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Texture displacement WIP + christmas gift
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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Thu Dec 04, 2008 6:05 pm    Post subject:  Texture displacement WIP + christmas gift Reply with quote  Mark this post and the followings unread

After uv mapping the model, I found that some parts of the texture became displaced. Is there any form to avoid/fix that or should I remade those parts and uv map again? (model based on TT artwork of TAS and renders of the unit)
Sad

Also I made to extract some meshes of ra3. I recoloured the Tsunami and made a voxel of it with 3dstovxl and vse3. Do whatever you want with the voxel. (haven´t test it inside game but size and turret offset are ok). (so is has been voxelized)

Please be direct and polite in answer. Thank you, in advance.



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mtnk_000.gif
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RA3 Tsunami tank vxl.zip
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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Dec 04, 2008 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's good, but the voxel seems to differ a lot from the model.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Thu Dec 04, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The texture is like that because you've UV mapped the model wrongly. Those areas of the mesh have been mapped to those areas of the texture.

Godofgamers wrote:
It's good, but the voxel seems to differ a lot from the model.

You realise the voxel is of a totally different unit right?

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Dec 04, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Daz wrote:
Godofgamers wrote:
It's good, but the voxel seems to differ a lot from the model.

You realise the voxel is of a totally different unit right?


Oh. My bad. Strike that last comment, then.

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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Thu Dec 04, 2008 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. Thanks Daz.

Then I will fix the model and map it again. Maybe I will have made a decent version before next year. Wink

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 04, 2008 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

That halftrack thing was probably the only thing I really didn't like with Westwood's sequel to TS. At least, in its deployed mode

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Dec 04, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
...with Westwood's sequel to TS.

What??? Did I miss something?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Dec 04, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

He means the sequel that never was, Westwood's C&C 3, before the project was turned into generals. Link

I liked that unit, but I have to admit that it didn't feel GDIsh; I enjoyed more Continuum's Mammoth artillery tank concept.

anyways it's a good "remake" good work #Tongue.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Dec 04, 2008 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, thanks for explaining

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