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Amored Vehicle
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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sat Dec 27, 2008 8:22 am    Post subject:  Amored Vehicle Reply with quote  Mark this post and the followings unread

Hi! pro, it is me the noob 1 Embarassed LOL. Here is my 1st voxel after learn how to use voxel maker few days ago. I hope you will like it. Sry for no ingame pic because I'm out station so I dont't have RA2 with me now. Oh ya, 1 thing I almost forget, these voxel haven been tested in game so I have no idea on the out come yet. I will be happy to thank if some 1 can test it and upload the in game pic for me. Razz Please download hell(B) instead of this one 10q.

Last edited by johnnyhoo on Tue Dec 30, 2008 2:42 pm; edited 4 times in total

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Dec 27, 2008 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Is the name "hell" supposed to refer to the instant epilepsy attack I got when trying to look at that rotation?



less_hellish.gif
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less_hellish.gif



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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sat Dec 27, 2008 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing actually I don't know how to get the x,y,z post with hva tools Razz that's why the turret won't rotate Very Happy . Can some 1 plz tell me how?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 27, 2008 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad for a first try. Keep up the good work. Also, an ingame screenie would be very nice, because VoxelViewer always shows us something different from the ingame Wink

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Dec 27, 2008 12:09 pm    Post subject: Re: Amored Vehicle Reply with quote  Mark this post and the followings unread

johnnyhoo wrote:
Sry for no ingame pic because I'm out station so I dont't have RA2 with me now. Oh ya, 1 thing I almost forget, these voxel haven't been tested in game so I have no idea on the out come yet. I will be happy to thank if some 1 can test it and upload the in game pic for me. Razz

And
johnnyhoo wrote:
Actually I don't know how to get the x,y,z with hva tools :


There's your answer Dutchy Razz

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sat Dec 27, 2008 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy I finally know how to make the turret rotate Laughing here is an update version of my work. It's included fixed tail light and lighting effect. Razz

Last edited by johnnyhoo on Tue Dec 30, 2008 2:42 pm; edited 3 times in total

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sat Dec 27, 2008 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

0warfighter0 I agreed with you.
Life is short
It's better to die standing then to live your life on your knees ~

Revolutionary hell yes! Muhahahahaha

Twisted Evil Some times it is better to do it your selves ratter than wait for other to help.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Dec 27, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Revolutionary is the PPM member who had it in his sig, I have it from him Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Dec 27, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice first try mate, somebody really needs to get some ingame screeines.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat Dec 27, 2008 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

for a first go its great Razz
the last voxel I made was horrible just think of what my first one was like Laughing (the only one im happy about is my beta attack bike)

Quote:
0warfighter0 I agreed with you.
Life is short
It's better to die standing then to live your life on your knees ~

Revolutionary hell yes! Muhahahahaha

Some times it is better to do it your selves ratter than wait for other to help.

Quote:
Revolutionary is the PPM member who had it in his sig, I have it from him


you rang Very Happy
yes i use to have that in my sig but changed it to a banner advertising my mod (which died) and then advertising my mod and zoidzillas mod, tiberian fall (both of which died) and now i have my xfire profile

"I am not a liberator. liberators do not exist. the people must liberate themselves."

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Dec 27, 2008 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed the name from Hell (C) to BGGY and this is what I got. Confused



My fault or not.PNG
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Dec 27, 2008 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

OOOH SHIIIIIIT, needs some serious normals...

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Dec 28, 2008 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

A commendable first try, but you should some things.
1. normalize it
2. test it in-game
3. produce screenshots of the in-game version.

You've got a lot of talent, good luck with any further work.

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 28, 2008 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree.
Also you may try making less black pixels on that thing.

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Lost Relic[game]

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Dec 28, 2008 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh, why are there 2 buggies sticked together?

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sun Dec 28, 2008 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I used voxel maker 3 and make it for use in Ra2 and Yr. So I really don't know what would happen in Ts nor Ra2 as I said I don't have Ra2 with me now ~Sigh. Sad . And about the over lap of 2 unit, I really don't have an idea on it coz I don't know how to use Hva builder yet... Very Happy silly I. Can any 1 help fix it up? Hell(B) have all "body and turret". Oh ya, since I really can't find any tutorial on the forum. Em... It is possible to make 2 turret on 1 unit? Crying or Very sad. Should I make it in Ts instead of Ra2 or Yr? Unit overlap is it because of voxel bound?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Dec 28, 2008 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

BLOB ALERT! KILL IT!

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Tiberian Odyssey mapping department. Discord
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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sun Dec 28, 2008 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

WITH FIRE!

sorry, offtopic. Im a retarded and despicable being...


ANYWAYS...
I really like your "first attempt". Well - the voxel itself looks pretty fvcked up, but okay, thats nothing that couldnt be fixed.
The desing itself is pretty impressive and reminds me of UT somehow.
You may think about reducing the Weapons mounted, though. So far I think I can see three different weapons: That red MG-like gun, the one at the back, central, and that rockedpod-like plasma-thrower.
Well - the engine can handle two different weps per unit, so a third one is kind of pointless Smile
You may connect that plasma-pod with your little red gun, though. As it looks already like one big mounted cannon. Wink

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Luke | CCHyper sagt:
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Dec 28, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Audiopulse wrote:
The desing itself is pretty impressive and reminds me of UT somehow.

Hellbender goes TS Razz

Seriously, it needs alot more diffrent collers, if you look ingame it looks unclear.

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Mon Dec 29, 2008 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing thank you all for your comment as I will be more careful in my future up coming unit but still I will fix this 1 asap I test it on the game. Laughing which black should I use? I have view it with xcc mixer with ra2 temp unit pal and ya the black color become invisible like shadow Confused but plz give some time for me to figure out okay? Embarassed Oh ya, I forgot to ask about the tail light. It is better with rear light or without rear light?

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Dec 29, 2008 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

the most talented voxeler i've seen in a while post on this god forsaken website >.> dont get me wrong... well, go ahead #Tongue i guess i've been disappointed with 80% of all the recent voxels, this definitely seems to be worthy of using in an actual mod. nice job with the shape, and the overall construction of your first voxel. the only thing that needs to be fixed of course is the voxel color, that i can see atleast. good luck on further voxels, i'll be paying more attention to your voxels seeing how alot of others are a gigantic disappointment (cant wait for the flames #Tongue)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 29, 2008 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
the most talented voxeler i've seen in a while post on this god forsaken website >.>


Yeah, cause the best voxeler that I know of disappeared some time ago, though he seems to be slightly active again. #Tongue

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Dec 29, 2008 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

noted #Tongue

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Mon Dec 29, 2008 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Quote:
the most talented voxeler i've seen in a while post on this god forsaken website >.>


Yeah, cause the best voxeler that I know of disappeared some time ago, though he seems to be slightly active again. #Tongue


Thats exactlz what I wanted to say xD

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Tue Dec 30, 2008 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi all is me again the noob 1 LOL. I finally get back to my place and wala here is an update for you all. At least this is what a civilian can do Razz. Where is the file? Hem... please give me some time because as you can see or not see, there is still few pink pixel below the turret so I will upload asap I fix those okay?



Armored Vehicle2.JPG
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Armored Vehicle2.JPG



Armored Vehicle.JPG
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Armored Vehicle.JPG



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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Tue Dec 30, 2008 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh ya... forget to show all commander about the update I that made behind LOL.



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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Tue Dec 30, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hohoho... Is fixed now, enjoy the game as much as I enjoy creating more new unit as a noob 1 LOL Very Happy . And I do like the name hellbender Wink Oh! who previously said that my voxel can't be fixed any more, I'm not the type of people that will surrender without giving a fight. Thank You.



Hellbender.rar
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Dec 30, 2008 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a nice unit, and a really good first try, good job Wink.
Also don't call yourself a n00b, as you're not an idiot, you're just new (newbie).
And also, please use the edit button next time Wink.

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Fri Jan 16, 2009 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

-Removed-

Last edited by johnnyhoo on Sun Jan 18, 2009 1:27 am; edited 1 time in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jan 16, 2009 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty insane. I like it.

You're a good voxeller. Mad sick ideas man!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jan 16, 2009 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's for YR you can give it omnicrusher so it will crush vehicles and can still have a weapon (or two Wink) Not bad at all.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Fri Jan 16, 2009 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've definitely got some interesting ideas there mate. Good design, I like it.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jan 16, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

you have inspired me!!! now ima goona make sumin cool like that.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jan 17, 2009 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The grinder/StuG/Panzer IV wasn't enough? :O

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jan 17, 2009 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I Had a voxel like that in mind years ago. I Think I sent LKO a PM asking about the idea. It was basically going to be this massive unit that crushed everything, even buildings. #Tongue

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sat Jan 17, 2009 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

-Removed-

Last edited by johnnyhoo on Sun Jan 18, 2009 1:26 am; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jan 17, 2009 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, just save the pictures as .png Wink

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jan 17, 2009 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should read the rules though...
Banshee wrote:
The purpose of Voxel Forum is to people exchange their voxels for both TS and RA2. You post and download voxels and you can also comment them. It's simple and good if you wanna improve your voxel skills. However, it needs organization. So, here's the basic:

- One voxel or voxel pack per post, please. So, when the visitor opens the forum, he will know exactly the amount of voxels we have and how to get it.

- Topic title must include the name of the voxel and the game it was made for between [ ]. If it's made for Tiberian Sun, write [TS], if it's made for RA2, write [RA2]

- Only include finished voxels. If you wanna help to solve problems on your voxel, post the voxel in Media Hut and ask help there.

Looking at how this topic is going, it shouldn't be here. This isn't the place to show WIP voxels (your second), or stuff that's midway in testing phase (your first, at the time you posted it). Someone move this to Media Hut please...

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johnnyhoo
Vehicle Driver


Joined: 18 Oct 2006

PostPosted: Sun Jan 18, 2009 1:23 am    Post subject:   Reply with quote  Mark this post and the followings unread

Thank you for making me more understand on the forum regulation. I will remove it instead.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Jan 18, 2009 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

tbh the whole topic never belonged here... with or without the second voxel.

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