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Version 1.09 progress
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Nov 29, 2008 5:06 am    Post subject:  Version 1.09 progress Reply with quote  Mark this post and the followings unread

It's been a while since I've released a new version of DTA, so I figured I'd just give some information about what I'm working on. The upcoming version of DTA will mainly be about replacing the "building" (SHP) terrain to real (TMP) terrain.

So far mainly the temperate terrain has been converted; here's a small preview:



In case you're not familiar with the way the terrain in the older versions of DTA works; in versions 1.08 and older of DTA all terrain (except for the roads, which were replaced by real terrain in version 1.08) exists out of invisible buildings with a bib which looks like terrain andt his really doesn't make mapping any easier. Other problems are that SHPs slightly overlap SHP units that stand on top of it (if you pay close attention you'll notice that even in regular TS the service depot will for instance slightly overlap the feet of a Titan or Wolverine) and that that when a stealth crate is picked up next to any "terrain building" (be it a cliff or whatever), it'll be cloaked.

Since version 1.09 replaces all "building terrain" with real terrain, all these problems will be solved and mapping will no longer be as big a pain in ass (unless you simply don't like to make maps of course #Tongue).

As you can see in the image (which was made by aligning the tiles in an image editor, rather than in a map editor because I haven't converted the tiles to TMP yet; this gives a perfect representation of what the terrain would look like ingame nevertheless however), the rivers, shores and cliffs now exist in all angles (horizontal, vertical and diagonal).

I'm working as fast as I can on getting the rest of the terrain finished, but it might still take a while to get everything done, so I hope this preview made the waiting a little more pleasant. Smile

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Last edited by Bittah Commander on Sat Nov 29, 2008 5:17 pm; edited 4 times in total

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Nov 29, 2008 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

the bridge looks fu-ck-ing awesome Smile

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just a simple logo by bricks @ raminator, on Flickr

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Nov 29, 2008 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

One Word.
Awesome.

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Nov 29, 2008 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, I expect nothing less.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Nov 29, 2008 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice. The next release shall be quite good.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sat Nov 29, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spot repeated cliffies and shores. #Tongue

Anyway, maybe I will make that map I said I'd make for you now that it's easier to map. The new terrain is coming together well. Wink Good job, Bittah.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Nov 29, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Certain tiles were repeated because no other tiles for that angle exist... I'll try to make some extra ones.

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