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Generals vs Zero Hour
Moderators: Generals Moderators, Global Moderators
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 14, 2009 5:10 pm    Post subject:  Generals vs Zero Hour Reply with quote  Mark this post and the followings unread

Simple question to the experienced modders, whats the deal guys, does Zero Hour have everything that Generals does, or does it lack?

Im gonna start making a database for Zero Hour, and i need to know before hand.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 14, 2009 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero Hour has everything and more. It even replaces some old coding with new ones. The only thing ZH doesn't have is a Particle Tester, which was in Generals.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 14, 2009 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh? Thats good news, and whats this Particle Tester?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 14, 2009 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

In Generals/ZH you can create your own particles (actually, all anims except model anims are particles). It seemed there was a Particle Tester/Viewer in Generals, but they got rid of it in ZH, because of changed coding in particles.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 14, 2009 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh hmm, fair enough #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 14, 2009 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hopefully JJ_ comes by. He knows more then me about this...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 14, 2009 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, ill take your word on it.

All i need to find now is a version of the ZH exe with a "you know what" that works #Tongue

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Thu Jan 15, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I'm here.

In vGens, there's a few weird bugs. First is the shroud select bug. You can select units in the shroud by dragging the selection box over the area. There's also a force fire bug, which I forgot what does it do.

ZH has a few new modules, namely BikeContain, W3DOverlordAircraftDraw, and a few more which I can't remember immidietely. There's also possibility for more command button space in the command set. In-game, it is already more than vGens, at 14 compared to 12.

Though vGens have the Particle Editor, it is not really needed to edit particles. You can do it with Notepad. The editor is there to help you around for the first few particles, then it's easier to just mess around with notepad when you are experienced. But don't quote me on that, I have not learned particle editing myself.

tl,dr: ZH >>> vGens

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Jan 15, 2009 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

also ZH is more resource intensive. on my old system I would at least 15 more fps in generals than ZH.

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Fri Jan 16, 2009 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Forgot one important thing: ZH Worldbuilder can detect coding errors, while vGens Worldbuilder can't.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Fri Jan 16, 2009 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

The force fire when used will tell your units to continually attack a spot, whether it be an allied unit until it's destroyed, or the terrain... It's actually a bit good for the area of effect attacks like the SCUD Launchers that are upgraded to have chemical warheads (I think it's in the game, haven't played GLA in a while.)

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DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Fri Jan 16, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh? I have a particle editor working in ZH. You just drop ParticleEditor.dll into the ZH directory, worked for me at least. And vGen WB does do the same error detection, it just doesnt report it in the same way.

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ModernDayWorrier
Medic


Joined: 10 Jan 2009

PostPosted: Sat Jan 17, 2009 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals and ZH have quite a bit of differences. Actually its not too far fetched to say that ZH is almost a completely different game. Is there anything specific you need to know?

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