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NOD SAM Sites dont attack Jump-Jet Units
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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Sun Dec 21, 2008 1:43 am    Post subject:  NOD SAM Sites dont attack Jump-Jet Units
Subject description: You are my last chance...
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This is a problem i have for a long time, i always checked and checked again but i cant find the problem.

I checked the Warhead im using for the SAMs, Projectile, Jump-Jet Unit, FlightHeight etc. I didnt find the problem. Its so frustrating. Im ready to give up, but i thought i might ask you guys, because i know you know much more than me. About Modding TS.

The GDI SAMs are shooting at the Jump Jet Units only the NOD SAMs dont.
But the NOD SAMs attack all Flying units though, only the JumpJets not. Both use the same Attack.

Maybe if someone of you could take a look (again) at my rules.ini. Perhaps i just overlooked something....(many times -_-)

Listing all possible problems would be great so i can check again....or if you find the problem tell me. Thanks.



my_rules.ini.rar
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Dec 21, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The only difference I can see between the standard rules.ini and yours is that the TS one doesn't has SAM=yes in it. Try removing that and seeing what happens.

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Cabals Wrath
Medic


Joined: 06 Nov 2008

PostPosted: Sun Dec 21, 2008 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats damn Strange. In the original Ini there is a Code:

Code:
SAM = This building is a SAM launcher


I thought this code has to be in there so the SAM will fire at all. But now that i removed it, it works....incredible. It was just such a little thing all the time.
Thanks Mate. Smile

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Dec 21, 2008 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC Sam= is left over from TD/RA1 etc

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Dec 21, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kekekekekekeke, always check how the vanilla rules.ini works.

There is so much shit in TS that doesn't work.

(I'M LOOKING AT YOU camera=yes!)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 21, 2008 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kanemon: Gotta list 'em all!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 21, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem solved. If anything new occurs make a new topic.

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