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Orange Star Missile Launcher
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Thu Dec 11, 2008 3:59 am    Post subject:  Orange Star Missile Launcher
Subject description: It's been a while...
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Hello everyone! It's been nearly a year since I released my last VXL... Which sadly was on TiberiumWeb.com... Anywho, onto the voxel...

This VXL is based off of the Missile Launcher unit from the Orange Star force in the game Advance Wars: Dual Strike. It's an Anti-Air unit, and I have not tested this in game yet... So far, it was designed for Red Alert 2, but I'm not sure if it is big enough, doesn't look big enough... If that's the case, then it's big enough for Tiberian Sun using Red Alert 2 normals. Once again, credit me, Shakar, if you use it.

The unit that this is based on can be seen on the left side of picture below...


Now then, here is the one I made... With some changes to it...



And further below, is the file it is being held in... Once again, I have not tested it yet, but I'm sure it is big enough for AT LEAST Tiberian Sun... Also, once again, credit me if you use it...



Orange Star Missile Launcher.zip
 Description:
The Orange Star Missile Launcher

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 Filename:  Orange Star Missile Launcher.zip
 Filesize:  6.07 KB
 Downloaded:  334 Time(s)


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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Thu Dec 11, 2008 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Some texturing and shading? Expecially for the launching tube (or whatever your suppose to call it).
And that orange colour is brutal unto my gentle eyes.

That all said there isn't many ways you can improve upon it, as what you based this voxel on is as ugly as high-heaven. No offense to your rendition of it which seems to be very accurate.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Thu Dec 11, 2008 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was VERY bored when I made it... And I think the darker orange would've done better... But ya, I was really bored so I made this... And the game isn't that detailed when it comes to textures ;(

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Thu Dec 11, 2008 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah! I never knew there was another Advance Wars fan here. By the way, is the voxel for TS or Yuri?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Dec 11, 2008 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Advance Wars: Yuri's Revenge Rising
Its bit inactive for sometime, since Yurisarmy is mostly busy with his life.

I'm currently making some naval voxels for Yurisarmy mod, and yes I'm an Advance Wars fan here too. ^^

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 11, 2008 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've always thought about making a few Advance Wars voxels, just for fun.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Thu Dec 11, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was completely bored and been playing Advance Wars Dual Strike on my DS recently, so I thought I'd do it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Dec 11, 2008 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could easily get more detail out of the source material than that, sorry but it's true...

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Fri Dec 12, 2008 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tex....ture , shad.....ing holy ser-her-i-ter , fix it NOW or i'll do it over in 3dsmax.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Fri Dec 12, 2008 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

w00t, excuse my offtopic - but me iz teh advance warz fan, t00! Very Happy

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sat Dec 13, 2008 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

IceDragon, didn't you read above? I based it on an Advance Wars unit, not a unit from a game that literally details their stuff... I based it on a unit, that really was just one color, and all I did was make a 2D version of it, into a VXL... As the name says, it's a Orange Star unit, and if you look at the picture it isn't textured... -.- So I don't see why this one has to be textured at all, since it's a really close remake of it, VXL wise... Last I checked, it didn't need a texture of camouflage or what ever, I was just making it based on the look of it from Advance Wars, which uses almost no texture at all... -.-

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Dec 13, 2008 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Wonder if you'd make the Orange Star's AA (Not rocket, Direct fire)...very nice, though.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Dec 13, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're going to make anyone even remotely interested in it you gotta texture it, and if you look there's far more detail on it than what you've captured mate.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sat Dec 13, 2008 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Shakar Well your right but you could add some shading.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Dec 13, 2008 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, reminds me of Yurisarmy's Advance Wars TC.

Him and I did an OS Tank, Med Tank, Rocket, Direct-fire AA, Recon, Fighter and APC

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 13, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm tempted to quickly make my own version of that to show how it can/should be done...

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kgb123
My Rank Will Never Change


Joined: 29 Sep 2008

PostPosted: Sat Dec 13, 2008 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been working on some wheel chair voxels; soon I plan to release these, as I'm sure a lot of people in the ppm community can relate to its refrence.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Dec 14, 2008 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I'm tempted to quickly make my own version of that to show how it can/should be done...


Do it. Razz

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fire
Guest




PostPosted: Mon Dec 15, 2008 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Just because someone from a videogame company made a tank look bland and stupid snt mean you should jump off the bridge with them too... Make something good on it, you can always base it off theu nit and make it look good the same time :/

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Mon Dec 15, 2008 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

fire wrote:
Just because someone from a videogame company made a tank look bland and stupid snt mean you should jump off the bridge with them too... Make something good on it, you can always base it off the unit and make it look good the same time :/


Damn Straight!

The voxel needs to be 8-bit while still looking smooth/somewhat realistic

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Dec 15, 2008 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude, the GBA was 32 bit.. give it some credit will ya #Tongue

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Mon Dec 15, 2008 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Man... I love GBA... I would take it to bed if I could!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Dec 15, 2008 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

GBA...that...rectangular/squarish...box-thingy, right? I remember playing with it sometime ago.


Though I'd like to get my hands on a AW ROM #Tongue

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Mon Dec 29, 2008 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit... I need to pay more attention to this part of the forum. If anyone would like to start making the rest of the AW units, lemme know so we can collaborate. I did mine with the AW style in mind.

@Roaches: I'm glad you're still helping out. Next year after February's gonna be impossible for me to get anything done.

@Destiny: I can hook you up with one.

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Last edited by Yurisarmy on Mon Dec 29, 2008 7:47 am; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Dec 29, 2008 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

dibs on the green earth A-10

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Dec 29, 2008 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

how about adding some more depth to your voxel? like NOT making it look too much like a box? given the original object you are trying to convey as a voxel, i can understand that it may be somewhat difficult to make it stand out more... the color IMO is all wrong, if you're going to make a set of "Advance Wars" voxels, make them all remap, except for the tires of course. like i said, given the original concept, the voxel is hard to make stand out as a more interesting unit. good luck on future endeavours and i hope you start putting more than an hour into making a voxel next time

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Mon Dec 29, 2008 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to see you, Sane! Team Pancakes ftw

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Dec 30, 2008 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always wanted to do an AW mod. But more realistic in its appearance, alot like what Battalion Wars did, and "port them over" for more details.

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