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Tiberian Sun Retro Question to Play the Story Mod
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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Thu Nov 06, 2008 5:47 pm    Post subject:  Tiberian Sun Retro Question to Play the Story Mod Reply with quote  Mark this post and the followings unread

Hi all im new hi and i have a Question.

You maybe all know the Mod: Tiberian Sun Retro?
Well, there is no GDI Communications tower. It uses the GDI Radar Installation for it. So its Impossible in the Story Mode of NOD to Capture it (the mission where you have to destroy the Mammoth MkII Prototype)
If you want to send in your Spy you cant. So how do i suppose to win the Mission?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 06, 2008 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS Retro was not made for campaign mode, it was a skirmish mod only. So you gotta edit the mission to actualy set the new building if you want it to work.

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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Thu Nov 06, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if it wasnt made for the Story mode, why does it add before the mission begins a Reinforcement select Screen?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 06, 2008 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean the Dropship loadout? Thats because SMIFF enabled it for the sake of it.

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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Thu Nov 06, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh? What is SMIFF? And how do i disable it? And what happen if i disable it?

So many questions. xD

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 06, 2008 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG (SMIFF) is the creator of TS:Retro, and to disable to Dropship load out you have to edit the mission itself.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 06, 2008 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's best to just edit battle.ini to start after this mission, if you really want to play the campaign in TS Retro.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Nov 06, 2008 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

That screen would be cool.... if it was for more than the first mission......

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Mon Nov 10, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Battle.ini, yeah a pretty cool thing. But i have a problem with it.

After ending a mission it begins always with same mission again. And this problem takes away the possibility to use the advantage made of the previous mission. For example:

If you choose to destroy the Radar Station before you start the real Mission to save Tratos if you get spotted you wont lose. Because you destroyed the Radar Station before. But i cant proceed with with the advantage because it will not remember that i did it.
Get it?

Is there a way to let it know that i did it? Or select the Real mission with already the advantage made?

Sry for my bad english.

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