Same here. I do 3d work for Shps, but I have no real interest modding CNC3 or Generals. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
I don't think PPM needs to go out of its way to support the learning of 3d modelling. If someone can't use Google to find tutorials themselves they're not intelligent enough to learn anyway. _________________ QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Nov 18, 2008 7:26 pm Post subject:
I do still think that we should make 3D tutorials that points out the right direction of making SHPs. As far as I know, DonutArnold has made a very useful tutorial on making custom cliffs which is a blessing for those who needs a quick jolt to get on with designing custom terrain. I can sure model well when I spend a good amount of time with 3DS Max. I just feel limited at animating with AutoKeys and Skinning at the moment. A tutorial about making Buildups animations would be nice if someone here is generous enough to share the knowlege. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Nov 18, 2008 8:20 pm Post subject:
Well using autokeys should be more than enough to make building buildups.
However to make a good buildup it would be better to make the building's model with many separated parts, instead of a single polygon.
Well, anyways it's a good idea to have 3D tutorials, but I don't think that having actual 3D modeling tutorials should be the point of them, more likely how to set the scene and lights to render shps in an appropriated way, and things like that.
there should be a modeling tips topic too, and a topic including many useful tutorials.
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Nov 18, 2008 8:33 pm Post subject:
Heh...I guess thats why I'm having a hard time animating my models I polygon model all my models out of a single box >_> thanks for the tip anyways. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
You are at a more advanced stage than me! Mine are all made out of primitives... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
It's better to use 3d because you can use the models for generals in addition to YR and TS. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I polygon model all my models out of a single box >_> thanks for the tip anyways.
If you need polygons to shift and move independently, it is best to model buildings in pieces.
The rest however, especially infantry, should be box modeled.
Though, you can still box model and then detach any selected polygons for separate pieces. Just don't forget to cap the holes. _________________
My stoopid method kinda works...
all the bits of the bouldings are different primitives! _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
if you are going for a model to render to a sprite, don't worry about poly counts. If you want to use it in a game, then you better start counting. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I tried Gmax once, but I hated it. About a year later, I discovered Blender, and after reading a tutorial for it about three months ago, I immediately loved it. I have been modeling for about three months now, but the warhammer was my first serious work. (Besides a penguin. Penguins are awesome.)
This is the tutorial I used. (I still can't texture things for shit, but I'll get there.)
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Nov 19, 2008 11:10 am Post subject:
If you want some good Generals tank moddeling tutorials, go here. This is where I got all my modelling experience from. Do note: it's made for GMax with the RenX plugin QUICK_EDIT
Somehow I wonder how'd you guys handle 3-axes. When I tried playing with Anim8or (sp?), it was horrible
Guess I'm stuck with my useless Paint's pixel-by-pixel editing.
Yes, sometimes it happens like that, the first 3d program you use you might later end up hating. But I'd recommend trying different modellers before you decide all 3d is bad. I actually didn't get Blender until I tried other modellers aswell. QUICK_EDIT
it's simple to handle only 3 axes; only handle two at a time, and then switch views _________________ Please, read the signature rules of the forum. QUICK_EDIT
I use truespace, which handily only uses the Y axes when you right-click (IIRC, need to do more messing around...). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Nov 22, 2008 1:48 pm Post subject:
I know some basic things about Cinema4D and 3DSMax (I can create model, but surface isn't very advanced, enough for conversion to voxel, not enough for CNC3).
When I have more time, I will learn more about normal maps and how to use Blender (I thing I will set graphics on Ing degree and Blender is used there (it will be just question of time to finish Bc, maybe more than 3 years, but I will do it for almost all costs), first I need to learn *.asm and C properly).
If you have time to learn 3d, don't waste it, one wise saw is "don't delay something on tomorrow when you can do it today". _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
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