i post news now on weekly basis, so expect weekly update to it... _________________
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https://www.facebook.com/YRZH.Mod/ https://www.moddb.com/mods/yr-zero-hour Last edited by - geno - on Thu Mar 05, 2009 1:42 pm; edited 1 time in total QUICK_EDIT
Longbow
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command
- Fires missiles for Tanks and Buildings, machine guns for Infantry.
- Weak against anti air weapons
Credit: Daz (Voxel)
Microwave Tank
Cost: $1500
Prerequisite: Allied War Factory, Allied Battle Lab
- Disables Defense Buildings/Oil Derricks/Jamming Radar Buildings
- Kills infantry with its beam
- Weak against Aircraft, Tanks and Anti-Tank weapons
Credit: MadHQ (Voxel)
Fortress Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Weak against anti air weapons.
Battleship
Cost: $2000
Prerequisite: Allied Naval Shipyard, Allied Battle Lab
- Long range naval artillery
- Weak against Aircraft and Anti-Ship submarines.
Credit: Napalm (Voxel), Xeno (SHP Cameo)
Buildings:
Internet Center
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Hacks Internet
- Donates $2000 for every 5mins
Credit: Argcmdr (SHP Building)
Command Center
Cost: $2000
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Holds general powers.
- Varies on different allied generals.
- Generic general power obtained is Airborne
Credit: Zixia (SHP) Counter Unios/FangKong Mod
Upgrades:
Power Turbine
Cost: $400
Prerequisite: Allied Power Plant, Allied Construction Yard, Allied Battle Lab
- Adds more Power by 100
General Pinpoint Townes
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Laser Weaponry
An early champion of laser technology in the USA Armed Forces, "Pinpoint" Townes has developed comprehensive offensive and defensive strategies all around laser-based weapons. It is only in recent years that powerful lasers became cheap enough and light enough to mount on battlefield weapons, and General Townes has deployed them throughout his forces. Upgrading the Prism technology gives this general superiority in med-long range assaults. His laser weapons and his ever reluctant use of the technology named him 'The Crimson of Prisms'.
• Prism Tanks cost less.
• Battle Fortress is unavailable.
Units:
Laser G.I.
Cost: $200
Prerequisite: Allied Barracks
- Fires laser guns when deployed
- Weak against anti infantry weapons
Laser Tank
Cost: $750
Prerequisite: Allied War Factory
- Fires Laser beam
- Weak against Aircraft.
Credit: Daz (Voxel Turret)
Advance Prism Tank
Cost: $900
Prerequisite: Allied War Factory, Allied Battle Lab
- Improved tank armor, lasers do more damage against tanks.
- Weak against Aircraft and Armored Tanks.
Credit: Lefthand (Cameo)
General Malcolm "Ace" Granger
Rank: 4-Star General
Branch: Allied Air Force
Tactical Overview: Air Force
This 62 year old from the United States is a master of air strategy and specializes in this area. The even-tempered, yet uncompromising, He gets the bonuses of cheaper and more powerful air units as well as more powerful air based General's powers. Granger now specializes in advancing the role of America's military aircraft division.
• Vehicles cost more to produce.
• All Aircraft and Longbow cost less.
• The Grizzly Tank and Prism Tank are both unavailable.
• Rocketeers built as veterans.
Units:
Vanguard G.I.
Cost: $200
Prerequisite: Allied Barracks
- Cannot be crushed when deployed
Hover Kodiak
Cost: $700
Prerequisite: Allied War Factory
- fires 105mm shells
- hover but slow speed
Credit: Spider-man_2099 (Voxel)
King Harrier
Cost: $1200
Prerequisite: Allied Airforce Command
- Radar Invisible among players.
- Do more payload damage.
- Weak against anti air weapons.
Assault Nighthawk
Cost: $1200
Prerequisite: Allied War Factory
- Passengers can fire outside
- Weak against anti air weapons.
Credit: Daz (Voxel)
Buildings:
Aircraft Pad
Cost: $500
Prerequisite: Allied Airforce Command Headquarters, Allied Battle Lab, Allied Construction Yard
- Provides additional Aircraft space
- Low Cost
- No radar ability, cannot be spied
Credit: Cannis/Sypher5 (SHP)
General Powers:
MOAB
Countdown: 8:00
- Accessed from the Allied Command center, calls a B2 Bomber airstrike anywhere at the map.
Credit: Mig Eater (Voxel)
General Alexis Alexander
Rank: 4-Star General
Branch: Allied Marine Corps
Tactical Overview: Super Weapons
A name feared by countries and generals around the world. This girl will be satisfied once she brings the ultimate defeat to her enemies. Her extensive use of advance weaponries proved her to be more of a Boss General and her strategies can and will destroy your base in no time. She uses airstrikes, a more powerful lightning storm, fuel air bombs, and a familiar set of powered up defenses. One can say that she was the tyrant from the past that took over a large patch of the world. She has a very special map of her own, where she is in seperate islands bombing you with whatever she's got. Her weapons are named 'The Titanium Superweapons' as no one can match her powers.
• Chronosphere and Weather Controller Device cost reduced.
• All vehicles cost more to produce.
• The Grizzly Tank and Battle Fortress are both unavailable.
• Lightning Storm duration increased.
Units:
Mortar G.I.
Cost: $300
Prerequisite: Allied Barracks
- Replaces the old primary weapon M60 to m249 Para
- Replaces the old secondary deploy weapon m249 to 60mm mortar
Credit: Lao Tze (SHP Unit)
King Grizzly Tank
Cost: $900
Prerequisite: Allied War Factory
- Improved Armor
- Increased Firepower
Credit: Issly (Voxel)
Fortress Alpha Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Fuel bombs are dropped instead of normal bombs
- Weak against anti air weapons.
Credit: MadHq (Voxel), Gamemate (SHP bomb projectile)
Buildings:
Fortified Pillbox
Cost: $800
Prerequisite: Allied Construction Yard, Allied Barracks
- Pillbox more armor, heavily fortified
Credit: xgamer (SHP Building)
EMP Grand Cannon
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Air Force Command
- EMP shells instead of HE Shells
- Lower Range
- Disables Vehicles
Credit: Remus Brãiloiu/Generals Mod (Voxel Turret, SHP Cameo)
Aegis Missile
Cost: $1000
Prerequisite: Allied Construction Yard, Allied Barracks
- Loaded with Aegis Missile instead of normal Patriot Missile
Credit: Gamemate (SHP Building), Omegabolt/C&C Apocalypse Mod
Weather Controller
Cost: $4500
Prerequisite: Allied Construction Yard, Allied Battle Lab
- Weather Storm duration increased.
- Clouds are now scattered.
Credit: Omegabolt (SHP cameo)
Upgrades:
Fusion Turbine
Cost: $600
Prerequisite: Allied Power Plant, Allied Construction Yard, Allied Battle Lab
- Adds more Power by 300
General Powers:
Fuel Bomb
Countdown: 7:00
- Accessed from the Allied Command center, drops a fuel bomb anywhere on the map.
Credit: RA2Killer (voxel), MadHq (SHP animation)
******************************************** _________________
Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/ https://www.moddb.com/mods/yr-zero-hour Last edited by - geno - on Tue Jan 20, 2009 5:02 pm; edited 1 time in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Jan 17, 2009 1:25 pm Post subject:
That laser tank is definitelly fixed, now fix kodiak (it looks pixelated). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
sweet, I'm making a red alert mod for generals and your making a generals mod for red alert. _________________ Please, read the signature rules of the forum. QUICK_EDIT
sweet, I'm making a red alert mod for generals and your making a generals mod for red alert.
YO DAWG WE HEARD YO LIKED RED ALERT AND GENERALS SO WE PUTTED RED ALERT IN GENERALS IN RED ALERT IN GENERALS SO YOU CAN PLAY GENERALS WHEN YOU PLAY RED ALERT WHEN YOU PLAY GENERALS WHEN YOU PLAY RED ALERT, DAWG! QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Jan 20, 2009 4:43 pm Post subject:
Quote:
Fortress Alpha Bomber
Cost: $1800
Prerequisite: Allied Airforce Command, Allied Battle Lab
- Carpet bombs an area when fired. Good for base demolitions.
- Fuel bombs are dropped instead of normal bombs
- Weak against anti air weapons.
Credit: Westwood (Voxel, SHP cameo), Gamemate (SHP bomb projectile)
Isn't this voxel made by MadHQ ? _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
ECM Tank
Cost: $1500
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Disables Vehicles
- Can detect cloaked units in radius
Credit: lefthand (Voxel Body), Daz (Voxel Turret), The_Hunter/C&C Generals Shockwave (Cameo Image)
Hind
Cost: $1400
Prerequisite: Soviet War Factory, Soviet Radar Tower
- Fires missiles for Tanks and Buildings, machine guns for Infantry.
- Weak against anti air weapons
Credit: Lefthand (Voxel, SHP cameo)
Mig
Cost: $1200
Prerequisite: Soviet Airforce Command
- Fires missiles
- Weak against anti air weapons.
Mako Fighter
Cost: $900
Prerequisite: Soviet Airforce Command
- Fires machine guns, good for infantry
- Weak against anti air weapons.
Credit: BigJah (Voxel, SHP Cameo)
Command Center
Cost: $2000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Holds general powers.
- Varies on different soviet generals.
- Generic general power obtained is Nationalism
Credit: Justin Pereira/Techwar 2 Mod and MKV25 (SHP)
Upgrades:
Chain Guns
Cost: $500
Prerequisite: Sentry Gun, Soviet Construction Yard, Soviet Battle Lab
- Increase Damage and ROF of Sentry Gun
Double Shell Burst
Cost: $500
Prerequisite: Flak Cannon, Soviet Construction Yard, Soviet Battle Lab
- 2 Flak Shells will be fired at the same time
- Increase Fire power
General Powers:
Nationalism
Countdown: 5:00
- Accessed from the Soviet Command center, Increases unit speed and ROF in an area
Other Modifications:
- Demolition Truck is available
- Desolator is available
- Terrorist is available
- Tesla Tank is available
Graphical Enhancements:
Nuclear Radiations
- From green to orange
- Melt Die also recolored to orange
General Ta Hun Kwai
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Tanks
Efficient and Lightning-fast assaults with the armor division of the Soviets. His tanks are considered indestructible and the 'Iron Anvil' Of the Soviets. With his streamline command and rush tank attacks, He will rock your world flat out of your miseries. General Kwai will surely you will be out of sight.
• All tanks start at veteran level.
• Tanks cost less to produce.
• Aircraft are more expensive to build.
• Hind, Seige Chopper and Kirov Airship are both unavailable.
Units:
Rhino Tank Refit
Cost: $900
Prerequisite: Soviet War Factory
- Burst 2 at green, Burst 3 at Elite
- Increased Firepower
Premier Apocalypse Tank
Cost: $2000
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Improved armor
- Increased Firepower
- Cannot be crushed
- Can crush tanks
Credit: TX1138 (Voxel), Speeder (SHP Cameo)
Buildings:
Tank Bunker
Cost: $400
Prerequisite: Soviet Construction Yard
- Garrison 1 tank
Credit: MadHq (SHP)
General Powers:
Tank Drop
Countdown: 6:00
- Accessed from the Soviet Command center, paradrops 4 Rhino Tanks in two cargo planes anywhere at the battlefield.
Credit: Lefthand (SHP Cameo) Last edited by - geno - on Sun Feb 08, 2009 7:12 pm; edited 3 times in total QUICK_EDIT
General "Anvil" Shin Fai
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Infantry
Discipline in body and mind makes up this general's army. Feel the wrath that built our weapons today and still empower us with supplies. He's ranking officers are the best of the best he could ever pull. Witness as a large army of infantry brings down the mighty 'Infantry Anvil' on an enemy base. Using veteran infantry combat divisions and armored transports, he'll make sure to surround your base with bullet shells all around.
• All infantry start at veteran level.
• Infantry Cost less to produce.
• Both Rhino tanks and Apocalypse tanks are unavailable.
Units:
Red Guard
Cost: $200
Prerequisite: Soviet Barracks
- Now can deploy machine guns
Credit: Tratos (SHP Cameo)
Super Ivan
Cost:$1000
Prerequisite: Soviet Barracks, Soviet Radar
- Super Ivan's now uses sticky bombs, range increased by 3
- Can now be suicide detonate on command by deploying
- Movement speed increased by 2
- Explosion increased from the normal 400 to 500
Credit: Speeder/Mental Omega (SHP bomb projectile)
Boris
Cost: $1500
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Boris airstrike flare now increased range
- Mig Airstrike increased, Green is now 4, Elite is now 8.
Bison Light Tank
Cost: $700
Prerequisite: Soviet War Factory
- a rhino tank refit for Infantry General
- Speed is decreased, and added vehicle acceleration
- armor is reduced
- Allows only 1 passenger and can fire outside
Credit: Martin Killer (Voxel)
Assault Flak Trak
Cost: $600
Prerequisite: Soviet War Factory
- Improved armor
- Passengers can fire outside.
Credit: Tresbourre (Voxel)
Helix Hind
Cost: 1500
Prerequisite: Soviet War Factory, Soviet Radar
- Hind can transport upto 3 infantry. (terror drone also)
- Infantries can fire outside
- Missile Racks was replaced with AP chain guns
Credit: Issly (Voxel)
Buildings:
Fortified Battle Bunker
Cost: $500
Prerequisite: Soviet Construction Yard
- Garrisons 8 infantry
- Improved armor
- Takes less damage against High Explosive warheads
Credit: MadHq (SHP)
General Powers:
Airborne
Countdown: 6:00
- Accessed from the Soviet Command center, Airborne chutes 18 Red guards at 2 planes. Last edited by - geno - on Sun Feb 01, 2009 11:29 am; edited 2 times in total QUICK_EDIT
General Tsing Shi Tao
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Nuclear Energy
Ah the wonders of science is beyond this general's view. His view is power and to achive such power one must let it loose. Nuclear shells, rockets and bullets are what his army packs and efficient and low costs gives him a good amount off funds to destroy his opponents. His tanks are powered by nuclear reactors making them lethal when they die. His overuse of his Nuclear Arsernal gives shivers down the spine of UN officials whenever who mentions 'Nuke Tao'. We might like it as if he is our comrade in battle, but as an enemy... well let's just say your base will be crampled by several nuclear warheads. Resistance is Futile. Another name for this superior generals' Nuclear Arsernal is 'The Golden Fist of Destruction'
• Desolators start at veteran level.
• Nuclear Reactors now generate more power.
• Nuclear Silo cost reduced.
• Rhino tanks and Apocalypse tanks start with nuclear upgrades.
Units:
Nuke Conscript
Cost: $250
Prerequisite: Soviet Barracks
- Fires nuke tipped bullets
- can damage vehicles more
Nuke Boris
Cost: $1875
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Airstrike Tactical Nuke MIG's
- can damage vehicles more
Nuke Rhino Tank
Cost: $1200
Prerequisite: Soviet War Factory
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells are now nuke tipped
Credit: Tony (Voxel)
Nuke Apocalypse Tank
Cost: $2000
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells and Missiles are now nuke tipped
Credit: Tony (Voxel)
Tactical Nuke Mig
Cost: $1400
Prerequisite: Soviet Airforce Command
- fires a small tactical nuke missiles
- Weak against anti air weapons
Credit: Stingerr (Voxel)
Nuke Siege Chopper
Cost: $1500
Prerequisite: Soviet War Factory, Soviet Radar Tower
- fires nuclear shells
- Weak against anti air weapons
Buildings:
Advance Nuclear Reactor
Cost: $1500
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Increased more power output
- Explodes more violently when destroyed
General Powers:
Nuke Bomber
Countdown: 6:00
- Accessed from the Soviet Command center, paradrop 1 nuclear bomb anywhere at the battlefield.
Credit: Lefthand (SHP Cameo) _________________
Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/ https://www.moddb.com/mods/yr-zero-hour Last edited by - geno - on Sun Feb 08, 2009 7:18 am; edited 2 times in total QUICK_EDIT
Chinese generals for USSR side??? Why not do Australian (or say Mexican) comanders for US as well, huh?! :\ _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Look at a map of the Old Soviet Union. Much of it was in Northern Asia. This guy could be mongolian. Also, I believe the USSR supported the chinese during their revolution. _________________ Please, read the signature rules of the forum. QUICK_EDIT
well I still don't have a plan for a campaign or coop challenge yet, so probably all of those faces will be changed. The Yuri generals im planning is just like Yuri clones. _________________
Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
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DaFool, you are nice guy.. but you have just said thing that i cant agree, but this is a disscussion for a separate topic. or for a private chat where a can explane where you are wrong.
Anyway, you did a good job here, geno. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
not all comunistic countries are allied to each other. just like democratic countries could be not allied. Chinese wasnt allied to USSR like say Cuba. Any way 3(!) Chinese hi-ranked comanders for Russia IS nonsence even for game. Why Alliance is lead by US only? why Soviets are lead by China only? _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
well I still don't have a plan for a campaign or coop challenge yet, so probably all of those faces will be changed. The Yuri generals im planning is just like Yuri clones.
this is already an issue even its fictional...
well i will have a quick respond to this... so by that i will have storyline/campaign and even new general faces and faces hahaha lol... _________________
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not all comunistic countries are allied to each other. just like democratic countries could be not allied. Chinese wasnt allied to USSR like say Cuba. Any way 3(!) Chinese hi-ranked comanders for Russia IS nonsence even for game. Why Alliance is lead by US only? why Soviets are lead by China only?
He forgot to include the Arabian guys, that's why. _________________ QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Jan 24, 2009 5:25 pm Post subject:
Bring some Russian generals!
... like this one
And don't forget on Vodka supply Helix. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
I'm a Sri lankan., thus you could call me someone from the Indian subcontinent...so this has nothing to do with me liking the Russians or sumin.
But seriously...Chinese generals for the Soviets, I mean I can undestand one chinese general, but all of them WTF man. Its a game but really now, I hate the RA 2 atmosphere as it is but I see there is some nice work here.
If all the generals are chinese then most of the units should be chinese/east asian whatever. Or atleast good explanation (very good one). Atleast give em a different name instead of the Soviets.
Seriously man, RA2's story is crazy already but gez dude...are you sure about this? QUICK_EDIT
Nothing wrong with Chinese guys but diversity is always good. Surely you can grab caps of Vladimir from RA2 and the Russian dudes in Red Alert. QUICK_EDIT
Ok, ignore Stavros, Von esling, Stalin, the guy he kills, Seth, Kane, Sheppard, The General guy in TS etc... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
lol... that hind? lefthand refurbish it and it still crappy?... hah...maybe in some angles?
dont problem the generals...because i will have ones fresh... i will announce in later weeks my new casts lol...
and new updates for nuke general... check above or here...
Nuke Boris (added)
Nuke Rhino Tank (Cameo)
Nuke Apocalypse Tank (Cameo)
Tactical nuke Mig (Cameo)
Nuke Siege Chopper (turret)
Nuke Bomber (new shp) _________________
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I'm liking this stuff, but isn't having every Nuke General unit Nuclear a little overkill?
If it were me then I'd give them some kind of downside - maybe they give off radiation if killed? QUICK_EDIT
im finding the nearest on what is made from gen:zh...
the cut stuff like nuke red guard,tank hunter...
and some upgraded units... nuke battlemaster nuke, overlord etc...
and yes, nuke vehicles have nuke explosions...if you put siege choppers in one row and one is destroyed... all will explode _________________
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Joined: 24 Oct 2008 Location: Wars World!!! Posts: -99999999
Posted: Sun Feb 08, 2009 7:46 am Post subject:
Nuke Boris + Radiation = Enemy infantries pwnt. _________________ Awesome banner made by m-.. I mean AltomareXD!
MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1 QUICK_EDIT
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