Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 8:47 pm
All times are UTC + 0
How to set the position of a voxel?
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Fri Jan 09, 2009 5:06 pm    Post subject:  How to set the position of a voxel?
Subject description: newbie q :D
Reply with quote  Mark this post and the followings unread

Sorry to ask this but I'm new to VXLSE Smile
My first voxel looks satisfying, YAY!
But it's floating above the unit - how can I set the coords?

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jan 09, 2009 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It needs a HVA, get the OS HVA editor. I think there's a lik on the front page.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Fri Jan 09, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Smile

Back to top
View user's profile Send private message
mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Fri Jan 09, 2009 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found it.
Isn't there a way to edit the values of x,y,z instead of eyeballing? and please tell me what's the difference between vxl offset and vxl position in the hva builder?

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Jan 09, 2009 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

HVA offsets are per frame, and should be used for animating units (helicopters, planes).

Back to top
View user's profile Send private message
mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Sat Jan 10, 2009 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. It's just the turret is in the south of the unit, no matter where the unit is facing...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1900s ][ Queries: 11 (0.0083s) ][ Debug on ]