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D-day voxel pack
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 30, 2008 7:38 am    Post subject:  D-day voxel pack Reply with quote  Mark this post and the followings unread

Awhile ago I mentioned posting some of my old D-day work, well I finally got round to sorting out the thousands of files I have scattered about. You can now download a pack of old voxels from the newly added download page on the D-day site. The list of units inside it is pretty long (170+) so I won’t post it here but there is a readme with a full list & more information in the zip file.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 30, 2008 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

It's all realistic WWII stuff I presume? Judging from your site images... Looks excellent.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 30, 2008 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The voxels are from v3.2 & v3.3, there not the latest stuff if that's what you're thinking.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Nov 30, 2008 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Not a voxel, but your ConYard is excellent.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 30, 2008 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I see a lot of objects from SS II/RW I'd know that bunker anywhere Wink

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Nov 30, 2008 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

WHAT?! Does this mean that you will not finish D-Day?! Still I'm happy to see you active these days.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 30, 2008 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

eh... this is just (very) old stuff I'm not using any more.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 30, 2008 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I know they're old, it's just an observation.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 30, 2008 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I was replying to Javier's post >.>

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Nov 30, 2008 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Downloaded these minutes ago, just to study your aircraft voxels Very Happy
Some of this stuff looks the same as the current version like that Ho-229 but most of the naval voxels have Normals errors, especially on the Iowa.



ho229_000.gif
 Description:
 Filesize:  507.43 KB
 Viewed:  3624 Time(s)

ho229_000.gif



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 30, 2008 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's the same one I'm using atm but I plan on making a new one so I thought I'd throw it in the pack, same for the Ju-88 too etc.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 30, 2008 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dub thisVoxel strike II The terrain, roads and houses are from sudden strike, But you've got good and aren't using this stuff any more. BTW using sudden strike infantry (if they aren't too small and indistinct) might be good, they come with run, stand, crawling, firing (up and crawl), idle and death frames. Plus they're WWII guys.

I know for a fact that that stuff is from Suddden strike as I own all of them -SSF and I have vivid memories of the stuff. TBH I'd be tempted to do the same for scenery objects...

And nice Ho229, I'm just about to download the pack. This is not a criticism, just a reminder of this mod's rich roots, and a way of advertising sudden strike XD.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Dec 01, 2008 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I’ve never hidden the fact that I use stuff ripped from other games, I’ll use whatever I can get my hands on to make D-day look better. I’ll probably put all that old SS stuff in another Gfx pack BTW, maybe as a Xmas present #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Dec 01, 2008 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could use the houses and probz use the buildings as tech structures. All the "stock" structures are too cartoony for mv...

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