Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 3:02 pm
All times are UTC + 0
how do I get the AI to build biger baces ?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Jan 11, 2009 6:21 pm    Post subject:  how do I get the AI to build biger baces ? Reply with quote  Mark this post and the followings unread

I thought this would work

[AI]
InfantryReserve=5000
PowerSurplus=500
BaseSizeAdd=300
RefineryLimit=400
BarracksLimit=200
WarLimit=200
DefenseLimit=4000
AALimit=1000
TeslaLimit=1000
CompEasyBonus=no

but I see no dif

Back to top
View user's profile Send private message
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 11, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

BaseSizeAdd usually works for me, as long as they have enough cash.

Back to top
View user's profile Send private message Visit poster's website Skype Account
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Jan 11, 2009 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

was plenty of gems
could you upload a map you are using ?
preferibly one that only increaces their bace size

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 11, 2009 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a rulesmd.ini flag -__-

Back to top
View user's profile Send private message
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Jan 11, 2009 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

then it can't be just added to a map for muiliplayer games ?

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 11, 2009 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

here you go, its the alamo with

1. BaseSizeAdd=99

2. A yuri prime (damn my Finalalert wont save yrm unless it has yuri units).

Quote:
then it can't be just added to a map for muiliplayer games ?

I thought you wanted to edit your rulesmd, not a specific map...
(why request a map with it, when its just a simple rules tag?)



test map.yrm
 Description:

Download
 Filename:  test map.yrm
 Filesize:  83.92 KB
 Downloaded:  98 Time(s)


Last edited by MT on Sun Jan 11, 2009 11:33 pm; edited 2 times in total

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 11, 2009 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know you can just rename the extention to yrm.

Back to top
View user's profile Send private message Send e-mail
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 11, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never thought of that, thank you.

(Thought they were actually different formats)

Back to top
View user's profile Send private message
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Jan 11, 2009 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never play yuri just ra2

I do all my editing in maps for playing online

thanks for the upload
I do have yuri so ill do some experimenting I guess

Back to top
View user's profile Send private message
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Jan 11, 2009 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ummm I don't think it is working
the bace was no biger then mine

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 11, 2009 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tried it in the main rules?

Also where did you put the tag? It has to go under [AI]

EDIT: Just checked the map. It has to go under [AI]. Also 99 is insane. Max I'd do is like 8, or 10. Max.

Last edited by OmegaBolt on Sun Jan 11, 2009 11:26 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 11, 2009 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

dammit... I'm losing my mind >.<

Attachment fixed: now works, and at 10

Back to top
View user's profile Send private message
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Mon Jan 12, 2009 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

not sure if it worked or not
I think the comp player may have ran out of room hehehe
not much room on that map
ill drop it in one of my maps edited for yuri later
been a long day

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 12, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're base ain't big, the AI base won't be big either...

Back to top
View user's profile Send private message Send e-mail Skype Account
amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Tue Jan 13, 2009 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I tested it in one of my maps
lots of room and jems
didn't work though

I did increace it to 99 again so I would be able to clearly see if it was working
I built a bace with about 120 buildings and the other was around 20-30

I have atached my map if you would like to have a look



x-jems.yrm
 Description:

Download
 Filename:  x-jems.yrm
 Filesize:  199.8 KB
 Downloaded:  83 Time(s)


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1593s ][ Queries: 13 (0.0094s) ][ Debug on ]