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OMG!!! Its an ogre
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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jun 26, 2003 11:31 pm    Post subject:  OMG!!! Its an ogre Reply with quote  Mark this post and the followings unread

lol, its an ogre..........or at least its the start of an ogre.



ogre.gif
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ogre.gif



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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu Jun 26, 2003 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

brilliant! lol whatever it is, it's great, i just love the way it walks

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Jun 26, 2003 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats sweet. Is that gonna be strictly RA2 or resized to Ts.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jun 26, 2003 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Depends, i feel the stirrings of a deranged idea forming in the reccess's of my mind.

Translation: Depends, i have a good idea for a mod with it, and i can make many more, including bats, rabbits (yes, rabbits, but gruesome and scary rabbits mind), giant snakes, vampires, mummys, zombies, giant spiders, two headed ogres (you have to see that one its hilarious) orcs, goblins, cows, fighters, archers, sorcerers, elementals, ghosts, werewolfs, dragons, treemen, wolfs, trolls (two kinds, river trolls, and earth trolls) also lots of new images from the spells in the game such as fire, lightning, explosions, throwing weapons (SHP projectiles) such as axes, darts, throwing knives, spears, arrows. And a hell of a lot more still.

But, unless i can find how the file system works in the BG2 directory i wont be able to make very many of them at all.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jun 27, 2003 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see a dragon.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 27, 2003 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

wow... nice start Smile

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jun 27, 2003 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

oh tratos that'a long list, i'll pray that you'll know how the BG2(?) system work..

Giant snake... Smile Ghost... hmm.... Smile

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PostPosted: Fri Jun 27, 2003 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you want and if you have the time, of course you can put all the monster of baldur's gate universe and icewind dale universe into ts or ra2

it's very easy, just need to rip the game file to got all the file ....

like this one put from icewind dale II :



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jun 27, 2003 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its not that easy for BG2, the file structures are very confusing. For example, if a fil;e contains the walking animations for a unit it only contains a max of 5 directions which means you need to search the files for the corresponding one with the rest of the anims. Same for everything else, dragons are the worst as although there are only about 5 dragons, each one has around 15 to 25 thousand files, each with different animations split up because the dragon is so huge. Then the images need to be copied, poasted, centered correctly, and resized, have the pallette applied and then touched up if they dnt look too good, so its not at all easy really.

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PostPosted: Fri Jun 27, 2003 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ya but you don't need to take the bigger monster .... there are a lot of "small" monster Smile

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jun 27, 2003 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

But theres still hundreds of frames in hundreds of different files.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Fri Jun 27, 2003 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy crap that looks amazing

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sun Jun 29, 2003 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

How do you get images to play like that on here?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Jun 29, 2003 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Venom wrote:
How do you get images to play like that on here?


Animations Shop, comes with Paint Shop Pro

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Jun 29, 2003 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

al u need to do is make a Gif.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Aug 23, 2003 6:31 am    Post subject: \m/ Reply with quote  Mark this post and the followings unread

thats badass, diablo has some graphix which i think u would like, d2 has some ghosts in it, and tons of projectiles and stuff,

i converted several for my mods, TS shadow of darkness, and RA2: Doom...eh dont bother lookin...i doubt ill ever publish them...

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Aug 23, 2003 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I plan on using some starcraft units in mine. It's easy to get just hard to use.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Aug 25, 2003 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, SC has some wicked gfx, i converted all zerg units,, there easier than diablo units but very time consuming..and frustrating if ur not good with working on a billion frames..

hint: if u plan on extracting sc units, remember add 17 to whutever frame your're on...cuz if u mirror it, it plays backwards...

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