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RAlike alpha 3 SUCA
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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Dec 12, 2008 9:48 am    Post subject:  RAlike alpha 3 SUCA
Subject description: dowload not available yet
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Download for Soviet alpha not available yet.


(click the pic to download)

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Last edited by raminator on Fri Dec 18, 2009 8:57 am; edited 5 times in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Dec 12, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweeeet... I'll D/L it later Wink

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Dec 12, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me too,I have the internet broken xD

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Dec 12, 2008 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whaddaitdo?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Dec 17, 2008 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

dubidubi

EDIT:
btw...this i a pic from current version (adds the commies)
dowload has only Allies

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Last edited by raminator on Sat Jul 04, 2009 9:48 am; edited 2 times in total

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 17, 2008 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

*Downloads* Very nice stuff comming along, I might be able to make a Soviet Attack/Missile Submarine if you need one Smile Also those tanks are giants compared to the waves of infantry on that battlefield.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Dec 17, 2008 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

naval units will come somewhen in a far away future #Tongue
but thanks for the offer

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Dec 17, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
dubidubi


Looks awesome,the scale is perfect.

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Lost Relic[game]

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Dec 17, 2008 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very win.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Dec 17, 2008 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The infantry could be just a teeny weeny bit bigger. Just a speck.

In most tanks there are four men inside with specific jobs, and from the looks of it, those tanks could fit six.

Driver.
Loader.
Gunner.
Tank commander.

Other than that, very cool! *Downloads it.*

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Dec 17, 2008 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

guy number 5 and 6 are highexplosiv splattershells #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Dec 17, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, No.5's job is to keep IEs away and 6 has to make new shells using a pile of brass some explosive and a small hammer.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Dec 17, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope...he eats gunpowder and then...^^

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Dec 17, 2008 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Urgent announcement! MV development halted whilst I play this ub3r shizzle Wink

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Dec 17, 2008 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there blood? There better be blood.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Dec 18, 2008 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

there´s bllood...atleast i think there´s blood...
infatry is taken from the english RA....so there should be #Tongue

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Dec 18, 2008 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Eww, needs completely remade terrain Razz Aside from that it's very nice of course Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Dec 18, 2008 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rocket trooper range is INSANE #Tongue
And defences ranges are too short. Also, where are the heavies n' shizzle from that screeinie you posted??? Sad

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Dec 18, 2008 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:


EDIT:
btw...this i a pic from current version (adds the commies)
dowload has only Allies

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Dec 18, 2008 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, but the ranges are still screwey #Tongue and the AI builds defences away from its base, half of the time it tried to "attack" me by building a pillbox/turret in range of my defences :O

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Dec 18, 2008 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

w00t?
will take a look at it later

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Dec 19, 2008 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Attacking you with its own defences? lol

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

bumpediboo

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Last edited by raminator on Sat Jul 04, 2009 9:49 am; edited 1 time in total

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun May 24, 2009 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

looks great but I think that you should add soviets or allies logo on it.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 24, 2009 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

The tanks should be smaller, imo. The infantry are tiny compared to them.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 24, 2009 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh stop moaning at everything. #Tongue Everything is great.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 24, 2009 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Oh stop moaning at everything. #Tongue Everything is great.

I'm in a moaning mood, and I've found a few things worth moaning about.
The tanks are in every technical respect perfect, but the scale is really odd in comparison to the infantry or buildings.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 24, 2009 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Updates? Impossible! #Tongue
Nah, looking good rami Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 24, 2009 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Omg die mod ist auferstanden?

Aro wrote:
Oh stop moaning at everything. #Tongue Everything is great.


Stop praising everything. Everything sucks.

J/k, but Rami, you might want to slightly reduce the brightness of that Construction Yard.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

te constructionyard is still the one of the released version...
texture updates will come (models are basicly done)
but the conyard is not the special thinggie in there #Tongue

btw: the infantry-tank-buildings-size-relation wont be touched in the near future...
and i doubt that i will cange anything there...

and...
i need seriouus AI....coz it suxx #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 24, 2009 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Serious is my middle name, so you want Serious AI? #Tongue

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

serious AI! #Tongue

will send you a link later

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 24, 2009 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see 1/2 of a TD style PP... Hmm....

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^

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Last edited by raminator on Sat Jul 04, 2009 9:50 am; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 24, 2009 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

lolwut, this is going from RAlike to TD&RAlike or C&Clike!

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

the td-style pp is the tech pp replacement #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 24, 2009 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, right #Tongue
We believe you. But when you add GDI and Nod I'll be there to say I told ya so Laughing

In other news it's goooood. Release again plz? #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 24, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Aro wrote:
Oh stop moaning at everything. #Tongue Everything is great.


Stop praising everything. Everything sucks.


I'm going to hurt you...

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

for a next release has to be done:
-new cameos
-buildups
-soviet basedefences
-AI (thx to dutchy Wink)

what might be in there too:
-tech buildings
-secret units

when will it be released...?

when i want to #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 24, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful...but why copy the Red Alert style of buildings facing on irregular directions?

Aro wrote:
I'm going to hurt you...


But but...I put "J/k" there for a reason! No, please....don't...!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 24, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aww that's nice! The infantry definately look good in their new base.

One suggestion though. #Tongue Add a white base or something similar to the barracks.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun May 24, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

white basing for barracks on todolist #Tongue

and the variating directions of the buildings give more live to the game

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon May 25, 2009 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

new feature:
infantry can climb buildings Laughing

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Last edited by raminator on Sat Jul 04, 2009 9:51 am; edited 1 time in total

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon May 25, 2009 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol whats with the bib?

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon May 25, 2009 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

[APB]That rifle trooper is gonna break the rules! He jumped from a helicopter on the top of refinery, if he fires, qkick him. [/APB] #Tongue

I know this ref looks different from APB one, but still it reminds me that.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon May 25, 2009 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe problem is that the ref is currently only one shp...
will take a look later at this, coz i got simiilar problems with other buildings too

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue May 26, 2009 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
for a next release has to be done:
-new cameos


Cameos?PM me your MSN/Yahoo/Skype and we'll talk.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue May 26, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

have most of them done for next version...but thanks
maybe i need to talk to you later #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue May 26, 2009 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still,maybe you could PM your ID(s) to me.I ALWAYS need feedback on my work,and I need people who can do quality check on my work,and you're between the few who I consider that would successfully do this job #Tongue

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Tue May 26, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! This is awsome and I cant wait to see the end result. I really like how you recreated the RA buildings. They capture the feel perfect also I like the scale you have chosen on everything thus far.

Kinda reminds me of that old mod I play around on sometimes http://www.ppmsite.com/forum/viewtopic.php?t=14353

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