, 2008 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Tried to upload empty file

this is what im getting but i will try it one last time



yeah it wont let me upload it

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 04, 2008 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

If your file is too big, apache will reject your file and the PHP script will try to read a non existing file, which is why you get this warning.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Nov 05, 2008 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

the sku is only 1kb and the big file 17,208 kb
what is the limit?

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Thu Nov 06, 2008 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

5MB

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Nov 06, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Upload it at http://www.mediafire.com/ then post the link to the file here. I wouldn't advise you posting it there though if you want to keep your mod somewhat private.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Nov 06, 2008 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its not that i want it to be a private one, its just that its still a beta and im more or less wanting some one to test it out and give me some feed back on it.

tell me what things that were changed and worked, that they liked or didnt like, any thing that was OPed too much and to give some ideas for things.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Nov 06, 2008 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok the zip folder is 8,441 kb, i cant remember how much that is = to a MB but isnt that less than 5MB?

i could never keep what was = to what when it came to file sizes.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Nov 06, 2008 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol. no its over 5MB, 1000kb=1MB (more or less)

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Da Real Elmo
Guest




PostPosted: Thu Nov 06, 2008 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

spy46 wrote:
ok the zip folder is 8,441 kb, i cant remember how much that is = to a MB but isnt that less than 5MB?

i could never keep what was = to what when it came to file sizes.


8,441kb equals 8.2431640625 MB...

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Thu Nov 06, 2008 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Nov 09, 2008 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

so has any one tested my beta mod out?

im really looking for some feed back on this.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Nov 10, 2008 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

so for any of you that have tried it out ... how much do you hate it?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 10, 2008 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd try it out, but my C&C3 isn't cooperating #Mad (not by your mod).

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Nov 10, 2008 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

oh one of these kinds of problems, i had some thing like that happen to mine, had to reinstall it again to fix that.

and thanks for your willing ness to try it out

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 10, 2008 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
oh one of these kinds of problems, i had some thing like that happen to mine, had to reinstall it again to fix that.


Really, what happened in yours?

With mine the screen blanks, and it crashs, and when restarting, Windows says "The system has recovered from a serious error".

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Mon Nov 10, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

that sounds about what happend to mine, i had to talk to one of the mods on the CnC3 site to help me, not sure how or what ever but some how a file got corrupted some where but there was no way to tell what one



if there are any questions about my mod, or the beta version of it, feel free to ask them, any questions at all i will answer as best i can

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Tue Nov 11, 2008 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

well it does look like some people are interested in my beta/mod or what ever, so i will give you one more little tid bit of fun things to look forward to in my next update of the mod.

NOD will be getting a reinforcement power, 2 carryalls will contain 3 kinds of troops and deploy them just like the GDI airborn, but this one is called.

"NOD Assault Team"

if any one wants any more information on what that is, or what units will be in it .... your going to have to ask.
#Tongue

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PostPosted: Sat Nov 15, 2008 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

so has any one tested it out yet? or is my mod below you? Wink

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Nov 15, 2008 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

post a screen shot please

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PostPosted: Sat Nov 15, 2008 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

well it wont let me log in any more for some reason, but oh well, you can see the pics here on my DA page, thou i mostly use it for drafts and not any real final products, but i got 5 pics here in this link of you want to see some of what ive done.

http://spy46.deviantart.com/gallery/#_browse/scraps

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PostPosted: Sun Nov 16, 2008 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

so was that enough to poke any ones interest a little more?, and because i still cant log in i cant edit my posts

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 17, 2008 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
well it wont let me log in any more for some reason


I'd say PM Banshee, or if you can't, I could.

As for the mod, its too bad no one is showing interest...
(I'm clueless of C&C3)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Nov 17, 2008 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmm
zone trooper in a rifleman squad-interesting but meh
buildable mini orca-interesting
buildable neutral structures? hhmm...
scorpion keeps cannon when upgrading to laser-balance?

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PostPosted: Mon Nov 17, 2008 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

the scorp lost 100 HP for that little trade off, but the cannon also shoots a bit faster while the GDI units shoot farther.

ALL NOD units shoot and move faster, where ALL GDI units shoot farther but move slower.

only by small %

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PostPosted: Mon Nov 17, 2008 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

oh and the Zone Commander *trooper* is also in the grenade and missile squads, it WAS supposed to be like the NOD confessor, only it doesnt work as an upgrade, putting the squad into the armmory puts him in there and so does them gaining vets

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PostPosted: Tue Nov 18, 2008 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Mad still wont let me log in, keeps telling me that my account is closed or inactive *wtf?*


any ways, that aside, has any one tested my mod beta out?

i know its not perfect, but in general for any one that has tested it out, do you have any comments?

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Tue Nov 18, 2008 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good. I´m going to ty it when i get a new hard disk. About the techbuildings, is there a buildlimit??? If it isn´t, then add that. It´s not fun with to many tech buildings. Also, is this mod in English???

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 18, 2008 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your account is active, spy46.

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PostPosted: Tue Nov 18, 2008 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

the Tech buildings do not have a build limit, the tech tower can be built by BOTH GDI and NOD, it also works as a longer range AA as well as being able to target ground units, but it takes about 2 shots *total of 6* from one to take down a Venom/Orca/Stormraider and about 6 shots *total of 18* to take down ONE Scrin ship, be it a Dev or PAC, mother ship takes about ............. 9 or 12, not really sure.



Banshee, its no longer letting me log in with my password, i tried 2 different times for it to send me a new password, nether one worked.

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PostPosted: Tue Nov 18, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh and yes its in english

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Nov 19, 2008 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH AT LONG LAST!

i feel whole again XD


so .... of how ever many of you that have taken a peek on here about my mod, who here is ACTUALLY going to try it out?

i just want to know if i am waisting my time by asking the same questions over and over here.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Nov 21, 2008 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have a change log available?

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sat Nov 22, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

DAMN IT!

i knew i forgot to make some thing.

i dont know what the %s are but i know how much i changed things point wise.


GDI:
all units save for sniper and juggerknot have a range boost of 5 or 10, depending on what the range was.

most GDI tanks move a bit slower, the APC moves at the same speed of the pred tank, the speed changes were altered by 5 or 10.

the Rifle, Missile and Grenade squads all get a Zone Trooper in the squad as part of a upgrade called ZoneCommander, does not work in the beta as an upgrade yet.

the Min Orca is buildable and used like the Venom, its weapon looks and sounds like the watch tower weapon, but its in the same one, but the air field is not set to build them with out a open landing pad, have tey to change that part.

the Bulldog has been added into the mod, an alternate version of the Pitbull that has twin Mguns.

Pitbull and Bulldog now lay mines, APC does not.

APC has 2 troop slots

Harvester has 1 troop slot

the large tech silo is buildable by both NOD and GDI same as the defence tower.

defence tower is also use able as an AA, takes about 6 shots to kill one scrin ship.

all NOD units move and shoot faster, change made by 5 or 10 points.

rockt squad has 3 rocket soldiers.

black hand now protected from Tib

NOD can build EMP center

GDI can build Tib spikes that generate $25 and map spikes generate $100

engies now get troop upgrades of armor (comp/tib)

NOD can build Armageddon bomber that works as a Vertigo, the Vertigo now works as a flying stealth tank, weapon needs speed and damage alterations IMO

all defences got a buff of ether 100 - 150HP 50 - 100 attack range AND attack speed increase.

Scrin got attack speeds, and HP boosts by 5 or 10 and 50 - 100

all numbers depend on what the units stats were b4

all tanks/aircrafts/defences that use guns now nolonger have a clip, they just keep shooting.

other changes were made i just cant remember them all.

any other questions on what i did?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 23, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it's silly and unnecessary. But I haven't really played TW hardcore so I can't really judge.

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Sun Nov 23, 2008 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

but its fun Very Happy

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spy46
Rocket Infantry


Joined: 14 Jul 2008

PostPosted: Wed Nov 26, 2008 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

so any one have any comments or any thing about my mod or any thing, any one try it out or some thing?

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