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Tiberian Fiend Problem
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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Dec 21, 2008 1:14 pm    Post subject:  Tiberian Fiend Problem
Subject description: Except I can't find said problem.
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Howdy,
I mod Tiberian Sun, nothing major, more as a hobby than anything else.

Sorry if this question has already been asked and answered, if so - link pl0x =q

In my mod there seems to be a problem with the Tiberian Fiend in that it doesn't "hide" in Tiberium the way it used to... The fiend simply faces south instead of using the frame I want it to.
I have copied the original [DOGGIE] from rules.ini and [DOGGIE] + [DOGGIESEQUENCE] from art.ini and replaced the entries in my own ini files and all original entries to do with DOGGIE I can find.

I've also copied the original doggie.shp from TIBSUN.mix > conquer.mix so that the fiend is as vanilla as I can get it.

This is making me barrel roll, I wanna fix it but can't find anything else...
Gentlemen.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The sequence is broken then. If the sequence doesn't fit the shp (the image of the unit), you can get bad results.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Dec 21, 2008 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's most likely it, I'm no good at infantry sequences though.
And how would it have gotten broken in the first place? I've replaced everything that has something to do with DOGGIE with the original TS files .

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

As said, if your new sequence and shp don't match, you get bad results. Check the sequence and the shp, and see if there are any mismatches you made Wink

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Dec 21, 2008 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Afraid I don't understand =/ I haven't touched the shp or the sequence.
You're gonna have to explain it in layman's terms because I have no experience in shp editing.

I'm going to bed, it's like 1am here =p

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 21, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

By the way, don't mess with the stock fines, put the stuff you add in ecacheXX/expandXX.mix files (XX=number 02-99)

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 21, 2008 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does the Tiberian Fiend have 'Doggie=yes' and 'Fearless=no' in rules.ini?

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Dec 21, 2008 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morning

Quote:
Does the Tiberian Fiend have 'Doggie=yes' and 'Fearless=no' in rules.ini?


Checked, it does.

Quote:
By the way, don't mess with the stock fines, put the stuff you add in ecacheXX/expandXX.mix files (XX=number 02-99)


I used to do that (not directly on the CD (might not be possible)) but I soon learned my lesson, when I fudged something up I had nothing to fall back on, so yeah, preaching to the choir man :p

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Dec 21, 2008 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even into the files in the game folder on the HDD is wrong. I can not stress how important it is to put stuff in mix files.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sun Dec 21, 2008 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, I only do my serious business in ecache02 03 04 and expand02.

ecache02 is for new shps (infantry, buildings and cameos)
ecache03 is for new sounds
ecache04 is for new terrain

(I know it could go in any order, it's just my preference.)

expand02 is for new voxels, hva's and my ini files.

Is this awesome? Y/N

Back to the problem at hand, maybe someone could show me their own doggiesequence and/or doggie.shp?

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Dec 22, 2008 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

the numbers in the sequence refer to the frame number in your shp. you need to match those numbers with the frame in the ship in order to get the desired effect. it is mismatched because the stock sequence code does not correspond to the modified fiend shp

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Mon Dec 22, 2008 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I fixed it! I renamed DOGGIE.shp to CHE.shp (my dog's name Razz ) then added Image=CHE to DOGGIE in my rules.ini then copied DOGGIE in art.ini and named it CHE and kept all the specifications (Such as Doggiesequence)

And it worked

My guess is that there must be some random botched DOGGIE.shp floating around in my mix files, and it'd have to be in MY mix files because I removed my mod temporarily and tested the Fiend on vanilla TS/FS and it worked also.

What trips me out is that I can't seem to find any DOGGIE.shp in my mix files.

EDIT:
It is NOT in my mix files, I used XCC Mixer to search for doggie.shp and the only one I found was in TIBSUN.mix > conquer.mix

Thanks for your suggestions guys, they put me in the right frame of mind to fix this problem Smile Cheers

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Dec 22, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, that's weird. My only guess is that there might be another DOGGIE entry in your art.ini which points to a wrong sequence. But anyways, cheers for fixing your problem Very Happy.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Dec 22, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't delete that doggie it is the sock one. how ever try looking in your sun folder for doggi.shp I have made that mistake before and wasted hours of troubleshooting time.

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Sat Dec 27, 2008 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Hell yeah it's weird mate.

There was only one DOGGIE entry in art.ini and for good measure I checked artfs.ini aswell, again unchanged.

I haven't deleted or edited stock files for four years now, it is not a hard lesson to learn.

I assure you, I have not edited/replaced the doggie.shp stock file.

Merry Christmas.

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