Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 23, 2024 9:43 am
All times are UTC + 0
3d taking over?
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [33 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Nov 18, 2008 5:06 pm    Post subject:  3d taking over?
Subject description: How pleasant...
Reply with quote  Mark this post and the followings unread

Well It seems PPM is getting a rush of people started to learn 3d

Those included would be:

Godofgamers

I, MT™

Kataklysm

CabalsLegion

I believe we should welcome these new 3d modelers here, and set up some tutorials (where to go to learn basic 3d) and such.

I'd bet their skills will be useful, and will help all those mods that need 3d artists (very many mods)...

And to all modelers-in-training, there are several 3d-modeling tools at your choice.

Second line would show my personal uses for it.


1. Blender
The best IMO, its just great, although the UI is complicated at first.

I use it for its advanced features.

2. Caligari TrueSpace
Good I guess, good quality, different.

I don't use it, and I don't like its UI one bit.


3. Wings3d
For beginners! It lacks advanced features (textures, lights, cameras), but has the easiest UI of all IMO.

So simple to use, I use it to create the base models, and export it to Blender for advanced features.

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Nov 18, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

How man use this programs #Tongue

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Nov 18, 2008 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use GMax or 3DSMax, they work perfectly with Generals/TW/RA3 #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Nov 18, 2008 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can use 3Ds, i just dont have reason to use it #Tongue

Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Nov 18, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same here. I do 3d work for Shps, but I have no real interest modding CNC3 or Generals.

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 18, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's best that PPM Members start learning 3D, it's better they learn 3D Than using copy and pasted buildings in their mods.

Back to top
View user's profile Send private message
Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Nov 18, 2008 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think PPM needs to go out of its way to support the learning of 3d modelling. If someone can't use Google to find tutorials themselves they're not intelligent enough to learn anyway.

_________________

Back to top
View user's profile Send private message Visit poster's website
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Nov 18, 2008 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Google doesn't give recommendations on the best tutorial.

Back to top
View user's profile Send private message
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Nov 18, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do still think that we should make 3D tutorials that points out the right direction of making SHPs. As far as I know, DonutArnold has made a very useful tutorial on making custom cliffs which is a blessing for those who needs a quick jolt to get on with designing custom terrain. I can sure model well when I spend a good amount of time with 3DS Max. I just feel limited at animating with AutoKeys and Skinning at the moment. A tutorial about making Buildups animations would be nice if someone here is generous enough to share the knowlege.

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Nov 18, 2008 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well using autokeys should be more than enough to make building buildups.
However to make a good buildup it would be better to make the building's model with many separated parts, instead of a single polygon.

Well, anyways it's a good idea to have 3D tutorials, but I don't think that having actual 3D modeling tutorials should be the point of them, more likely how to set the scene and lights to render shps in an appropriated way, and things like that.
there should be a modeling tips topic too, and a topic including many useful tutorials.

BTW
tutorialized.com

Back to top
View user's profile Send private message Visit poster's website Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Nov 18, 2008 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh...I guess thats why I'm having a hard time animating my models #Tongue I polygon model all my models out of a single box >_> thanks for the tip anyways.

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Nov 18, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are at a more advanced stage than me! Mine are all made out of primitives...

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Nov 18, 2008 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
it's better they learn 3D Than using copy and pasted buildings in their mods.


>_>

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 18, 2008 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's better to use 3d because you can use the models for generals in addition to YR and TS.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Tue Nov 18, 2008 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roaches wrote:
I polygon model all my models out of a single box >_> thanks for the tip anyways.

If you need polygons to shift and move independently, it is best to model buildings in pieces.
The rest however, especially infantry, should be box modeled.

Though, you can still box model and then detach any selected polygons for separate pieces. Just don't forget to cap the holes. Smile

_________________

Back to top
View user's profile Send private message Skype Account
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Nov 18, 2008 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

My stoopid method kinda works...
all the bits of the bouldings are different primitives!

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 18, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you are going for a model to render to a sprite, don't worry about poly counts. If you want to use it in a game, then you better start counting.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Tue Nov 18, 2008 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried Gmax once, but I hated it. About a year later, I discovered Blender, and after reading a tutorial for it about three months ago, I immediately loved it. I have been modeling for about three months now, but the warhammer was my first serious work. (Besides a penguin. Penguins are awesome.)

This is the tutorial I used. (I still can't texture things for shit, but I'll get there.)

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Tue Nov 18, 2008 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm learning 3d. What with all this time i have. Got very good 3ds max tutorials at 3dBuzz.com.

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Nov 18, 2008 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Nov 19, 2008 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

MT™ wrote:
Aro wrote:
it's better they learn 3D Than using copy and pasted buildings in their mods.


>_>


Elaborate? I Don't think I'm wrong in any way at all.

Back to top
View user's profile Send private message
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Nov 19, 2008 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess MT saw that as a personal attack by your part Aro, as his TBA RA2 mod uses a lot of cut and paste building as placeholders #Tongue.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Nov 19, 2008 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

But am I wrong?

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Nov 19, 2008 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

To each his own.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Nov 19, 2008 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought about learning to 3d model myself for Below The Sun.

That was before I calculated how many units, buildings and doodads needed to be designed (TC after all).

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 19, 2008 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want some good Generals tank moddeling tutorials, go here. This is where I got all my modelling experience from. Do note: it's made for GMax with the RenX plugin Wink

Back to top
View user's profile Send private message Send e-mail Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Nov 19, 2008 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somehow I wonder how'd you guys handle 3-axes. When I tried playing with Anim8or (sp?), it was horrible #Tongue


Guess I'm stuck with my useless Paint's pixel-by-pixel editing.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Nov 19, 2008 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Somehow I wonder how'd you guys handle 3-axes. When I tried playing with Anim8or (sp?), it was horrible #Tongue


Guess I'm stuck with my useless Paint's pixel-by-pixel editing.


Yes, sometimes it happens like that, the first 3d program you use you might later end up hating. But I'd recommend trying different modellers before you decide all 3d is bad. I actually didn't get Blender until I tried other modellers aswell.

Back to top
View user's profile Send private message
L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Nov 19, 2008 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I started with Anim8tor and still use it....and I love it, however I use blender to render all the stuff I make in Anima8tor.

Blenders I dread using coz everything is everywhere. Wonder where I can get 3dsmax.

Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Nov 21, 2008 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
Same here. I do 3d work for Shps, but I have no real interest modding CNC3 or Generals.


Almost same here,I also work on with some voxels(working on an new technique).

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Nov 21, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's simple to handle only 3 axes; only handle two at a time, and then switch views Wink

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Nov 21, 2008 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use truespace, which handily only uses the Y axes when you right-click (IIRC, need to do more messing around...).

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Nov 22, 2008 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know some basic things about Cinema4D and 3DSMax (I can create model, but surface isn't very advanced, enough for conversion to voxel, not enough for CNC3). Wink
When I have more time, I will learn more about normal maps and how to use Blender (I thing I will set graphics on Ing degree and Blender is used there (it will be just question of time to finish Bc, maybe more than 3 years, but I will do it for almost all costs), first I need to learn *.asm and C properly).

If you have time to learn 3d, don't waste it, one wise saw is "don't delay something on tomorrow when you can do it today".

_________________

Don't blame the others if you haven't checked your own (in)ability in the first case.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [33 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You can edit your posts in this forum
You can delete your posts in this forum
You can vote in polls in this forum
You can attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2606s ][ Queries: 11 (0.0099s) ][ Debug on ]