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Some questions
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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 12, 2008 3:26 pm    Post subject:  Some questions
Subject description: Some questions to you... Please help
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Hello everyone,

I know that i am a new-registrated user, but your threads did help me many times, thank you.

Now i have some questions to you, i dont find any threads or answer Sad

I make a Red Alert 2 Yuri's Revenge map like a mission in a skirmish-map

Now i tell you some of the map:

First you start with a short mapview an choose the difficult by clicking on the unit, Recruit are easy, GI Medium and Init hard. If one was clicked the units left the map, the Mapview change to a another location and the first "minimission" begin. Spy the soviet researchlab. Now 2 neutral nighthawk lands load the following units out: 3 Spys, 1 Tanya, 3 GI. The AI build now the defined teams to defend the lab, with dogs an shocktroopers and another. If a spy entered the lab, the units will changed to neutral and leaves the map, next change with a new playerview. and this map will always works about 5 or more missions.

but:
How can i tell the AI rebuild a structure in there were placed in the finalalert2 editor and if it will be destroyed?

for example:

the lab are defend with 1 teslacoil, 5 harrier destroy them and leave the map, now the ai should rebuild it without the trigger action 125 build building at waypoint.

and sorry for my bad english, i am a austrian and not the best in this language.

Thanks,
Delta

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Wed Nov 12, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think there are celltags or something. These should be the thing that you are looking for.

If these aren't, I think there was an option to have the AI rebuild their structures. Pre-placed structures, double clicking in them, and there I think was the option. I can't remember very well, but I think there was the option.

Anyway! Welcome to PPM!

_________________
Oh god how did this get here I am not good with computer.

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Thu Nov 13, 2008 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for the welcome-message.

Celltags are tags to use the "entered by..." event or another in triggers
Did anyone know a tip or help for me???

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Nov 13, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can do a lot more in a campaign map than in a skirmish/multiplay one. That's a nice way of saying you can't do what you want in a skirmish map.

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Sun Nov 16, 2008 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now i have a new questions, sry

I want make a reinforments an these units should be occupy a building.
I have looked in a mission an i foud a script with attack building. the id of these buildings habe 6 numbers (see screen). how can i find this numbers??

Thanks for answers


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