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A few question
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Farabi
Civilian


Joined: 27 Dec 2008

PostPosted: Sat Dec 27, 2008 3:24 am    Post subject:  A few question
Subject description: Change screen and Auto AI for enemy For Red Alert 2 v 1.0
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Hi,

I got few question.
1. I made a map and I can play that map on the campaign mission. But, the problem is, the enemy did not build anything even I gave them a lot of money. How to set the AI so it can be a real enemy?

2. How to change the name and the icon of the player?


Thanks for your attention.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Dec 27, 2008 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

1-maybe this the AI don't build nothing because when you was setting the options of the map, you forget to make the final alert make auto-production triggers for the AI or you disabled the AI triggers!

2-For modify the icons you will need some programs:

-shp builder or paint shop,etc... -if you wanna make your own icons, use this-shp builder can be found here in PPM
-xcc mixer- for you extract almost all from the game and change the names,etc...
-xcc mix editor-to you put the new files in a mix file to red alert 2!
Optional: -RA2stredit: another program for you modify the text files of the game!

-First of all: if you have a created shp(the file format) locate the icons (theses that you want to change) and see they name, next change the one that you have and name it as the same name of the original, open the mix editor and create a new mix with the name as echache.?? (where ?? can be a number from 02 to 99) now you need put the file inside , save and move this file to the red alert 2 directory and voala, the icon is changed!

Alternative: If you have any new icon see in the RA2.mix with your xcc mixer the icon and extract it (don't forget to extract the .pal too) open shp builder and open this shp (the icon), you will see a lot of strange colors, okay this is just the wrong pallate, soo load the pallete that you have extracted and change it how you want, after this save the file and open the xcc mix editor and do what i said in the other way here beside this and voala!

If you wanna change the text, first open xcc mixer and in the language.mix you can found file named RA2.csf, extract it and open the RA2stredit, load this file and change what you want to change, next save it and place the file in your RA2 directory!

- Maybe somethings here are wrong, soo if anyone want to correct me or know a better way, just say! Smile

Edit:the xcc utilities can be founded here: http://xhp.xwis.net/
And the RA2stredit here: http://www.yrarg.cncguild.net/index.php?page=utilities/utilities

Good Luck! Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Dec 27, 2008 4:19 am    Post subject: Icon changing Reply with quote  Mark this post and the followings unread


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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Dec 27, 2008 4:23 am    Post subject: triggers Reply with quote  Mark this post and the followings unread

The triggers are automatically in there and enabled. My nephew has the same issue. There is 1 event and 3 actions Is it supposed to be linked to??

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Farabi
Civilian


Joined: 27 Dec 2008

PostPosted: Sat Dec 27, 2008 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know where is the shp file for the campaign selection screen. Anyone know where is it?
I use Red Alert 2 not Yuri revenge.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Dec 27, 2008 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but you need to take a ride in ra2.mix to found it!

And you don't need the yuri to do this!

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Farabi
Civilian


Joined: 27 Dec 2008

PostPosted: Sat Dec 27, 2008 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Oke I found it.
Now is the AI. Im using Final Alert 2 v 1.0 and dont know how to set the AI. Is the AI setting option is on the dialog when I pressed the new map or somewhere else?

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Dec 27, 2008 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, is this that appears when you click on new map, and when you will set the player house appears beside it "auto-production triggers"

Anyway just to have certainly, click in the edit and enble all AI triggers

One more thing: disable the beginner mod or you will can't do anything professional! Smile

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Farabi
Civilian


Joined: 27 Dec 2008

PostPosted: Sun Dec 28, 2008 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
Yes, is this that appears when you click on new map, and when you will set the player house appears beside it "auto-production triggers"

Anyway just to have certainly, click in the edit and enble all AI triggers

One more thing: disable the beginner mod or you will can't do anything professional! Smile

Shadow hunter, if you made a map for the campaign is your enemy auto build and attacking you?

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