Posted: Thu Dec 11, 2008 1:56 am Post subject:
Replacing a Texture
Subject description: KW Texture to TW?
Greetings,
After discovering the basics of the SDK 'extended' (aka JonWil's) tools, I've been poking around, and discovered the KW "Nod Milita Man" Texture, and thought, "Cool! I should be able to simply insert this texture and it work!"
Well, it hasn't. I'm not sure what I'm doing wrong. I don't get errors when I compile my mod, but the change never shows up.
Any tips on how to replace this texture? I know a little bit, as I replaced the texture the "GDI Composite Armor" upgrade uses, but I have no idea how to change the base skin. QUICK_EDIT
Ok that did not work like a charm. The compiler comes up with an warning
unknown asset 'texture:NUMiltnB_KW referenced from 'game object:NODMilitant' in mod sdk\mods\mymod\data\NODMilitant.xml'
In game the militants are pink! (no texture)
What am I doing wrong? QUICK_EDIT
Critical: XmlFormattingError:
XML formatting error encountered in file:///d:/program files/electronic arts/command & conquer 3/mod sdk/art/nu/numiltnb_kw.tga (line 1, position 1):
'.', hexadecimal value 0x00, is an invalid character. Line 1, position 1.
This is the error I'm now getting since 'including' a reference to the texture in my 'nodmilitant.xml' QUICK_EDIT
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