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Rise of the Reds released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 28, 2008 4:55 pm    Post subject:  Rise of the Reds released!
Subject description: It's time for the soviets to take the red flag from those chineses for the Mother Russia!
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The first release of Rise of the Reds is finally online. This modification for Command & Conquer Generals: Zero Hour brings two additional factions to the game: the Russian Federation and the European Union. It also brings over 100 new units, new generals powers, new particle effects, sounds and graphics.

At this moment, the released version only features China, Russia and USA. Fun time guaranteed!







Check for more information about this mod at the Rise of the Reds website and at its forums on Fallout Studios. Download Rise of the Reds 1.0 SWR Edition at ModDB.

Last edited by Banshee on Sun Dec 28, 2008 5:01 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 28, 2008 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do note: this first version only has USA, China and Russia. The other factions (and Generals at the end) will come later.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 28, 2008 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, Dutchy. I've updated the news.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Mon Dec 29, 2008 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I love SWR's mods. I must add this to my collection! Very Happy

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Kurorahk
Soldier


Joined: 20 May 2005
Location: Defiance Industries HQ, Antarctica

PostPosted: Mon Dec 29, 2008 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

To anyone who liked Shockwave or the old Rise of the Reds this mod is amazing. The AI's are extremely difficult, and the Hard AI for Russia is insanely difficult, so anyone wanting a challenge might also want to check this mod out too.

-Kurorahk-

_________________
Defiance Industries: We prefur to call it well prepaired not over kill.

Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Dec 29, 2008 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

So the EU mod was combined with the RotR mod. Cool.

The first RotR beta was great.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Dec 29, 2008 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW, Berkut will be moved to one general while standard fighter will be PAK-FA, same goes to Tesla tech. and Storm Trooper. When exams end (cruel January), I will start playing this. #Popcornsmile

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Don't blame the others if you haven't checked your own (in)ability in the first case.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Dec 29, 2008 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, small update: a quickpatch has been released to fix the Crusader exploit (dunno what exploit, but there was one).

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Dec 29, 2008 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

rapid use of sabot shells, near instant recharge.

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Yes, work on MV continues. It is not forgotten.

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