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NCR Regular
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Nov 05, 2008 6:24 pm    Post subject:  NCR Regular Reply with quote  Mark this post and the followings unread

OK! I was so pumped up to see how it'll turn out when properly applied with bones so I worked on it some more.

Downsides:

1.) unlike the Power armor model, this one has been made with more parts, so there are a lot of clipping errors

2.) I made a mistake and made the boots a bit too big

3.) The bones I used were the wrong type so there were a lot of overlapping bone attachments (most obvious are where the FN FAL's butt and the forearm areas of overlap).

4.) low-poly weapon models #Tongue

Solution:

Being zoomed waaaaaaaaaaaaaaaay out, all these problems will be nullified and hardly noticed lol.

and as was suggested by Phobonaut, the NCR regulars will be a bunch of bald guys.

here's how the NCR regular looks like (will fix the poses and anims tomorrow and through next week, I need to get some sleep already).



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Last edited by IVI on Wed Nov 05, 2008 6:36 pm; edited 1 time in total

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 05, 2008 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see the butt of the gun is glued to his forearm #Tongue

Keep it p, lookin good

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 07, 2008 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I redid the bones and fixed most of the problems. they might be hard to see, but I fixed the rifle-arm overlap, I fixed the foot and boot length, I added a belt and 6 magazine packs, a red bag and some head hair.

this is how the regular looks in-game. at the moment only the 8 standing frames are complete. I want to know what you think before I start working on the run and attack anims.



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Nov 07, 2008 4:04 am    Post subject:   Reply with quote  Mark this post and the followings unread

Holysh*t thats Awesome! I love it Very Happy

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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Nov 07, 2008 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Box should be gray, instead. Just lighter gray.

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 07, 2008 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

well, a unit should have something that's remappable yes? Very Happy . I can't think of anything else to make remappable without spoiling the unit.

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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Nov 07, 2008 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Give them T-shirs, and you can give them something else for the remap. Or maybe armbands?

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Team Black
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PostPosted: Fri Nov 07, 2008 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

definitely needs remap.. and though it might be a stretch, it really must be smaller

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 07, 2008 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

@ gufu: T-shirts are not possible because if you remember, the leather armor already includes a t-shirt thing beneath the leather padding. Armbands could be the answer though but it would look a bit weird.

@ Team Black (X): The next size is realistic (the size of the E1, E2 and E3) BUT! most of the already few details are blurred out and hard to distinguish.

Question Question hey people, would you like this current size (where a few details can still be seen but a head taller than TS infantry and a head shorter than power armor troops) OR the next smaller size (where details are really blurred but same size as TS troops)??? Question Question


P.S. I'll post pictures of the next size in comparison after I come home from work.

pic related: leather armor



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tobiasboon46
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Joined: 09 Sep 2005
Location: Argentina

PostPosted: Fri Nov 07, 2008 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Which town is it?
What about some white adobe houses?
Also, soldier is ginormus.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Fri Nov 07, 2008 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking fantastic. Truly amazing.

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Fri Nov 07, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Playing FO2 actually it can be any merchant or slaver or guard...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Nov 08, 2008 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I rescaled the red pack into a red backpack. I also further minimized the regular (see picture). I also included a picture where it can be compard to Denmon's Nod infantry and TS light infantry.

@ tobiasboon: I made some Vault City buildings for that pristine white adobe type. I haven't finished all of them though.

feedback welcome.



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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sat Nov 08, 2008 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

IVI wrote:
@ tobiasboon: I made some Vault City buildings for that pristine white adobe type. I haven't finished all of them though.


You'll need to make a new cliff tile for Vault 8's gate...

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Sat Nov 08, 2008 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really think you should keep him bald. I mean, in FO i always followed the rule: "Is it bald? Shoot it from 4 screens away with the sniperrifle."

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sat Nov 08, 2008 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Follow Phobonaut or do this, do 2 separate inf. One bald with a err...em...err...Shotgun and a hairy one with an 10 mm SMG

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sun Nov 09, 2008 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread




Possibly a base for Vault Buildings...I'll try to make it like Modoc's church actually...it's more grey than white...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Nov 09, 2008 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Wink



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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sun Nov 09, 2008 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG!!! WE ONLY NEED THE COUNCIL CENTER AND IT'S DONE! (the amenities office too)

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Nov 09, 2008 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

err.. what is that korean ancient style building?

the one with circle hole

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Nov 09, 2008 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

@ area52: ani-yo. it's a building I made in pattern with those in a city of the game called Fallout 2.

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Sun Nov 09, 2008 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Vault City, being more specific...constructed with a GECK around Vault 8...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Nov 12, 2008 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

so, is the new size good enough or is it still too big?????? Question

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Nov 12, 2008 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks fine to me...

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tobiasboon46
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PostPosted: Wed Nov 12, 2008 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awsome, I thank myself for reinstalling TS.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Nov 15, 2008 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Well at least someone's been busy! Maybe shrink the Regular down a slight-smidge-tad. How's his animations looking by the way?

Sorry, haven't been doing much myself, got sucked into my Forestry course, and all spare time has gone to a long running project x.x.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Nov 19, 2008 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy lol


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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Nov 19, 2008 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Now I see what you mean. That building with the big friggin hole is called a Vault. Smile

Confused [geek] Confused
The Vaults play a major part in Fallout's story. Before the nuclear Holocaust, the U.S. had an undisclosed number of these Vaults built to supposedly 'save' the populace from the the apocalypse. Vaults were usually carved into the mountains, constructed underneath the ground etc. The funny thing was, none of the Vaults could hold more than 2000 people, and there weren't many of them constructed. :spoiler: The sickening truth is that all the Vaults were just part of a cruel social experiment to see what will happen to people and how they would react when faced with different situations and stimuli. The Vault you see in the picture above is Vault 8, a control Vault that was created to see how its denizens would react if their Vault functioned perfectly in every way. Vault City was the Result. Cool [/geek] Cool

Anyway, I could use that Korean structure for a basis for a building SHP. However, I haven't heard of any Korean settlements in Fallout, only Chinese ones Very Happy

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Wed Nov 19, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

However, not all vaults have a similar entrance like that one. Vault 8 (in Vault City, the one above.) and Vault 15, for example, aren't entered the same way (those who had played it completely know what I'm talking about...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Nov 19, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Think of the bank vault. That should simplify it #Tongue

Hmm...nice...tiles...? They blend into the "sand/ground" really well.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
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PostPosted: Thu Nov 20, 2008 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget Vault 77, one man and a crate of puppets, hehehe.

As for the Korean structure, considering most of the PPM-goers, few will see it as nothing beyond an Asiatic structure(except those who saw this thread), so you should be safe from poking sticks.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 20, 2008 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Most if not all of the Vault entrances were hidden inside a cave. Vault 8 was... special.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
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PostPosted: Thu Nov 20, 2008 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed it was.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Thu Nov 20, 2008 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I know what Vault I would want to be in...

Rawwwr.... >:3

(And I don't mean the one vault with panthers inside! You ztyping furries!)

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Will we be able to visit other Vaults in the game?

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Destiny
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Joined: 02 May 2006
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PostPosted: Thu Nov 20, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bako'Ikaporamee wrote:
As for the Korean structure, considering most of the PPM-goers, few will see it as nothing beyond an Asiatic structure(except those who saw this thread), so you should be safe from poking sticks.


I thought it was Ancient Chinese due to the characters #Tongue

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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 20, 2008 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phobonaut wrote:
I know what Vault I would want to be in...


Hm... I am pretty sure that at the end, you will be er... miled for the requiered resources. So yeah, not much lvoe will be there, for you. Laughing

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Bako'Ikaporamee
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Joined: 29 Aug 2007
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PostPosted: Fri Nov 21, 2008 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry but Vault 69 is off limits! >Smile

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Ixonoclast
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PostPosted: Fri Nov 21, 2008 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Bako'Ikaporamee wrote:
Sorry but Vault 69 is off limits! >Smile


>:V

You say that in my MKII armoured face!

Anyway, when can we see some new screens/progress, IVI?

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 21, 2008 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

when I finally get to finish it. 6 days a week I only spend 8-9 hours at my house every day, and that's 7 hours to sleep, 1-2 hours to eat, bathe, read. I usually work on the mod during the 7th day of the week (which is a day of rest anyway).

Maybe I can install the 3d program here in my office pc, but I usually separate modding and gaming stuff from my real life; prevents conflict with people that way Wink

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Ixonoclast
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PostPosted: Fri Nov 21, 2008 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't try to get fired #Tongue

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Destiny
President


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PostPosted: Fri Nov 21, 2008 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

3D Modeling isn't gaming #Tongue

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IVI
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Joined: 25 Jun 2006
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PostPosted: Sun Nov 23, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

no it isn't Destiny Smile . And it's not just my boss I don't want to get into trouble with you know, if you know what I mean Wink .

Anyway, I'll see if I can finish the Regular by Sunday, and get some work started on the NCR Ranger.

:EDIT:

This is the part of the run animation. so far, the run animation and the attack animation are all I've finished today.

as usual, the colors were ruined when I exported it as a .gif



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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Mon Nov 24, 2008 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Silly running..like the original..

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Bako'Ikaporamee
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PostPosted: Mon Nov 24, 2008 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing that makes running anims look good to really get those joints bending.

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tobiasboon46
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PostPosted: Mon Nov 24, 2008 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fasten the anims...a little bit...

Also...couldn't you extract the anims from the game itself?

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Bako'Ikaporamee
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PostPosted: Tue Nov 25, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

What's the point, that's no fun to just shrink the originals. Plus, Fallout 1-2 use hexs where as TS uses isometric boxs. The odd slant won't look very good.

Also I'd like to point out that even the most awesome and realistic of running anims still look a little weird if the character in question doesn't move about on screen.

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IVI
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Joined: 25 Jun 2006
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PostPosted: Wed Nov 26, 2008 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

is it that bad? do I really need to redo this? I hope not Embarassed .

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Bako'Ikaporamee
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PostPosted: Wed Nov 26, 2008 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

No it's not bad, just need to do a little editting or something.

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IVI
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PostPosted: Sun Dec 07, 2008 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

regular 90% finished!

all animations finished, only the shadows need to be done. Also, everything works great in-game; with dozens of NCR regulars dying just to take down one BOS Paladin.



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Bako'Ikaporamee
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PostPosted: Sun Dec 07, 2008 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Animation looks good, definitely like the gory gunned down death. Another death anim would look spot on. Oh and change the dark outline to a dark brown or something to help it blend in.

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