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Get your kicks on Mammoth X66
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 20, 2008 3:39 pm    Post subject:  Get your kicks on Mammoth X66
Subject description: Mammoth Tank 3dsmax remake
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I just had some free time so i fulfilled a long wish of mine to create the good old mammoth tank as a 3dmodel.
This is the result.

Since there are not much big Mammoth Tank Wallpaper available, this might be also useful to some of you.

\EDIT
Thumbnailed all big pictures and put the big ones in a zip.



x66mammothTN.jpg
 Description:
 Filesize:  19.05 KB
 Viewed:  22596 Time(s)

x66mammothTN.jpg



x66mammoth0001TN.jpg
 Description:
 Filesize:  26.39 KB
 Viewed:  22577 Time(s)

x66mammoth0001TN.jpg



x66mammoth.zip
 Description:
zip with big versions of the shown pics

Download
 Filename:  x66mammoth.zip
 Filesize:  3.67 MB
 Downloaded:  598 Time(s)


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Last edited by Lin Kuei Ominae on Fri Sep 28, 2012 10:52 am; edited 2 times in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Nov 20, 2008 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is superb work, and accurate too Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Nov 20, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Amazing!" is all I can say.

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Nov 20, 2008 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Absolutely awesome.

About time a Mammoth Tank that beat APB's came out.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Nov 20, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

The muzzle flash (I dunno how to call it) looks too...shapey #Tongue Elliptical, to be exact. However, it's awesome, really. Detailed, too.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 20, 2008 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the good comments. Very Happy
EVA-251 wrote:
About time a Mammoth Tank that beat APB's came out.

Who is APB? Can you show a picture/link of his/her Mammoth?

Destiny wrote:
The muzzle flash (I dunno how to call it) looks too...shapey #Tongue Elliptical, to be exact.

It is just a ellipse. #Tongue (or better a sphere in an elliptical shape Very Happy )
The "special effects" where only a 10min job and nothing fancy. Wink

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Thu Nov 20, 2008 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Model = epicly awesome!
The muzzle flash = meh

Code:
Who is APB? Can you show a picture/link of his/her Mammoth?


APB = A Path Beyond a Renegade to Red Alert mod

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Nov 20, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 20, 2008 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the links.
Though i can't see much wrong with the APB mammoth. It's normal that game versions have a lower detail, but imo it is still quite accurate.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Nov 20, 2008 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work. Will you convert into a voxel?

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Anderwin
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Joined: 16 May 2005

PostPosted: Thu Nov 20, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something si wrong but what I can't figure it out.

But is look great?

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Thu Nov 20, 2008 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good but the lighting seems odd..? Neutral
and more chamfered edges.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Nov 20, 2008 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 20, 2008 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla wrote:
Great work. Will you convert into a voxel?

i'm not sure. maybe later. the current version uses a lot of 3dsmax's 3D-textures from which i doubt that they still work in the 3ds format for the final vxl-conversion

Anderwin wrote:
Something si wrong but what I can't figure it out.

But is look great?

Maybe a picture from more far away would help you to find out what's wrong. I'm really interested in creating one very accurate version.

Ickus wrote:
It looks good but the lighting seems odd..? Neutral
and more chamfered edges.

i try to fix the lighting, though i'm not sure what you mean. It's a quite normal lighting which you would use for terrain art too.
You're right about the chamfered edges. Now that you mentioned it, i saw that the missile packs need more work.
As you can see is also the track wheels texture still a little problem. I try to find a good texture for them.

If someone has some really good pictures of the mammoth from official renders etc, it would be great if you could upload them here or post a link to them.



x66mammoth0004TN.jpg
 Description:
in ingame isometric view
 Filesize:  27.14 KB
 Viewed:  22453 Time(s)

x66mammoth0004TN.jpg



x66mammoth0003TN.jpg
 Description:
top down view
 Filesize:  27.48 KB
 Viewed:  22453 Time(s)

x66mammoth0003TN.jpg



x66mammoth0002TN.jpg
 Description:
from far away so the perspective view doesn't distort that much the shape
 Filesize:  23.74 KB
 Viewed:  22453 Time(s)

x66mammoth0002TN.jpg



mammothpics.zip
 Description:
these are all pics which i've found of the mammoth
if you have other pics please upload them here so i can improve my mammoth

Download
 Filename:  mammothpics.zip
 Filesize:  536.18 KB
 Downloaded:  271 Time(s)


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Last edited by Lin Kuei Ominae on Fri Jan 23, 2009 7:36 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Nov 21, 2008 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... Just wow... Wow. Surprised

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Fri Nov 21, 2008 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

i'm not sure...


Needs moar polys then. Very Happy

-You should chamfer the edges, this will make the model way more realistic.
-The rocket launchers are also more rounded.
-those two black greebles on the backside of the turret need some smooth.
-More resolution for the shadow map.

And by the way, everytime you post a image with such a high resolution without a thumbnail, you will kill a user with a small monitor, like me. ^^

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Nov 21, 2008 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

what do you plan to use this for? Mod for a 3d game?

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri Nov 21, 2008 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

nice Mammoth Tank there.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2008 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla wrote:
-You should chamfer the edges, this will make the model way more realistic.
-The rocket launchers are also more rounded.

yep, i work already on this Very Happy

ZoidZilla wrote:
-those two black greebles on the backside of the turret need some smooth.

fixed

ZoidZilla wrote:
-More resolution for the shadow map.

these are ray-traced shadows. There isn't more resolution possible.

ZoidZilla wrote:
And by the way, everytime you post a image with such a high resolution without a thumbnail, you will kill a user with a small monitor, like me. ^^

that's the problem of ppm. Tibweb made automatically a thumbnail. On ppm i would have to use an external picture hoster like imageshack, but there i can't make sure that the pictures stay there. If someone after a year wants to see these pictures they are most probably deleted on the imagehoster.

DaFool wrote:
what do you plan to use this for? Mod for a 3d game?

i didn't planned anything with this one. It was basically just for fun and to have at least the possibility to create big highly detailed wallpapers, which i still haven't found yet.

@all
thanks again for the good comments.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Nov 21, 2008 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO, you can render 3ds max materials as textures by selecting the sub-material (eg. bump map, ambient, diffuse) and right-clicking the material and selecting "Render map..."

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2008 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey thank you Donut. Now there shouldn't be anything standing against a voxel-conversion. Very Happy

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Nov 21, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

make a movie with it Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2008 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought about a short fmv, but it's very time consuming. not only for me to create the anim, but also for my pc to render all the frames.

The following one took already about a minute due to all this transparent smoke stuff.



x66mammothwp0000TN.jpg
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you know you'll have a bad day if you see this
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 Viewed:  22309 Time(s)

x66mammothwp0000TN.jpg



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Last edited by Lin Kuei Ominae on Fri Jan 23, 2009 7:36 pm; edited 1 time in total

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Nov 21, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Nov 21, 2008 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Pure Awesome! This MUST be put to use.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Nov 21, 2008 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love that last render.

You should do it again but bring the rockets in closer to the tank and make the tank take up more of the screen, it'd make a great wallpaper.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2008 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wallpaper version
render time: 5:42min



x66mammothwp1TN.jpg
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x66mammothwp1TN.jpg



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Last edited by Lin Kuei Ominae on Fri Jan 23, 2009 7:36 pm; edited 1 time in total

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Fri Nov 21, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

The smoke effects are great.

Maybe you should use another more greyish background with clouds, and darken the leaves of those trees a bit. You also could set down the color satiation to give the entire image a colder look. So everything will look more menacing.

Five minutes is a good time for a render, my longest render took about eleven hours, for a single frame. XD

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Nov 21, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

needs grass texture, looks like the somme... Then again if a mammoth is passing through...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2008 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't think i'll spend more time on the background as it was/is the mammoth which counts #Tongue
i also don't have any experience in creating photorealistic renders, so it would take too much time to find out all the correct settings. Time which i need for TI,XTX and other modding stuff.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jan 16, 2009 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...nice, very nice indeed. A competitor for Stingerrr's Apoc perhaps? :3

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jan 16, 2009 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs 1440X900 render, then it will become my desktop, replacing a rather attractive brunette #Tongue
However, a mammoth can lay waste to an army, not just lay on a sofa. #Tongue

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jan 16, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, but I have few remarks to this model:
- Those wheels looks too small for so heavy tank.
- Those cannons looks like weld to turret, unable to elevate.

Also, I think APB RA mammoth model is better, because it has more details and metalic normals map like other models in RA:APB, you can see it very well in a map Keep of the Grass for example. Also RA mammoth should be looking like tank from 1950's while TD mammoth should be looking modern like this one. Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jan 16, 2009 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

There needs to be a bit at the back of the gun that looks like part of a circle exposed, a kinda part like this: |)=====[]

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 16, 2009 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
Needs 1440X900 render, then it will become my desktop

There is no need to render it again. You can simply cut out a picture with these dimensions Wink
from the last render, you can cut out the tank without losing any missile or other details. just a bit background will be gone.

@partyzanPaulZy
thanks for the hints. I'll try to fix those issues.
Though unfortunately do i haven't found any official render in a higher resolution showing either the wheels in detail nor the barrel with the motion link you've mentioned.
So i have to use real tank images and adapt these.
But then it isn't an exact replica of the official renders anymore. So i think i'll have to rename it then to X67 Mammoth Wink

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Stingerr
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Joined: 11 Jan 2005
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PostPosted: Sat Jan 17, 2009 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a really nice model to put in a game, nice form, texture, probably good polycount.. But it needs seriously alot detail if you want to compare it to my apocalypse model, and currently worked on prism tank. Not to be cocky or anything, just look at the two models and conclude for yourself

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Jan 17, 2009 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm not overly fond of the texture you used on the mammoth, i mean it's suitable for a voxel, but for a 3D model that you're showcasing it could use alot more love. the wheels as well within the treads need some more detailing all the same, i mean it looks to me like they're just sitting in the treads... but, meh. that's just me #Tongue nice model indeed but i think you could do alot better Wink

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partyzanPaulZy
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Joined: 03 Nov 2007
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PostPosted: Sat Jan 17, 2009 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found something:
pre-released Renegade picture with mammoth wheels (different Mammoth size, different Nod uniform, etc.):

Those wheels look twice as big as wheels on yours mammoth.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 18, 2009 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks partyzanPaulZy
this is the first pic showing me the wheels in bit better detail.

i also found an interesting 3dsmax tutorial, that doesn't only shows how to model them (Stingerr's tutorial link in the apoc thread was for maya only), but also how to animate these tracks. So there is nothing standing against a cool video. Very Happy
But first i will concentrate my efforts on making the model more detailed. (Beside the main work for TI)



HTNK.gif
 Description:
this was the only pic which i found, with a closer look on the treads and the wheels
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HTNK.gif



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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
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PostPosted: Sun Jan 18, 2009 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

small tipp:
You used Yellow and Red at your muzzle-flashes and rockettrails. Try Yellow-White instead. Red would only appear at really big explosion with fire-clouds.

You may give it a little bit of orange, but then really just a tiny bit Smile



I know its probably just a minor detail, but it bugs me everytime I see a render.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 23, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

better?

added more detail and improved the lighting.



x67mammothmr0000.png
 Description:
since it isn't an exact replica of the X66 Mammoth, it's now called X67
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jan 23, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

*dies*

Though, is it a tad too dark now?

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jan 23, 2009 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

BIG badass Mammoth. Twisted Evil

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jan 23, 2009 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic tank is Mammoth
Yes, it's so good I broke the Meme.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 23, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

from a different view
rendered in 1600x1200, render time about 10min
reduced with irfanview to 800x600 so it doesn't takes up so much space.



x67mammothmr0004.jpg
 Description:
 Filesize:  68.29 KB
 Viewed:  21722 Time(s)

x67mammothmr0004.jpg



x67mammothmr0002.jpg
 Description:
 Filesize:  155.96 KB
 Viewed:  21722 Time(s)

x67mammothmr0002.jpg



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 24, 2009 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

There's a scale:

Good---Really Good---Awesome---Epic---(Then there's a gap of a couple of feet)---Mammoth

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jan 24, 2009 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Give me the 1600x1200 version of the first one for wallpaper purposes Razz

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Sat Jan 24, 2009 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

you did a great job LKO!! yeah, post the highres i bet many people want it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 24, 2009 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 24, 2009 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, we gotta talk, i see some uber RA1 poster coming here #Tongue

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