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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Thu Feb 05, 2009 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm talking about, the games themselves. They should have stayed with the Heavy Tank. -.-

Instead of going to, Rhino than the Hammer Tank. >.>

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Feb 05, 2009 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Th heavy was cool, the Rhino was a slower, buffed grizzly... And the hammer was just gay...

But that's why there's an RA1 side #Tongue

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Thu Feb 05, 2009 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

The Light Tank and Medium Tank... was cool. =P

Which is funny that in Tib. Dawn the Medium tank went to GDI. And Nod got the Light Tank. lol

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 06, 2009 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

speaking of the hammer, I was thinking about making it like the technical/marauder. It kills enemies and then picks up their crates, which it then gets the bonus weapons (unless the true way is possible). So the progression would be machine gun->light cannon->heavy cannon. I don't want to give it a rocket launcher or artillery, because well, that would ruin a game.

Anyways, here's some models (I've got the sputnik in the works....although I don't know what his purpose will be, stealth detection? Mine clearer?).



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Feb 06, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha progress looks great. #Tongue

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Fri Feb 06, 2009 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Pride of the Working Class. =P

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Feb 06, 2009 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd tell ya something about how that...v3,v4 or what on earth is because it looks...weird.Make it one single cylinder,not more because it looks like some sort of suspension.Or like something I said earlier in the thread(I hope you didn't took it serious,but aparently you did #Tongue )

Other than that,stuff's good.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Feb 06, 2009 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Your models seem more detailed than the ones at the beginning of this project. I like it.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 06, 2009 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I based my models off of what I can see. For ra1 it was the tiny shps, for ra2 I looked at the voxels in voxel viewer, and now I look at ra3 models in WB. So the things I recreate have also gotten more detailed. The sickle is going to be hard to make, it's all rounded and stuff. But it's alsmost one of the most bad ass units in the game.

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Fri Feb 06, 2009 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn where the hell have i been o_o looking awesome Dafool (just fixed it)

also will you be Making Yuri as a New faction or will it be a Side faction of the soviets (if it been said sorry i just can't be bother reading the rest even tho iam doing it now lol)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 06, 2009 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every side is basically going to be their own side, but the difference between a faction and a subfaction will be wether or not you choose to play them ingame or in the skirmish menu. In the long run, there's not much difference, but the sidebar will be same. Yuri will be his own faction. The ai also comes into consideration, because since you choose the subfaction ingame, they can use 1 ai slot.

Right now I'm adding four sides, and 8 factions.
Allies
-ra1 ("Brits")
-ra2 ("Allies")
-ra3 ("Blue")
Japan
Soviets
-ra1 ("Russia")
-ra2 ("Soviets")
-ra3 ("Union")
Yuri

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Fri Feb 06, 2009 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah seem like a good idea =P
anyway haveing a little Fun on the 2nd umm demo lol

i notices a few things the YAK has a little Shadow Bug and the Flame range its too Short so the big flame is like 1 small Part ahead of the target

other then that iam totaly Gobsmacked at how Awesome everything Looks for now

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sat Feb 07, 2009 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri... Hah! You'll be bringing back the memories; in 3D!

BTW, the ra3 soviet war factory is a little bit pointy 'round the top corners.

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Sat Feb 07, 2009 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the 1 True Yuri.
=P

It'll be nice to see Yuri's side. =P

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Sat Feb 07, 2009 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

for one thing i just wanna see how japan and Yuri Looks o_o and i think Yuri Gattling tank is going to be easy since its pretty much China gattling Tank with another turret and a dome Like object in the Middle... now i wanna play Yuri Revenge XD

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Sat Feb 07, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

He should recreate China, GLA, and USA. (And make it LOL!)

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Sat Feb 07, 2009 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i say you should add every Cnc Faction =P but that wouldn't be RA tho Lol

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Feb 07, 2009 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Braindead wrote:
China, GLA, and USA

NOOOOOOO!!!! That'd kill what makes this good, a lack of crappy unoriginal sides!

GLA=cruddy Nod/Al Quaeda knock-off
USA=Perverted vision of Allies/GDI
China=Soviets but without what makes them good.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Feb 07, 2009 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals sucked for so many reasons lol, keep them out Razz

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Sat Feb 07, 2009 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually Generals didn't really suck.
If it had Population Limits like, SC/WC Series and/or DOW.

It would completely suck.
Also I'm not braindead, I'm Armageddon EVIL. lol

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Sat Feb 07, 2009 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i say you should have two verson one with the normal generals (gla china and USA only) and one without or at lest just Null it out in the code for ppl to unnull out =P

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Feb 07, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude this is amazing!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Feb 07, 2009 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm gonna leave the generals guys in the corner for now, they are good to test with because they actually work (ai wise). but here's the con yard I have been working on. It was a very strange lookign building.



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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Sat Feb 07, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

edit: bloody internet ¬_¬

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Last edited by The Black Hand on Mon Feb 09, 2009 10:30 am; edited 2 times in total

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The Black Hand
Soldier


Joined: 11 Feb 2007
Location: UK

PostPosted: Sat Feb 07, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks Nice but it doesn't have that Con yard feel to it to be honest it looks more like a war factory or a boat yard

but then again if its RA3 i wouldn't know how to RA3 it is cause i don't have it =/

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 09, 2009 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a pic of my three most recent buildings; the super reactor, the conyard, and the tech center. I'm debating if I should make the crusher crane or not. It has three purposes in ra3; 1) heals units (possible) (through drones, maybe I could make battledrones?) 2) It grinds units (not sure if possible) 3) builds structures (possible to emulate).



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 09, 2009 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The Con Yard looks a lot better from above.
Also like the Reactor, but I'm not sure about the Tech Center (But I don't like many of the Soviet Buildings, so you did a good job anyways).

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Mon Feb 09, 2009 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, work.
The Crusher Crane could be somewhat hard to be added into Generals. =O
But at least you did good with most of the buildings of Ra3. =P

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 09, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm content with the buildings I posted above, they may not have as much detail as I wanted them too (the super reactor has 800 polies in anim8or, and anim8or goes by any shape, not just triangles, so I figure there's gonna be several hundered more when they break it down).

You may find this funny, but I really like the setup of the command bar for the Union MCV. Its
1Power 3Refinery 5Reactor 7Tech 9Iron 11Sentry 13Tesla
2Barrack 4War Fact 6Airfeild 8Crane 10Vacuum 12Flak 14ConYard

It has a really good flow to it, as the prerequisites things have gof rom left to right, the defensive structures are all together on the right, and the deploy button (conyard) is in the corner. Not only that, but I was able to fit everything in one bar Very Happy

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Mon Feb 09, 2009 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sidebars = Approved

Any pictures?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 09, 2009 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never said sidebars, although they would be nice.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Mon Feb 09, 2009 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's on the bottom right? And the bottom is a side right? Anyway I guess I just assumed it was a right-hand-side bar. My bad.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Feb 09, 2009 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was just talking about how I like the way I organized the buttons. Something that probably will go completly unnoticed lol

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Feb 10, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I was getting a little bored of working with the soviets, so I took a little break with this guy; the burst drone. It will work like a cheap scout for the empire, detech stealth and stuff, and also be able to self detonate, but I'm gonna make it have a low amount of health and do very little damage.

EDIT: Rather than doing the triple post, I'll add the vacuum imploder WiP here.



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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Tue Feb 10, 2009 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol The Vacuum Exploder looks like a Dildo, holded up by metal joints. =O

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Feb 11, 2009 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm glad my artwork is appreciated in such a way.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Wed Feb 11, 2009 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at the bright side; now you won't have to triple post. Laughing

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Wed Feb 11, 2009 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I make normal things, into Sick minded things. lol

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Feb 11, 2009 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's the Vaccum Imploder and ore refinery ingame. I think I have to make the imploder bigger and the refinery smaller.

4 more buildings to go, then it's unit time.

EDIT: Here's the Crusher Crane, but it's niether crushes, nor is it much of a crane. On the bright side it can repair your units. 3 more buildings to go.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Feb 12, 2009 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Crusher is pile of cookies.
Imploder is nice.
Refinery is win.

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Thu Feb 12, 2009 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Crusher Cookies. lol

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Thu Feb 12, 2009 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Here's the Crusher Crane, but it's neither crushes, nor is it much of a crane.


LOL!!

So Yuri's Grinder will do all the crushing?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Feb 12, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

More like, therer will be no crushing if I can't figure out how to code it.

Hmm, should I name it the Cookie Crusher? Snack Attack Mother F*****!

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Thu Feb 12, 2009 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cookie Crusher would make it more a LOL Mod. =P

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Feb 12, 2009 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's the iron curtain, along with the way I have the icons arranged. Notice the 1 building I haven't made yet, the first building you should build. Also, I'll replace the ConYard Icon with the deploy icon later.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 12, 2009 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rather low-poly model of the Iron Curtain. But then again, the RA3 version has many more polies #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Feb 12, 2009 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you can tell what it is, then I have done my job. But I tired making a higher poly version just to see what it would like (yay subdivision!)



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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Fri Feb 13, 2009 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

So teh only building that isn't on that list is the RA3 Soviet's Power Plant. lol

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 13, 2009 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok guys, I have the outpost that the sputnik deploys into done, I'll work on the Power Plant tonight. I don't really know If the sputnik will actually make into the final product of the mod, as it's kinda useless when translated into generals. Maybe I could replace it with something badass.....I really like the rig in TW....

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Feb 14, 2009 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

ain't he cute? I have finished all the ra3 soviet buildings (yay). Once I color this guy and get him ingame, I'll give you a group shot.



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