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Renders
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jun 27, 2003 10:11 pm    Post subject:  Renders Reply with quote  Mark this post and the followings unread

I'll post renders of new buildings I've made here. To start off, here is the Geo-Thermal Power Plant for NCM. It will look like this ingame, only smaller. Wink



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jun 27, 2003 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

bloody hell.........

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jun 27, 2003 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet Power plant

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PostPosted: Fri Jun 27, 2003 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah good details, good textures, good size

just need a better background for the cameo lol

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jun 27, 2003 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you made that in 3dsmax i might be able to help you with a cameo by rendering it out at a good angle and placing into a good bg.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Fri Jun 27, 2003 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

that looks really good, hope the other buildings will be like that

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 28, 2003 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Congrats!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jun 28, 2003 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

O_O!! it's awesome! good work!

The building justs needs an exhaust pipe if you know what i mean (damn dictionary doesn't have the right word). That pipe should extend from the upper left part

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sun Jun 29, 2003 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

hehe you mean a chimney, where smokes goes out, btw that's an awesome building

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 29, 2003 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, it just needs a chimney on the upper left sub-building. that's what i meant LOL

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Jul 14, 2003 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

NCM War Factory. Needs a little more detail but this the basic idea.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 14, 2003 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW!! It looks excelent Smile.

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Mon Jul 14, 2003 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those are truly excellent, It'll be great to see them in game

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Jul 17, 2003 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wich program do you use? Im stuck with shitty gmax that cant texture modified shapes?!!? sorry i have to bitch about that whenever i have the chance

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 18, 2003 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy You sound like me when I first tried G-max! I'm doing everything in gamx, and it can texture modivied shapes. All it requires is that you add UV Mapping to the modivied mesh. This opens up many more options for your applied texture. Just open the drop-down list where you go to move vertices and faces and find UV Map. Select it and you ugly grey mesh will have been replaced by the texture. Very Happy I'll post a pic of what I'm talking about.

Triforce

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 18, 2003 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Pictures!



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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 18, 2003 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

2.



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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Jul 18, 2003 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

3.



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Jul 18, 2003 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

omgzomgz thanx0rs! lol like, wow, this helps.. alot... i bow down to you greatness

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PostPosted: Fri Jul 18, 2003 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

how triforce it's really good Smile

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Sep 22, 2003 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

New render! Its the ICBM Silo!



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 22, 2003 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

EXCELENT! Very Happy

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PostPosted: Mon Sep 22, 2003 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

simple, good, and pretty cool

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Nov 05, 2003 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey all! New building for you today, NCM's Tiberium Refinery!



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Nov 05, 2003 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good! your starting to use more diversety in angles and stuff, the building looks nice.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Nov 05, 2003 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Man this looks good, i'll have to assimilate you now, to create this stuff for me...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Nov 05, 2003 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome!
How did u give 1 object 2 diffrent textures?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 05, 2003 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

excelent, dude! Really nice job Smile.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Wed Nov 05, 2003 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

these are all cool and all, but banshee, u should split it, this is gonna cost ya a lot of bandwith, keep em up, but put em each in a diff topic, so only the new one loads, or the one u wanna look at, etc.

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Thu Nov 06, 2003 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

at least u proved that you can make bendable planes... try making one under the building and applying a ground texture? you can find one here (http://www.tiberiumsun.com/forum/viewtopic.php?t=673&start=90)

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Tue Nov 18, 2003 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow triforce those are some sweet buildings, REALLY NICE JOB , u should work for EA cos some buildings they make are so much worse than those buildings Smile Smile Smile Very Happy Very Happy Very Happy Very Happy

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