Posted: Mon Nov 03, 2008 9:42 pm Post subject:
test my beta?
i need some one to test my mods beta and give feed back, i need to know if any of the units are OP or what ever, some things dont work, thats ok, im still working on it. QUICK_EDIT
*shrugs* it was but i would get a message saying some thing like ....... no post was selected? some thing like that, not really sure now but i will try it again in a min QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Nov 04, 2008 9:48 am Post subject:
If your file is too big, apache will reject your file and the PHP script will try to read a non existing file, which is why you get this warning. QUICK_EDIT
Upload it at http://www.mediafire.com/ then post the link to the file here. I wouldn't advise you posting it there though if you want to keep your mod somewhat private. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
well its not that i want it to be a private one, its just that its still a beta and im more or less wanting some one to test it out and give me some feed back on it.
tell me what things that were changed and worked, that they liked or didnt like, any thing that was OPed too much and to give some ideas for things. QUICK_EDIT
that sounds about what happend to mine, i had to talk to one of the mods on the CnC3 site to help me, not sure how or what ever but some how a file got corrupted some where but there was no way to tell what one
if there are any questions about my mod, or the beta version of it, feel free to ask them, any questions at all i will answer as best i can QUICK_EDIT
well it does look like some people are interested in my beta/mod or what ever, so i will give you one more little tid bit of fun things to look forward to in my next update of the mod.
NOD will be getting a reinforcement power, 2 carryalls will contain 3 kinds of troops and deploy them just like the GDI airborn, but this one is called.
"NOD Assault Team"
if any one wants any more information on what that is, or what units will be in it .... your going to have to ask.
well it wont let me log in any more for some reason, but oh well, you can see the pics here on my DA page, thou i mostly use it for drafts and not any real final products, but i got 5 pics here in this link of you want to see some of what ive done.
hmmm
zone trooper in a rifleman squad-interesting but meh
buildable mini orca-interesting
buildable neutral structures? hhmm...
scorpion keeps cannon when upgrading to laser-balance? _________________ Please, read the signature rules of the forum. QUICK_EDIT
oh and the Zone Commander *trooper* is also in the grenade and missile squads, it WAS supposed to be like the NOD confessor, only it doesnt work as an upgrade, putting the squad into the armmory puts him in there and so does them gaining vets QUICK_EDIT
It looks good. I´m going to ty it when i get a new hard disk. About the techbuildings, is there a buildlimit??? If it isn´t, then add that. It´s not fun with to many tech buildings. Also, is this mod in English??? QUICK_EDIT
the Tech buildings do not have a build limit, the tech tower can be built by BOTH GDI and NOD, it also works as a longer range AA as well as being able to target ground units, but it takes about 2 shots *total of 6* from one to take down a Venom/Orca/Stormraider and about 6 shots *total of 18* to take down ONE Scrin ship, be it a Dev or PAC, mother ship takes about ............. 9 or 12, not really sure.
Banshee, its no longer letting me log in with my password, i tried 2 different times for it to send me a new password, nether one worked. QUICK_EDIT
i dont know what the %s are but i know how much i changed things point wise.
GDI:
all units save for sniper and juggerknot have a range boost of 5 or 10, depending on what the range was.
most GDI tanks move a bit slower, the APC moves at the same speed of the pred tank, the speed changes were altered by 5 or 10.
the Rifle, Missile and Grenade squads all get a Zone Trooper in the squad as part of a upgrade called ZoneCommander, does not work in the beta as an upgrade yet.
the Min Orca is buildable and used like the Venom, its weapon looks and sounds like the watch tower weapon, but its in the same one, but the air field is not set to build them with out a open landing pad, have tey to change that part.
the Bulldog has been added into the mod, an alternate version of the Pitbull that has twin Mguns.
Pitbull and Bulldog now lay mines, APC does not.
APC has 2 troop slots
Harvester has 1 troop slot
the large tech silo is buildable by both NOD and GDI same as the defence tower.
defence tower is also use able as an AA, takes about 6 shots to kill one scrin ship.
all NOD units move and shoot faster, change made by 5 or 10 points.
rockt squad has 3 rocket soldiers.
black hand now protected from Tib
NOD can build EMP center
GDI can build Tib spikes that generate $25 and map spikes generate $100
engies now get troop upgrades of armor (comp/tib)
NOD can build Armageddon bomber that works as a Vertigo, the Vertigo now works as a flying stealth tank, weapon needs speed and damage alterations IMO
all defences got a buff of ether 100 - 150HP 50 - 100 attack range AND attack speed increase.
Scrin got attack speeds, and HP boosts by 5 or 10 and 50 - 100
all numbers depend on what the units stats were b4
all tanks/aircrafts/defences that use guns now nolonger have a clip, they just keep shooting.
other changes were made i just cant remember them all.
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