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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 13, 2010 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

First mofo to see 'em!

Awesome. All of them. Well, voxels, I don't care too much about maps TBH xD

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Sat Aug 14, 2010 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh god, those last 2 voxels, It couldn't be...!

Anyway, everything you make looks very nice. I like them all.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Aug 14, 2010 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit. WIN! WIN! WIN! MOAR WIN!!11

Might make me look like a prick but upon seeing that star wars droid two-wheeled mlrs thingy, all I gotta say is: MAKE SOME MASARI TANKOZ!!!

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Aug 14, 2010 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice pack, are you going to release your SHP?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 14, 2010 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

great stuff as always!!!!

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Mon Aug 16, 2010 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprisingly, from these latest voxels, I believe you're actually improving over past releases, which is an amazing feat considering how great they were. I love the texture on the Nuke Cannon and the design of the Allied Phantom tank, the latter being exactly what I needed for a unit in my mod.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 16, 2010 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Impressive stuff, and high quality as Mad always has been doing.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Aug 18, 2010 5:41 am    Post subject: stuff Reply with quote  Mark this post and the followings unread

MadHQ wrote:
AH! I found a nice way to help with my poor infantry animation problem. When I normally animate infantry I only animate with 6 frames witch I have a hard time tweaking everything. But I thought I would try to animate with 36 frames then just re-scale the time to 6 frames, hoping that it would help smooth the animation. And I think the result is noticeable, and that made it a hell of a lot easier to work the animation to be a little better. I will have to play with this some more and see if it is really gonna help. But this is from the 1st test.

36 frames (re-scaled)


6 frames


36 frames looks better than the 6, looking at the feet movement

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Oct 16, 2010 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Why...?

Because I CAN! Twisted Evil


















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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Oct 16, 2010 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

They all look good, even if snow versions of current maps.

Should do some extra touch-ups to them Mad. :p

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Oct 16, 2010 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

6 frame infantry look cool.

Also solves this issue with shp units where too many frames in their walking sequence makes them move slower.

Also nice maps MadHQ, hope you are beta testing my mod :p

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Mon Oct 18, 2010 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

A snow version of my favorite RA2 multiplayer map (Hammer & Sickle)? YES!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 18, 2010 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw MadHQ I noticed on your own maps which lack water you forgot to add

[GAYARD]
TechLevel=12

[NAYARD]
TechLevel=12

[YAYARD]
TechLevel=12

Which disables them from player sidebar.

Obviously no use having option for naval yard in the middle of a desert :p

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Oct 18, 2010 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

God said "Let there be maps" and Jesus came and madHQ provided.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Oct 18, 2010 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does the last one look incredibly familiar? Did you do a temperate version as well?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Oct 18, 2010 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Why does the last one look incredibly familiar? Did you do a temperate version as well?


If you had actually spent time on reading some of the above comments, you'd know that they are just snow versions of
already existing RA2/YR maps, incase you didn't already notice it by looking at screenshots and the filenames, which you clearly didn't.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Oct 18, 2010 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Btw MadHQ I noticed on your own maps which lack water you forgot to add

[GAYARD]
TechLevel=12

[NAYARD]
TechLevel=12

[YAYARD]
TechLevel=12

Which disables them from player sidebar.

Obviously no use having option for naval yard in the middle of a desert :p


Ya I always forget to add that. Laughing

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Oct 20, 2010 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

MOAR!!!














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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun May 08, 2011 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL



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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun May 08, 2011 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, this is certainly interesting.

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mentalomega.com

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¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Sun May 08, 2011 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those are really good MadHQ, and they fit well with the original soviet construction yard.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 08, 2011 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

God damn it, now I want to work on Evolution.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sun May 08, 2011 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ The crazy guy who models like GOD HIMSELF!

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun May 08, 2011 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hot damn! Awesome stuff MadHQ!

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun May 08, 2011 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever that is, we want it.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon May 09, 2011 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon May 09, 2011 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for bringing up a meme for this but Y U NO Release!? but on a serious note awesome stuff

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon May 09, 2011 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
God damn it, now I want to work on Evolution.


Makes us all wanna mod stuff.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Oct 11, 2011 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing



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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Oct 11, 2011 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this a pseudo Empire of the Rising Sun?

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mentalomega.com

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Oct 11, 2011 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice :O

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Oct 11, 2011 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, a Demake Mod? Shocked

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Oct 11, 2011 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why you wanted me to do japanese infantry....
Pm me Wink

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Oct 11, 2011 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ace stuff, MadHQ. Even though I personally find the terrain to be a tad bit bright, it looks quite well-done.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Oct 11, 2011 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I jelly.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Oct 11, 2011 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

judging from this pic, and the other pic above, you are making a ra3 mod for ra2?

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Oct 12, 2011 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure about the brick color on those buildings. Perhaps you should make them white?

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mentalomega.com

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Oct 12, 2011 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I shat bricks when I saw the EotRS screenie.

Amazing job, once again. I hope that gets released, I'd definitely play it!

EDIT: I agree with Speeder about the bricks. White would be great. #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 12, 2011 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The terrain is awfully bright, but all the other stuff looks great Smile

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Wed Oct 12, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

My jaws dropped at the Soviet base and it detached itself when I saw the Empire base.

Nice job as always.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Oct 12, 2011 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Drogan wrote:
My jaws dropped at the Soviet base and it detached itself when I saw the Empire base.

Nice job as always.


Yours too? Very Happy

MadHQ, your buildings are absolutely amazing.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Oct 12, 2011 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm afraid, knowing MadHQ, that he'll just create stuff for RA2 and never release it nor finish the whole set. =(
Which is a shame, because this EotRS stuff looks godly!

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Oct 14, 2011 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember some stuff he showed off like space terrain... I am curious if he even still has it xD probably just deleted it.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Dec 25, 2011 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Dec 25, 2011 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

That walking robot reminds me of Core Defender Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 25, 2011 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
That walking robot reminds me of Core Defender Smile


That's quite far fetched. It's clearly more reminiscent of King Oni.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Dec 25, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Brick color really does not fit. Other than that, cool stuff.

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mentalomega.com

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Dec 25, 2011 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mad, where's that RA2 texture tutorial you promised? #Tongue

Otherwise, awesome work. So awesome my Opera Mini browser couldn't load it #Tongue

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Dec 25, 2011 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I. FUCKING. WANT. THOSE!!!!

Though brick scheme building really doesn't fit in sadly.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Dec 26, 2011 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I love how he says nothing when posting these images and doesn't reply. x)

That interface is amazingly well done. The infantry are also great.

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