Posted: Tue Dec 30, 2008 6:49 pm Post subject:
KW + TW script debugging in game
Subject description: HELP !!! iDoes it work as documented?
Following the World Builder instructions ( perhaps my first mistake)
starting the TW or KW engine using the " -win -scriptdebug" parameters
as on page 91 of the WB document.
Good news is it does start in windowed mode,
Bad news I can get the dubugging session started so having problems
debugging scripts.
Any ideas? Or stuff I should be doing differently?
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