hello everybody
some new Screens of me playing against the poor AI i did myself a long time ago (which is sucky).
I was playing USA which is the 3rd "Side" (Actually all Sides are Countries of the same Side with different Barracks and Weaponfactories) against 3 Allied and 4 Soviet AIs (did i mention that my AI sucks?)
Some more Info on USA:
They will get only a few Vehicles, like the 3 commons (MCV,APC,Harvester) + the M48 and the MLRS and later an AA-Vehicle when i introduce Aircraft.
Currently there´s only 3 Infantry guys (Rifleguy, Engineer and Bazookaguy) but they´ll get a forth soon.
only defensive building is currently the Guardtower but there will be some antivehicle thinggy too.
they wont be featured in the next public release (that one introducing the Commies).
btw: i´ll delete all attachments in this topic (besides the ones in this post).
but therefore you will be able to see all screenshots i made while developping the RAlike alpha 3 A and S and of course the newer U.
which are 295 screenshots (392MB).
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Jul 05, 2009 12:06 pm Post subject:
That's really an enlightening picture...But the Radar Dome, and those defences, all look horrible in white, so... _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
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Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Jul 05, 2009 1:25 pm Post subject:
I know, (in)SaneDisruption...I was hinting that he (raminator) should tone it down a bit. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
i will edit them later and the shape of the light don´t need to be necessarily them same like it is now.
but currently i don´t know too much about alphalights and their limits.
+ they make only on dark maps sense.
SD: ad some nice suggestions on msn, so if you got some feel free to post.
the tilted mlrs is a gfx bug...
te guardtower somehow got hidden by the mlrsturret
and thx _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
yeah a bug... don´t know if it is caused by my bad art-coding or the shp-compression _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
woohoo
adde some new tiles to ma terrain.
paved roads get now an nice addition. THE BUSSTOP!!!
the sidewalk isn´t final coz it looks to clean and simple.
the black "dirt" on the ingame looks darker coz i was changing something afterwards (see tiles that allow you longer busstoplane) and forgot how i did it before
EDIT: just noticed that the busstop shouldn´t be always 2-sided...will add some new tiles
what´s so weird bout the bus sign?
will post new screens/ps tonight with better looking sidewalk _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
update
was playing with some texture for the sidewalk and made some small changes here and there... the black at the sides got replaced by dirt
if i don´t find a way to make the sidewalk look better i will simply remove it and replace it with some more dirt
pic removed coz toooooo biggggy _________________ just a simple logo by bricks @ raminator, on Flickr Last edited by raminator on Mon Jul 13, 2009 5:23 pm; edited 1 time in total QUICK_EDIT
Well they still look lego happy-ville. IMO they should be more greyed versions of dirt roads... thats if you want the real RA1 feeling. Just less bright and clean. QUICK_EDIT
make the dirt darker,just a tiny bit darker.
Also,remove that white line it makes it look worse.
But,if you wanna keep it,then make the dirt cover the white line too. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Tue Jul 14, 2009 10:02 am Post subject:
Yes, that white line should be covered with dirt, or just remove it altogether. And the dirt should have more variation...It should have darker brown spots in it and such. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
reddish dirt comes from palette
can´t do much since i do not want to create a new palette again and convert all tiles again... _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
infantry has almost perfect size imo
if i´d use the olde cnc3 conversions i made they would suck at the size i need them to be
and good news for palette...there will be a new one anyway since i changed the lat-tiles template and i need new water/shores _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
some more news without pics...
today i was working on:
-some kind of template for cliffs (still needs lotta work)
-ne shores (without the wavy stuff though)
-uptaded the clear/lat tiles
-made some simple billboard and created textures for it (if you want advertisment, contact me via pm)
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