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RA3 World Builder is coming soon!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 23, 2008 12:06 am    Post subject:  RA3 World Builder is coming soon!
Subject description: At least, according to the demo's announcement.
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EA has recently announced the demo version of Red Alert 3. You'll be able to experience two missions, among other things. But that isn't really what matters for us: inside the announcement, there are few words regarding what we'll see in the next patch of the game and... that includes the World Builder. Our well known "hard to newbies but exclusive" map editor for the 3D Command & Conquer real time strategy games. Here's the words:


Quote:
the game’s first major content patch, which includes the powerful WorldBuilder editor, balance fixes and a de-authorization tool that will allow users to de-authorize previously authenticated versions of Red Alert 3 on machines they no longer wish to use.



And later...


Quote:
The upcoming update will include the WorldBuilder, the game’s map-making and mod tool and a community favorite, enhancements to AutoMatch for multiplayer, balance fixes and an easy-to-use de-authorization tool that will allow players to de-authorize previously authenticated machines that they no longer wish to play Red Alert 3 on, ultimately giving them the freedom to play on an unlimited number of computers.



And yea, there is this tool to de-authenticate, which is not as powerfull as they claim. In the last week of october my motherboard had power troubles and I've only managed to restore my computer yesterday, with a new motherboard and processor, which costed me a windows install. At these conditions, the deauthorization tool will not allow you to deauthorize your copy. But I'm glad I did not install Red Alert 3 in that pc yet. I'll only do it when I install more RAM.


And another interesting thing in their announcement: is World Builder a modding tool? In Generals you could script the AI with it.. but that didn't work with C&C3. I really wonder what you'll be able to mod with World Builder. Tell me if I'm wrong, but the maps are "modded" with text editor in C&C3, isn't it? But I've never tried to make mod maps with it.


And that's it. Take your conclusions. But be aware: according to those who went to the RA3 Community Summit, worldbuilder is still not intuitive at all. Just includes few new features that finally work properly such as the import height map (which also worked with very old world builders... at least I got it working on one of them, but I don't remember which one).


And once World Builder is released, we'll have RA3 Editing forums, Mapping forums and the Map Archive here! Stay tuned!

Last edited by Banshee on Sun Nov 23, 2008 12:32 am; edited 1 time in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Nov 23, 2008 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, at least EA's giving us information instead of keeping us in the dark. Looking forward to the RA3 demo.


(Title: Also it's coming, not comming, Banshee #Tongue)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 23, 2008 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Fixed, thanks Smile.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 23, 2008 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet. Finally everyone has access to ra3 (equal share for everyone!).

The WB sounds interesting. Back to the days of YR mod maps?

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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Nov 23, 2008 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I do hope the RA3 WB isn't a memory hog, though.


*Looks at DaFool* Oh, nothing...not Mayday or Bering Straits.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Nov 23, 2008 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

i hope that mod tool will allow modder access their big file. and use easy like use xcc mixer modding General [ that include import/export option and show all text all picture inside]

about WB i dont think it'll different from what General,BFME2,C&c3 do.. [ personaly i want they make it use easy like Warcraft3 tool i'm too lazy to read alot of tutorial too start working on it ]

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Golan
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Joined: 21 Nov 2007

PostPosted: Sun Nov 23, 2008 8:48 am    Post subject: Re: RA3 World Builder is coming soon! Reply with quote  Mark this post and the followings unread

Frankly, this "modding tool" stuff is probably just an inaccuracy by gamespot, I doubt that they are familiar enough with the subject and just made a general statement.

Banshee wrote:
And another interesting thing in their announcement: is World Builder a modding tool? In Generals you could script the AI with it.. but that didn't work with C&C3. I really wonder what you'll be able to mod with World Builder. Tell me if I'm wrong, but the maps are "modded" with text editor in C&C3, isn't it? But I've never tried to make mod maps with it.
For C&C3, you basically create a "mini mod" that is attached to the map. It´s pretty much the same process as regular modding.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 23, 2008 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Time to make a list of RA1 and RA2 map converts #Tongue

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Nov 23, 2008 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

They should make a map based on World War 2!

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 23, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA3 doesn't support 750x750 maps.

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Sir Modsalot
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Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sun Nov 23, 2008 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
They should make a map based on World War 2!


*punches own head in to refrain from excessive rage*

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Gun Ship
Cyborg Soldier


Joined: 28 Jan 2006
Location: Melbourne, Australia

PostPosted: Mon Nov 24, 2008 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
They should make a map based on World War 2!


You mean mod, right? Anyway about time they got around to making the map editor I've been dying to make some better maps for this game. Most of the maps EA made are really boring.

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Nov 24, 2008 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now I won't have to play symmetrical maps everytime I decide to take out my anger on the AI on a compstomp. I just hope you don't have to setup the AI like the other WB's

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Mon Nov 24, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big leap closer to a situation where I might buy it.
Just waiting on that SDK.

Edit:
Announcement Page wrote:
The demo will be available for download at noon PT on Monday, November 28th

Apparently they operate on a calender that's four days out #Tongue
Gamespot page has the right date.

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Nov 24, 2008 4:11 pm    Post subject: Re: RA3 World Builder is coming soon! Reply with quote  Mark this post and the followings unread

Banshee wrote:
Our well known "hard to newbies but exclusive" map editor for the 3D Command & Conquer real time strategy games.

What? Come on, it ain't hard at all, atleast I think so Confused

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unknown_entry
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PostPosted: Mon Nov 24, 2008 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

i somehow dont see RA3 as good game
they made hybrid of every land unit to be naval too
which means no running or hiding its just all THERE

not to tell how you can build also a base on sea...
(good idea but crappy made)

the only thing i liked is co-op play with AI friendly side but besides that everything went down the drain...

they killed RA spirit, they added crappy Generals/C+C3 style of generals points and buying SW's

SW's are poorely "innovated"... heck i like more Generals than RA3 but RA2 beats them both...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Nov 24, 2008 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope the demo will have a full, 3 side skrimish.

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Daz
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Joined: 26 Apr 2003

PostPosted: Mon Nov 24, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

unknown_entry wrote:
i somehow dont see RA3 as good game
they made hybrid of every land unit to be naval too
which means no running or hiding its just all THERE

That's one thing that bothers me about it.

I'm glad they're releasing a demo but I think I'll wait until tomorrow and some different mirrors rather than trying to get it tonight.

Edit: Make that definitely waiting, I'm not joining Gamespot after that 6/10 reviewer sacking.

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Sir Modsalot
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Joined: 28 Sep 2005
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PostPosted: Mon Nov 24, 2008 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

unknown_entry wrote:
they killed RA spirit, they added crappy Generals/C+C3 style of generals points and buying SW's


Too bad, just don't play it then, and keep your WW-ism away from new titles. If it doesn't fit your idea of what a Red Alert game should be, then you need to get used to it or ignore the new releases because that's how EA does it. I, for one, think they've done a perfect blend of awesome graphics, and the cartooniness and amusing irrationalities that are the tech trees that Red Alert always specialized in, and that's why I paid money for the full game. Also for the campaign. For some reason RA2's and YR's campaigns never had the quality needed for replayability but RA3 just does. I can't explain it but I really feel like they thought the campaign through (but the co-op AI and map pathing need serious work to perfect it) and it's just plain damn good fun. So far I think I've replayed the Allied and Empire campaigns more than I've played skirmishes. #Tongue

Also, I doubt you even played the game because they aren't using General's Points and not even the same concept. While I'm at it, since when did you ever get SWs for free in a C&C game? Come on. TW/KW were the only C&C games that made you buy support powers with credits, anyway.

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Nov 24, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I played RA 3 I get RA 1 and 2 fellings, maybe it was jsut me?

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Nov 25, 2008 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

RA3 is fun, its like RA2, good for a laugh/play around with a mod. But neither are as good as RA1 (IMO ofcourse)

Anyone up for some coop? PM me Very Happy

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Nov 25, 2008 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dear lord the opening cinematic is possibly the most horrid thing I've ever had to sit through.

Edit: And the briefings are a close second.

Edit again: What an poor game. Definitely won't be buying this now, SDK or no SDK.

As I've just said to a friend:
"Tried the RA3 demo. I'd nearly ripped out my eyeballs by the time the utter horridness that is the introduction cinematic ended, then it assaulted me with vile missions briefings before forcing me to delete it by being completely tedious to play."

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unknown_entry
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PostPosted: Tue Nov 25, 2008 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

whole story is terrible #Tongue

the only thing i liked besides co-op ai was water #Tongue

cute to look at bottom sea when zoomed #Tongue

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Nov 25, 2008 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the most terrible RTS I have ever played, and its not the fault of the dynamics or code-behind that makes the game work. Its cartoony to the infinite power, and the tutorial was embarrassing, the female actors were put there purely for sex-appeal, and the other acting was terrible scripting at best. The only good actor and script was the Russian commander you had to beat in the Co-Op mission. I feel sorry for those respectable actors that had to go through that. I give it a 3 out of 10. In the long history of me being a Command and Conquer fan, this will be the first one that I do not buy.

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TX1138
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Joined: 18 May 2007
Location: Australia

PostPosted: Wed Nov 26, 2008 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
Its cartoony to the infinite power, and the tutorial was embarrassing, the female actors were put there purely for sex-appeal, and the other acting was terrible scripting at best.


Your post just screams 'Red Alert 2'.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Nov 26, 2008 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It's definitely cranked up more than RA2.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Nov 26, 2008 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Daz, if it didn't have coop I wouldn't have gotten it at all

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Yegveny BorisovitchVolgin
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PostPosted: Wed Nov 26, 2008 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its just like every other C&C. Bad script and storyline. Playing just for storyline is stupid with C&C.

Atleast the MP is good.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Nov 26, 2008 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yegveny BorisovitchVolgin wrote:
Its just like every other C&C. Bad script and storyline..


pfffff

Say that to TD, RA1 and TS #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Nov 26, 2008 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

@TX1138: Nah, this is worse than YR on the cartoon-o-meter, it gets any higher and copies of "Dennis the Menace" Will start spewing out of your PC when you play.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

And it turns into a RA3 pro's vs RA3 haters tread again >_>

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Colonel Y.B. Volgin
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PostPosted: Wed Nov 26, 2008 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

TD - Fair. Shephard seemed kind of dull. Lieutenant whatever for GDI was used for ONE MISSION, and could've been interesting.

RA - Bad acting, predictable storyline, unlikeable characters

TS - Makes Jaws IV look like a decent film.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Nov 26, 2008 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Colonel Y.B. Volgin wrote:
TD - Fair. Shephard seemed kind of dull. Lieutenant whatever for GDI was used for ONE MISSION, and could've been interesting.

RA - Bad acting, predictable storyline, unlikeable characters

TS - Makes Jaws IV look like a decent film.


Your mind, your preferences. Very Happy

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Nov 27, 2008 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

It is so funny, how tastes vary.

I love RA3 for the funny moments; clicking my Hammer Tank and hearing "Hammer Time!" or "Can't Touch This!" I love seeing the reaction of the characters to the Lincoln Head at Rushmore turning into an army destroying laser-eye-beam base defense. I love the degree of satire in the campaigns and cheesiness, and how the game laughs in the stern face of the Cold War.

To be frank, it was a very great break from all the games that try to be this:

Like CNC-3, and fail miserably.

RA3 is a nice break from boring looking games like WiC (mind you, I love WiC and think it is beautiful), CNC-3, CoH, where it looks like someone took a color picture and drained half the saturation from it.

Heh, and that is what is going to have me coming back to RA3 years from now, and not CNC-3, or even WiC.

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Colonel Y.B. Volgin
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PostPosted: Thu Nov 27, 2008 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

protip: any game with any degree of humor is a complete and utter failure and a second-rate game compared to something serious like C&C2 or WiC. Razz

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Nov 27, 2008 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Team fortress two?

I haven't tried this, but I heard that you could open generals maps with the cnc world builder. Same with TW->RA3?

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Sir Modsalot
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Joined: 28 Sep 2005
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PostPosted: Fri Nov 28, 2008 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
It is so funny, how tastes vary.

I love RA3 for the funny moments; clicking my Hammer Tank and hearing "Hammer Time!" or "Can't Touch This!" I love seeing the reaction of the characters to the Lincoln Head at Rushmore turning into an army destroying laser-eye-beam base defense. I love the degree of satire in the campaigns and cheesiness, and how the game laughs in the stern face of the Cold War.

To be frank, it was a very great break from all the games that try to be this:

RA3 is a nice break from boring looking games like WiC (mind you, I love WiC and think it is beautiful), CNC-3, CoH, where it looks like someone took a color picture and drained half the saturation from it.

Heh, and that is what is going to have me coming back to RA3 years from now, and not CNC-3, or even WiC.


For once, I completely agree. The Mount Rushmore mission was the one I had the most fun with as the Allies.

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PostPosted: Tue Dec 02, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt. Albrecht: YR had slave miners and flying brains. I rest my case.

Regulus: None that you have mentioned is any different for RA2. Yet, both games are very enjoyable to play.

Daz: How can you say something like that as CnC-Fan? Remember McBean wanting to kick some ass? Romanov introducing us to his turtle? Einstein lost in thoughts in RA1? The FMVs were always campy, and I don't see why RA3 should be any different in that respect. At least RA3 included actual Soviet marches and a premier I might take seriously...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Dec 02, 2008 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Robin Williams should be in the next cnc game. 1) he's an actor 2) I read he's actually into video games

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Daz
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Joined: 26 Apr 2003

PostPosted: Tue Dec 02, 2008 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The old ones were what alot of people are calling "camp" because they were done on the cheap with bad actors. Now they're done expensively with perfectly good actors intentionally acting badly and it looks ridiculous.

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PostPosted: Tue Dec 02, 2008 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Udo Kier or Ray Wise are not bad actors at all. Yet the RA2 movies were campy as hell. Same goes for Michael Bien and TS.

And where's the difference between B-movie camp and expensive camp? The effect is ultimately the same.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Dec 02, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

B-movie camp is trying to be serious but generally doesn't have the financial backing to achieve what it really wants to be, you can't fault it for trying and you can see past it. It's not camp at all, it's just bad acting or bad effects.
Expensive camp is intentionally camp when they could have done a proper job but have chosen to ruin it.

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PostPosted: Tue Dec 02, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Budget has nothing to do with the quality of acting or scripts. The best, most meaningful movies come from small, indie studios, respectively low-budget divisions of great players. Or as a counter-example, just take a look at big-budget TV shows or movies such as Heroes or Spiderman. Corny as hell, inadvertently and surely not owing to lacking funds.
I can't even see how you come to such a conclusion. Stellar acting/writing does not need a huge name or pricetag.

And no, the movies were always intentionally campy, especially in the case of RA2. I thought everybody saw it that way? Just ask around. Thus, they don't really ruin anything. Also, I can't really see how a tongue-in-cheek approach does not suit RA3s style. Now with the next installment of the Tiberium universe, I'd like to see dramatic, believable acting as much as you do.

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