Posted: Fri Nov 07, 2008 7:05 am Post subject:
Elite V3 rof
V3 has a special treatment so it's edited differently.
In my mod I want the units to be promoted very hard but when they are they're turned into super units; so I need the V3 when elite to be able to fire from any point of the map (infinite range) but here comes the problem: I want to lower ROF to 1. The range is solved with the virtual range finder weapon but the ROF doesn't influence anything since I want the spawn ROF changed.
It would've been great if I could make a clone for V3 rocket and edit other parameters, too like speed etc. QUICK_EDIT
yes, on the launcher you can define how many V3s it can have ready and on it's virtual spawner the ROF controls how fast to shoot them). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
You can't change the number of missiles it fires at elite. Spawner weapons work differently than normal ones. As a point of interest, there is elite weapon for Spawner weapons for a reason - the warhead is controlled in the [General] section. _________________ QUICK_EDIT
Where to put the no of missiles?
Burst= any number you want
Placing the Burst= code into the weapon will do the trick. _________________ Awesome banner made by m-.. I mean AltomareXD!
MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1 QUICK_EDIT
... but SpawnsNumber= would be similar. Even there, there is no elite version of this tag, so SpawnsNumber=3 would be spawning three missiles on no veterancy state, on veteran, and on elite. The only controls on the V3 Missile that you can modify are under the [General] section. _________________ Oh god how did this get here I am not good with computer. QUICK_EDIT
Ah, I'm going to poke my head out, and suggest raising the ROF number, because (well, at least in Red Alert), the greater that number was, the longer the reload time (That is, the amount of seconds between rounds, not Rounds per Minute), but If i'm wrong for RA2, please point that out. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Dec 08, 2008 9:43 am Post subject:
With normal weapons that would work yes, but with weapons that spawn something (which is in this case the V3 rocket), it ignores the RoF of the weapon, there the SpawnRate (or a similar named tag, haven't modded RA2 in a while) says how fast the unit reloads. And because this doesn't has an elite version, it will have the same RoF, no matter what.
And now stop suggesting other things ppl, it can't be fixed unless pd/DCoder/someone else fixes this by adding a new tag QUICK_EDIT
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